虚幻渲染方面优化设置
1项目设置->渲染->前期深度通道early z-pass
2剔除遮挡体积距离,cull distance volume
3project setting -> Rendering ->culling ->occlusion culling
4层级Z缓冲遮挡r.HZBOcclusion=1
5预计算可视性体积 WorldSetting中勾选Precomputed Visibility,然后放入Precomputed Visibility Volume.然后 Show->Advance->Preconputed Visibility,然后再Buid里选仅构建光照,最后选show->visualize->Precomputed Visibility culling