摘要: ``` region 处理连击文字特效 private float comboTimer=0.3f; private int comboNumber=0; private Coroutine comboCoroutine; protected GameObject comboPrefab; prot 阅读全文
posted @ 2017-07-03 09:13 乔高建 阅读(624) 评论(0) 推荐(0) 编辑