虚幻渲染方面优化设置

1项目设置->渲染->前期深度通道early z-pass

2剔除遮挡体积距离,cull distance volume

3project setting -> Rendering ->culling ->occlusion culling

4层级Z缓冲遮挡r.HZBOcclusion=1

5预计算可视性体积 WorldSetting中勾选Precomputed Visibility,然后放入Precomputed Visibility Volume.然后 Show->Advance->Preconputed Visibility,然后再Buid里选仅构建光照,最后选show->visualize->Precomputed Visibility culling

 

posted @ 2023-04-10 17:41  蜡笔小新紫南  阅读(65)  评论(0编辑  收藏  举报