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                Socket socketClints = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);  //侦听socket
                //socketClints.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
                socketClints.Bind(new IPEndPoint(IPAddress.Any, portSocketInt));

                socketClints.Listen(100);
                socketClints.BeginAccept(new AsyncCallback(ClientAccepted), socketClints);  //开始接收来自浏览器的http请求(其实是socket连接请求)
        #region 客户端连接成功

        byte[] buffer = new byte[1024];
        /// <summary>  
        /// 客户端连接成功  
        /// </summary>  
        /// <param name="ar"></param>  
        public void ClientAccepted(IAsyncResult ar)
        {
            #region            
            var socket = ar.AsyncState as Socket;
            //这就是客户端的Socket实例,我们后续可以将其保存起来  
            var client = socket.EndAccept(ar);
       

            //接收客户端的消息(这个和在客户端实现的方式是一样的)异步  
            client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), client);
            //准备接受下一个客户端请求(异步)  
            socket.BeginAccept(new AsyncCallback(ClientAccepted), socket);
            #endregion
        }
        #endregion

        #region 接收客户端的信息
        /// <summary>  
        /// 接收某一个客户端的消息  
        /// </summary>  
        /// <param name="ar"></param>  
        public void ReceiveMessage(IAsyncResult ar)
        {
            int length = 0;
           
            var socket = ar.AsyncState as Socket;
            //客户端IP地址和端口信息          
            try
            {
                #region
                //方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.endreceive.aspx  
                length = socket.EndReceive(ar);
              
                //读取出来消息内容                
                string recv_request = Encoding.UTF8.GetString(buffer, 0, length);
                //输出接收信息  
                //WriteLine(clientipe + " :" + message, ConsoleColor.White);
                //消息处理    
                socketResolve(recv_request, socket); 
                //服务器发送消息  
                //socket.Send(Encoding.UTF8.GetBytes("server received data")); //默认Unicode  
                //接收下一个消息(因为这是一个递归的调用,所以这样就可以一直接收消息)异步  
                socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
                #endregion
            }
            catch 
            {
                //设置计数器  
               
              
            }
        }
//发送方法 需要修改数据
public void sendData()
{

        byte[] data=System.Text.Encoding.UTF8.GetBytes(Encrypt(txt,sKey));
            byte[] byLen = BitConverter.GetBytes(data.Length);
            socket.Send(byLen);
            //socket.Send();
            socket.Send(data);
}
#endregion

 

 

客户端:

  ThStartBool=true;          
newSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); while (ThStartBool) { try { newSocket.Connect(ip, int.Parse(port)); socketSend("url/" + obj.ToString() + "_OK/"); Invoke(updateLableText, "连接成功"); //ReceiveObject state = new ReceiveObject() { Client = newSocket }; //newSocket.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, new AsyncCallback(ReadCallback), state);    newSocket.BeginReceive(m_byLen, 0, m_byLen.Length, SocketFlags.None, new AsyncCallback(RecvLen), newSocket); ThStartBool = false; } catch (Exception) { Thread.Sleep(3000);//3秒后重新连接 } }
    
      int m_nIndex = 0, m_nRecvLen = 0;
        byte[] m_byLen = new byte[4];
        byte[] m_byData = null;


        private void RecvLen(IAsyncResult ar)
        {
            try
            {
                Socket sock = ar.AsyncState as Socket;
                int nLen = sock.EndReceive(ar);

                m_nRecvLen += nLen;
                if (m_nRecvLen != m_byLen.Length)
                {
                    m_nIndex += nLen;
                    sock.BeginReceive(m_byLen, m_nIndex, m_byLen.Length - m_nIndex, SocketFlags.None, new AsyncCallback(RecvLen), sock);
                }
                else
                {
                    m_nIndex = m_nRecvLen = 0;
                    m_byData = new byte[BitConverter.ToUInt32(m_byLen, 0)];
                    sock.BeginReceive(m_byData, m_nIndex, m_byData.Length - m_nIndex, SocketFlags.None, new AsyncCallback(RecvData), sock);

                }
            }

            catch (Exception ex)
            {
                Invoke(updateLableText, "与服务器失去联系,正在尝试重连");
                ThStartBool = true;
                th = new Thread(new ParameterizedThreadStart(ThStartData));
                th.Start(signID);
            }
        }

        private void RecvData(IAsyncResult ar)
        {
            Socket sock = ar.AsyncState as Socket;
            int nLen = sock.EndReceive(ar);
            m_nRecvLen += nLen;
            if (m_nRecvLen != m_byData.Length)
            {
                m_nIndex += nLen;
                sock.BeginReceive(m_byData, m_nIndex, m_byData.Length - m_nIndex, SocketFlags.None, new AsyncCallback(RecvData), sock);
            }
            else
            {
                m_nIndex = m_nRecvLen = 0;
                //MessageBox.Show(Encoding.UTF8.GetString(m_byData));
                string sKey = signID.Substring(2, 3) + signID.Substring(5, 3) + signID.Substring(10, 2);
                //读取出来消息内容  
                var message = Encoding.UTF8.GetString(m_byData);           
             
                dataParsing(Decrypt(message.ToString(), sKey));
                sock.BeginReceive(m_byLen, m_nIndex, m_byLen.Length - m_nIndex, SocketFlags.None, new AsyncCallback(RecvLen), sock);
            }
        }

 

posted on 2017-11-03 16:51  高软玩家  阅读(6480)  评论(0编辑  收藏  举报