async/await 的引用
2019-09-05 17:32 qgbo 阅读(817) 评论(0) 编辑 收藏 举报1.async await 在桌面程序和 服務程序处理不一样:桌面程序 await 后面,默认是还给UI线程的。服务端程序是线程池随机选取的,大概率另外的线程,可以通过.ConfigureAwait(false) 来配置。
以下的桌面程序,会死锁。除非在14 行加上 .ConfigureAwait(false) ,(第9 行也不行)。可能是为了防止桌面程序用的问题,很多库全是这样设置ide。
1 private async void button1_Click(object sender, EventArgs e) 2 { 3 DoSomethingAsync().Wait(); 5 } 6 7 async Task DoSomethingAsync() 8 { 9 await DoSomething2Async(); 10 } 11 12 async Task DoSomething2Async() 13 { 14 await Task.Delay(TimeSpan.FromSeconds(2)); 15 button1.Text = val.ToString(); 16 Console.WriteLine(val); 17 }
2.红色的变量的 地址在await 两边一样吗?
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | static async void Start() { string s = "ass" ; Console.WriteLine(getMemory(s)+ "Hello World!" + Thread.CurrentThread.ManagedThreadId); await AsyncMethod(); Console.WriteLine(getMemory(s) + "End World!" + Thread.CurrentThread.ManagedThreadId); Console.WriteLine(); } static async Task AsyncMethod() { await Task.Run(() => { Console.WriteLine( "AsyncMethod 执行," + Thread.CurrentThread.ManagedThreadId); }); } |
public static string getMemory(object o) // 获取引用类型的内存地址方法
{
GCHandle h = GCHandle.Alloc(o, GCHandleType.WeakTrackResurrection);
IntPtr addr = GCHandle.ToIntPtr(h);
return "0x" + addr.ToString("X");
}
是不一样的!
getMemory 这个方法换个写法就一样了:
public static string getMemory(object o) // 获取引用类型的内存地址方法 { GCHandle h = GCHandle.Alloc(o, GCHandleType.Pinned); IntPtr addr = h.AddrOfPinnedObject(); return "0x" + addr.ToString("X"); }
这个值应该是一个的。至少地址是一个。因为引用类型都是在堆上。堆是进程所有的。
async 和await 是成对出现的。有一个注意的点:async 是方法的修饰符,这个方法的await 之后的是回调。出了这个方法就不是的了。
在Winform 程序的Buttion_Click() 方法中,使用了这种异步语法,是没问题的,
1 2 3 4 5 6 7 8 9 10 | private async void button1_Click( object sender, EventArgs e) { textBox1.Text += "zzz " + Thread.CurrentThread.ManagedThreadId.ToString() + "\r\n" ; await Task.Run(() => { Thread.Sleep(2000); }); button1.Text += "2" ; MessageBox.Show( "))))))))))))))))s" ); textBox1.Text += "ttt " + Thread.CurrentThread.ManagedThreadId.ToString()+ "\r\n" ; } |
这个Buttion_Click 上可以写async! Await 后面的代码,是主线程操作了控件,这是编译器知道这个程序,然后进行了相应的处理。
async 这种语法,在Web项目中,会增加吞吐量,不会缩短对单个请求的响应时间。
下面是一个测试:
1 public static async void Test() 2 { 3 var t1= Task.Run(() => { 4 Thread.Sleep(2000); 5 Console.WriteLine("Sleep over"); 6 }); 7 8 t1.Wait(); 9 Console.WriteLine("Sleep over....1"); 10 11 var t2 = Task.Run(() => { 12 13 Thread.Sleep(2000); 14 Console.WriteLine("Sleep over 2"); 15 }); 16 17 t2.Wait(); 18 Console.WriteLine("Sleep over.....2"); 19 } 20 21 public static void Main(string[] args) 22 { 23 Console.WriteLine("start.."); 24 Test(); 25 Console.WriteLine("over"); 26 Console.ReadLine(); 27 }
start..
Sleep over
Sleep over....1
Sleep over 2
Sleep over.....2
over
Wait(); 换成 awiat t
打印如下:
start..
over
Sleep over
Sleep over....1
Sleep over 2
Sleep over.....2
下面是一个Async 的解析后的:
Console.WriteLine("111111111111111"); await Task.Run(() => { Console.WriteLine("2222222222222"); }); await Task.Run(() => { Console.WriteLine("3333333333333"); }); Console.WriteLine("444444");

internal class Program { [CompilerGenerated] private sealed class <Main>d__0 : IAsyncStateMachine { public int <>1__state; public AsyncTaskMethodBuilder <>t__builder; public string[] args; private TaskAwaiter <>u__1; private void MoveNext() { int num = <>1__state; try { TaskAwaiter awaiter; TaskAwaiter awaiter2; if (num != 0) { if (num == 1) { awaiter = <>u__1; <>u__1 = default(TaskAwaiter); num = (<>1__state = -1); goto IL_0116; } Console.WriteLine("111111111111111"); awaiter2 = Task.Run(delegate { Console.WriteLine("2222222222222"); }).GetAwaiter(); if (!awaiter2.IsCompleted) { num = (<>1__state = 0); <>u__1 = awaiter2; <Main>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted(ref awaiter2, ref stateMachine); return; } } else { awaiter2 = <>u__1; <>u__1 = default(TaskAwaiter); num = (<>1__state = -1); } awaiter2.GetResult(); awaiter = Task.Run(delegate { Console.WriteLine("3333333333333"); }).GetAwaiter(); if (!awaiter.IsCompleted) { num = (<>1__state = 1); <>u__1 = awaiter; <Main>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine); return; } goto IL_0116; IL_0116: awaiter.GetResult(); Console.WriteLine("444444"); } catch (Exception exception) { <>1__state = -2; <>t__builder.SetException(exception); return; } <>1__state = -2; <>t__builder.SetResult(); } void IAsyncStateMachine.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext this.MoveNext(); } [DebuggerHidden] private void SetStateMachine(IAsyncStateMachine stateMachine) { } void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { //ILSpy generated this explicit interface implementation from .override directive in SetStateMachine this.SetStateMachine(stateMachine); } } [AsyncStateMachine(typeof(<Main>d__0))] [DebuggerStepThrough] private static Task Main(string[] args) { <Main>d__0 stateMachine = new <Main>d__0(); stateMachine.<>t__builder = AsyncTaskMethodBuilder.Create(); stateMachine.args = args; stateMachine.<>1__state = -1; stateMachine.<>t__builder.Start(ref stateMachine); return stateMachine.<>t__builder.Task; } [DebuggerStepThrough] private static void <Main>(string[] args) { Main(args).GetAwaiter().GetResult(); } }
如果把 33333 得这个await 删掉,最后结果:
internal class Program { [CompilerGenerated] private sealed class <Main>d__0 : IAsyncStateMachine { public int <>1__state; public AsyncTaskMethodBuilder <>t__builder; public string[] args; private TaskAwaiter <>u__1; private void MoveNext() { int num = <>1__state; try { TaskAwaiter awaiter; if (num != 0) { Console.WriteLine("111111111111111"); awaiter = Task.Run(delegate { Console.WriteLine("2222222222222"); }).GetAwaiter(); if (!awaiter.IsCompleted) { num = (<>1__state = 0); <>u__1 = awaiter; <Main>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine); return; } } else { awaiter = <>u__1; <>u__1 = default(TaskAwaiter); num = (<>1__state = -1); } awaiter.GetResult(); Console.WriteLine("444444"); } catch (Exception exception) { <>1__state = -2; <>t__builder.SetException(exception); return; } <>1__state = -2; <>t__builder.SetResult(); } void IAsyncStateMachine.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext this.MoveNext(); } [DebuggerHidden] private void SetStateMachine(IAsyncStateMachine stateMachine) { } void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { //ILSpy generated this explicit interface implementation from .override directive in SetStateMachine this.SetStateMachine(stateMachine); } } [AsyncStateMachine(typeof(<Main>d__0))] [DebuggerStepThrough] private static Task Main(string[] args) { <Main>d__0 stateMachine = new <Main>d__0(); stateMachine.<>t__builder = AsyncTaskMethodBuilder.Create(); stateMachine.args = args; stateMachine.<>1__state = -1; stateMachine.<>t__builder.Start(ref stateMachine); return stateMachine.<>t__builder.Task; } [DebuggerStepThrough] private static void <Main>(string[] args) { Main(args).GetAwaiter().GetResult(); } }
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