点乘叉乘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
void Update()
{
Setfpos();
}
public Transform duifang;
public void Setfpos()
{
Vector3 delta = duifang.transform.position - transform.position;
//正为前 负为后 点乘
if (Vector3.Dot(transform.forward, delta) > 0)
{
Debug.Log("在前方");
}
else
{
Debug.Log("在后方");
}
//y值为正对方在右边,为负在左边 叉乘
if (Vector3.Cross(transform.forward, delta).y > 0)
{
Debug.Log("在右边");
}
else
{
Debug.Log("在左边");
}
}
}