2021/11/16
享元模式
设计一个围棋软件,在系统中只存在一个白棋对象和一个黑棋对象,但是它们可以在棋盘的不同位置显示多次。
package com; class BlackIgoChessman extends IgoChessman{ @Override public String getColor() { // TODO Auto-generated method stub return "黑色"; } } BlackIgoChessman
package com; class Coordinates { private int x; private int y; public Coordinates(int x,int y) { // TODO Auto-generated constructor stub this.x = x; this.y = y; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } }
package com; abstract class IgoChessman { public abstract String getColor(); public void locate(Coordinates coord){ System.out.println("棋子颜色:"+this.getColor()+",棋子位置:"+coord.getX()+","+coord.getY()); } }
package com; import java.util.Hashtable; public class IgoChessmanFactory { private static IgoChessmanFactory instance = new IgoChessmanFactory(); private static Hashtable ht; public IgoChessmanFactory() { // TODO Auto-generated constructor stub ht = new Hashtable(); IgoChessman black,white; black = new BlackIgoChessman(); ht.put("b", black); white = new WhiteIgoChessman(); ht.put("w", white); } public static IgoChessmanFactory getInstance(){ return instance; } public static IgoChessman getIgoChessman(String color){ return (IgoChessman)ht.get(color); } } IgoChessmanFactory
package com; class WhiteIgoChessman extends IgoChessman{ @Override public String getColor() { // TODO Auto-generated method stub return "白色"; } }
复制代码 package com; public class Client { public static void main(String[] args) { IgoChessman black1,black2,black3,white1,white2; IgoChessmanFactory factory; factory = IgoChessmanFactory.getInstance(); black1 = factory.getIgoChessman("b"); black2 = factory.getIgoChessman("b"); black3 = factory.getIgoChessman("b"); System.out.println("判断两颗黑棋是否相同:"+(black1==black2)); white1 = factory.getIgoChessman("w"); white2 = factory.getIgoChessman("w"); System.out.println("判断两颗白棋是否相同:"+(white1==white2)); black1.locate(new Coordinates(1, 2)); black2.locate(new Coordinates(3, 4)); black3.locate(new Coordinates(1, 3)); white1.locate(new Coordinates(2, 5)); white2.locate(new Coordinates(2, 4)); } }