Java 吃金币游戏设计与制作,下载版后补,代码没问题
package com.swift; import java.awt.Color; import java.awt.Point; import java.awt.event.KeyEvent; import com.rupeng.game.GameCore; public class SpriteCoin implements Runnable { public static void main(String[] args) { GameCore.start(new SpriteCoin()); } @Override public void run() { GameCore.setGameSize(800, 345); GameCore.setGameTitle("用键盘操控精灵移动的小游戏"); GameCore.loadBgView("bg.jpg"); // 女精灵 int spriteGirl = 0; GameCore.createSprite(spriteGirl, "guizi"); GameCore.playSpriteAnimate(spriteGirl, "run", true); GameCore.setSpritePosition(spriteGirl, 140, 190); // 使用数组放置8个金币 int[] coinNum = { 1, 2, 3, 4, 5, 6, 7, 8 }; int[] coinXDate = { 100, 200, 300, 400, 500, 600, 700, 730 }; int[] coinYDate = { 140, 180, 150, 190, 140, 170, 160, 140 }; //boolean[] coinIsDead = new boolean[8]; GameCore.createImage(0); GameCore.setImageSource(0, "bigCoin.png"); GameCore.setImagePosition(0, 710, 20); GameCore.createText(0, "NUM"); GameCore.setTextColor(0, Color.WHITE); GameCore.setTextPosition(0, 650, 25); GameCore.createText(1, "0"); GameCore.setTextPosition(1, 760, 25); GameCore.setTextColor(1, Color.WHITE); // 另一种初始化数组方法 boolean[] boolean[] coinIsDead={false,false,false,false,false,false,false,false}; for (int i = 0; i < coinNum.length; i++) { GameCore.createSprite(coinNum[i], "coin"); GameCore.setSpritePosition(coinNum[i], coinXDate[i], coinYDate[i]); GameCore.playSpriteAnimate(coinNum[i], "rotate", true); } for (;;) { int codeNum = GameCore.getPressedKeyCode(); Point position = GameCore.getSpritePosition(spriteGirl); System.out.println(position.x + " " + position.y); if (codeNum == KeyEvent.VK_UP || codeNum == KeyEvent.VK_W) { if (position.y > 135) { System.out.println("up"); GameCore.setSpritePosition(spriteGirl, position.x, --position.y); GameCore.pause(11); } } if (codeNum == KeyEvent.VK_DOWN || codeNum == KeyEvent.VK_S) { if (position.y < 190) { System.out.println("down"); GameCore.setSpritePosition(spriteGirl, position.x, ++position.y); GameCore.pause(11); } } if (codeNum == KeyEvent.VK_LEFT || codeNum == KeyEvent.VK_A) { if (position.x > 0) { System.out.println("left"); GameCore.setSpriteFlipX(spriteGirl, true); GameCore.setSpritePosition(spriteGirl, --position.x, position.y); GameCore.pause(2); } } if (codeNum == KeyEvent.VK_RIGHT || codeNum == KeyEvent.VK_D) { if (position.x < 730) { System.out.println("right"); GameCore.setSpriteFlipX(spriteGirl, false); GameCore.setSpritePosition(spriteGirl, ++position.x, position.y); GameCore.pause(1); } } Point pGirl = GameCore.getSpritePosition(spriteGirl); for (int i = 0; i < coinNum.length; i++) { if(coinIsDead[i]) { continue; } Point pCoin = GameCore.getSpritePosition(coinNum[i]); double distance = Math.sqrt((Math.pow((pCoin.x - pGirl.x), 2) + Math.pow((pCoin.y - pGirl.y), 2))); if (distance < 30) { GameCore.hideSprite(coinNum[i]); coinIsDead[i] = true; int textNum = 0;//这句含义很大,无限循环每次到这清零,不然数字无限疯长 for(int j=0;j<coinNum.length;j++) { if(coinIsDead[j]==true){//我把这写成了i,所以只要吃掉一个,就是8了,应该是j textNum++; } } GameCore.setText(1, Integer.toString(textNum));//这句放在循环外边,不然 } } } } }
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