随笔分类 - 小功能
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine; public class Player : MonoBehaviour{ void Update() { Setfpos(); } public
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摘要:服务器 端口号必须和服务器一致不然无法链接 using System;using System.Net;using System.Net.Sockets;using System.Collections.Generic;using System.Linq;using System.Text;usin
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摘要:效果 代码: using System.IO;using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using Newtonsoft.Json; /// <summa
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摘要:using System;using System.Collections;using System.Collections.Generic;using UnityEngine;/// <summary>/// 消息中心/// 主要是为了解除耦合性 /// </summary>public clas
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;/// <summary>/// 泛型单利 /// </summary>/// <typeparam name="T"></typeparam>//
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摘要://轮转图效果↑ using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;using DG.Twee
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摘要:需要Cinemachine相机,选CM FreeLook //代码 using System.Collections;using System.Collections.Generic;using UnityEngine; public class CameraMovement : MonoBehav
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摘要:框选物品人物等等 1,需要设置的东西 选择这个模型并且 关闭Fill Center 直接就出现中空矩形,代码写好挂上即可 代码 using System.Collections;using System.Collections.Generic;using UnityEngine; public cl
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摘要:选倒数第二个↑ 此处是监听 挂载发射东西的身上 比如角色(此处是Cinemachine相机) 选6D 在球球上选这个脚本 并在齿轮选6D 震动频率 数值越高震动越猛 效果 球球掉落碰到地板 直接地震
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摘要://图一效果 图二使用方法 拖入即可 或者给指定目录下对应预制体 using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor; public class PlayerPic
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摘要:效果,(此处使用了轮转图,随笔里面记的有,可以查看之前写的) 1,换装代码 using System.Collections;using System.Collections.Generic;using UnityEngine; public class ChangeOfOutfit : MonoB
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摘要:以上是效果展示 1,柏林噪声算法做地图代码 using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class GridMap : MonoBeh
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摘要:角色移动代码 锚点必须设置正确否则会偏移 using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems; public class Rocker :
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