红黑树RBTree
#pragma once
enum colour //子节点的颜色
{
RED,
BLANK,
};
template<class K,class V>
struct RBTreeNode
{
K _key;
V _value;
RBTreeNode<K, V>* _left;
RBTreeNode<K, V>* _right;
RBTreeNode<K, V>* _parent;
colour _col;
RBTreeNode(const K& key, const V& value)
:_key(key)
, _value(value)
, _left(NULL)
, _right(NULL)
, _parent(NULL)
, _col(RED)
{}
};
template<class K,class V>
class RBTree
{
typedef RBTreeNode<K, V> Node;
public:
RBTree()
:_root(NULL)
{}
~RBTree()
{
Destory(_root);
}
bool Insert(const K& key, const V& value) //插入节点
{
if (_root == NULL)
{
_root = new Node(key, value);
_root->_col = BLANK;
return true;
}
Node* parent = NULL;
Node* cur = _root;
while (cur) //寻找插入的位置,如果当前节点的key值比要查找的值小,则往树的右边走,如果当前节点的key值比查找的值大,则往树的左边走。否则就是 树中已经有这个值了,不能插入了
{
if (cur->_key < key)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_key>key)
{
parent = cur;
cur = cur->_left;
}
else
{
return false;
}
}
cur = new Node(key, value);
if (parent->_key<key) //选择将节点插入到cur的左边还是右边,需要跟parent->_key比较
{
parent->_right = cur;
cur->_parent = parent;
}
else
{
parent->_left = cur;
cur->_parent = parent;
}
while (cur != _root&&parent->_col == RED)
{
Node* grandparent = parent->_parent;
//uncle存在且为红
if (grandparent->_left == parent)
{
Node* uncle = grandparent->_right;
if (uncle&&uncle->_col == RED)
{
parent->_col = uncle->_col = BLANK;
grandparent->_col = RED;
cur = parent;
parent = cur->_parent;
}
else //uncle不存在或者uncle存在且为黑
{
if (parent->_right == cur)
{
_RotateL(parent);
//parent = cur;
swap(parent, cur);
}
_RotateR(grandparent);
parent->_col = BLANK;
grandparent->_col = RED;
cur = grandparent;
parent = cur->_parent;
//break;
}
}
else if (parent == grandparent->_right)
{
Node* uncle =grandparent->_left;
if (uncle&&uncle->_col==RED)
{
parent->_col = uncle->_col = BLANK;
grandparent->_col = RED;
cur = grandparent;
parent = cur->_parent;
}
else //uncle不存在或者uncle为黑
{
if (parent->_left == cur)
{
_RotateR(parent);
//cur = parent;
swap(cur, parent);
}
_RotateL(grandparent);
parent->_col = BLANK;
grandparent->_col = RED;
cur = parent;
parent = cur->_parent;
//break;
}
}
}
_root->_col = BLANK;
return true;
}
bool Isblance()
{
if (_root == NULL)
return true;
int count = 0;
Node* cur = _root;
while (cur)
{
if (cur->_col == BLANK)
count++;
cur = cur->_left;
}
int k = 0;
return _Isblance(_root, count, k);
}
void InOrder()
{
_InOrder(_root);
}
protected:
void _InOrder(Node* root)
{
if (root == NULL)
return;
_InOrder(root->_left);
cout << root->_key << " " << root->_value << " ";
if (root->_col == RED)
cout << "红" << endl;
else
cout << "黑" << endl;
_InOrder(root->_right);
}
void _RotateR(Node* root) //右旋
{
Node* subL = root->_left;
Node* subLR = subL->_right;
Node* ppNOde = root->_parent;
root->_left = subLR;
if (subLR)
subLR->_parent = root;
subL->_right = root;
//root->_parent = subL;
if (ppNOde==NULL)
{
_root = subL;
subL->_parent = NULL;
}
else
{
if (ppNOde->_left == root)
{
ppNOde->_left = subL;
subL->_parent = ppNOde;
}
else
{
ppNOde->_right = subL;
subL->_parent = ppNOde;
}
}
}
void _RotateL(Node* root) //左旋
{
Node* subR = root->_right;
Node* subRL = subR->_left;
Node* ppNOde = root->_parent;
root->_right = subRL;
if (subRL)
subRL->_parent = root;
subR->_left = root;
//root->_parent = subR;
if (ppNOde==NULL)
{
_root = subR;
subR->_parent = NULL;
}
else
{
if (ppNOde->_left == root)
{
ppNOde->_left = subR;
subR->_parent = ppNOde;
}
else
{
ppNOde->_right = subR;
subR->_parent = ppNOde;
}
}
}
bool _Isblance(Node* root, int count, int k)
{
if (root == NULL)
{
return count == k;
}
Node* parent = root->_parent;
if (parent && (parent->_col == RED&&root->_col == RED))
return false;
if (root->_col == BLANK)
k++;
return _Isblance(root->_left, count, k) && _Isblance(root->_right, count, k);
}
void Destory(Node* root)
{
if (root == NULL)
return;
Destory(root->_left);
Destory(root->_right);
delete root;
root = NULL;
}
private:
Node* _root;
};