02 2013 档案

摘要:Performance is critical for mobile games, especially for fast-paced action games. As you probably know, we are currently making a pinball gamefor iOS / Android. It features fast physics combined with fully animated characters and a 3D world. Any pinball game needs 60 frames per seconds of performanc 阅读全文
posted @ 2013-02-23 10:49 Qiengo 阅读(438) 评论(0) 推荐(0) 编辑
摘要:Look at this forum thread: How to get Dynamic Batching to work?Offical doc:Draw Call BatchingUnity can automatically batch moving objects into the same draw call if they share the same material.Dynamic batching is done automatically and does not require any additional effort on your side.When Static 阅读全文
posted @ 2013-02-22 11:52 Qiengo 阅读(1248) 评论(0) 推荐(0) 编辑
摘要:Lightmap-BeastLODOcclusion CullingLightmap-Beast动态实时灯光相比静态灯光,非常耗费资源。所以除了能动的角色和物体(比如可以被打的到处乱飞的油桶)静态的地形和建筑,通通使用Lightmap。强大的Unity内置了一个强大的光照图烘焙工具Beast,这个东东是Autodesk公司的产品(可怕的垄断,感觉和3d沾边的软件丫都要插一手)。据说用来制作过杀戮地带和镜之边缘。 镜之边缘建筑场景漂亮干净的光影,Lightmap的效果。在Unity中制作Lightmap很方便,调节几个参数后直接烘焙即可。支持GI,Skylight,效果一流!!!当然你需要一台好 阅读全文
posted @ 2013-02-21 14:24 Qiengo 阅读(839) 评论(0) 推荐(0) 编辑

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