canvas刮刮乐和画笔
这周有点迷茫,不知道干嘛了,一天天就过去了!我在博客右侧公告栏加了qq交流,各位有好的主题,或者有趣的技术,欢迎交流!今天突发奇想,就写了2个h5 canvas的demo玩玩!
demo一:刮刮乐
舍不得买2块钱的刮刮乐,就只能写个类似的功能过过彩票瘾了!
布局
<div id="lottery" style="width:300px;height:500px;margin:10px;background-color:lightskyblue;border-radius:5px;float:left;"> <div style="width:300px;height:100px;line-height:100px;text-align:center;font-size:33px;color:blueviolet;">NICK彩票</div> <div id="txt" style="width:300px;height:200px;font-size:40px;color:peachpuff;display:flex;justify-content:center;align-items:center;flex-direction:column;"> <span>祝</span> <span>君</span> <span>中</span> <span>奖</span> </div> <div id="canvasArea" style="width:300px;height:200px;position:relative;"> <div style="width:300px;height:200px;position:absolute;top:0;left:0;z-index:1;text-align:center;line-height:200px;font-weight:bold;font-size:56px;color:indianred;">一等奖</div> <canvas id="canvas" width="300px" height="200px" style="position:absolute;top:0;left:0;z-index:2;"></canvas> </div> </div>
这段html要注意的地方有2个:
- flex布局,将‘祝君中奖’垂直居中,目前还有兼容问题,不过看我们大前端的发展趋势,应该很快就能搞定了;
- canvas和‘一等奖’div的z-index问题,将canvas的z-index设置较高,使其置于一等奖div上面。
设置canvas画布
var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d");
绘制刮奖区域
context.fillStyle='#A9AB9D'; context.fillRect(10,10,280,180); context.fillStyle='#000'; context.font='50px Arial'; context.fillText('刮奖区',75,115);
- 填充颜色;
- 绘制实心矩形;
- 设置字体颜色;
- 设置字体大小类型;
- 绘制实心字体。
以上都是canvas基础api,看w3c就ok了。
为了好看,我将‘祝君中奖’加个字体变色
setInterval(function(){ document.getElementById('txt').style.color = document.getElementById('txt').style.color=='peachpuff' ? 'yellow' : 'peachpuff'; },500);
刮奖功能函数
var brush=function(){//刮奖 context.clearRect(event.offsetX,event.offsetY,20,20); };
为canvas元素onmousedown和onmouseup事件
canvas.onmousedown = function(){ // 鼠标按下时 - 绑定鼠标跟随事件 bindHandler(canvas,'mousemove',brush,false); } canvas.onmouseup = function(){ // 停止刮奖功能 - 解绑鼠标跟随事件 removeHandler(canvas,"mousemove",brush,false); }
这里的事件绑定与解绑我上篇博文有封装,最后完整代码也有!
刮刮乐happy到底结束!最后附上完整代码,再看看效果吧!
demo二:画笔
布局
<div style="width:300px;height:500px;margin:10px;border-radius:10px;overflow:hidden;float:right;"> <canvas id="canvas2" width="300px" height="500px" style="background-color:lightblue;"></canvas> </div>
设置canvas画布
var canvas2 = document.getElementById("canvas2"); var context2 = canvas2.getContext("2d");
画笔功能函数
var draw=function(){ context2.fillRect(event.offsetX,event.offsetY,10,10); };
为canvas元素onmousedown和onmouseup事件
context2.font='20px Arial'; context2.strokeText('NICK画笔',100,30);//写个头 //1. 为canvas元素onmousedown和onmouseup事件 canvas2.onmousedown = function(){ // 启用画笔功能 - 绑定鼠标跟随事件 bindHandler(canvas2,'mousemove',draw,false); } canvas2.onmouseup = function(){ // 停止画笔功能 - 解绑鼠标跟随事件 removeHandler(canvas2,"mousemove",draw,false); }
画图工具的画笔功能到底结束!
多谢各位老司机的鞭策与提醒,说画笔功能有不连续的现象!
现已改良,并兼容了移动端!
//改良后的写法
var isTouch = "ontouchstart" in window ? true : false;
var StartDraw = isTouch ? "touchstart" : "mousedown",
MoveDraw = isTouch ? "touchmove" : "mousemove",
EndDraw = isTouch ? "touchend" : "mouseup";
context2.strokeStyle='blue';//线色
context2.lineCap = "round";//连接处为圆形
context2.lineWidth =10;//线框
canvas2.addEventListener(StartDraw, function(ev){
ev.preventDefault();
var isX = isTouch ? ev.targetTouches[0].pageX : ev.pageX;
var isY = isTouch ? ev.targetTouches[0].pageY : ev.pageY;
var x = isX - canvas2.offsetLeft;
var y = isY - canvas2.offsetTop;
context2.beginPath();
context2.moveTo(x, y);
function StartMove(ev){
var isX1 = isTouch ? ev.targetTouches[0].pageX : ev.pageX;
var isY1 = isTouch ? ev.targetTouches[0].pageY : ev.pageY;
var x1 = isX1 - canvas2.offsetLeft;
var y1 = isY1 - canvas2.offsetTop;
context2.lineTo(x1, y1);
context2.stroke();
context2.beginPath();
context2.moveTo(x1, y1);
};
function EndMove(ev){
var isX1 = isTouch ? ev.changedTouches[0].pageX : ev.pageX;
var isY1 = isTouch ? ev.changedTouches[0].pageY : ev.pageY;
var x1 = isX1 - canvas2.offsetLeft;
var y1 = isY1 - canvas2.offsetTop;
context2.lineTo(x1, y1);
context2.stroke();
canvas2.removeEventListener(MoveDraw, StartMove, false);
canvas2.removeEventListener(EndDraw, EndMove, false);
};
canvas2.addEventListener(MoveDraw, StartMove, false);
canvas2.addEventListener(EndDraw, EndMove, false);
}, false);
附上完整代码:
<!DOCTYPE html> <html> <head> <title>Canvas lottery brush nick</title> <meta charset="utf-8"/> </head> <body> <div style="width:640px;margin:auto;"> <!--刮刮乐--> <div id="lottery" style="width:300px;height:500px;margin:10px;background-color:lightskyblue;border-radius:5px;float:left;"> <div style="width:300px;height:100px;line-height:100px;text-align:center;font-size:33px;color:blueviolet;">NICK彩票</div> <div id="txt" style="width:300px;height:200px;font-size:40px;color:peachpuff;display:flex;justify-content:center;align-items:center;flex-direction:column;"> <span>祝</span> <span>君</span> <span>中</span> <span>奖</span> </div> <div id="canvasArea" style="width:300px;height:200px;position:relative;"> <div style="width:300px;height:200px;position:absolute;top:0;left:0;z-index:1;text-align:center;line-height:200px;font-weight:bold;font-size:56px;color:indianred;">一等奖</div> <canvas id="canvas" width="300px" height="200px" style="position:absolute;top:0;left:0;z-index:2;"></canvas> </div> </div> <!--画图工具画笔功能--> <div style="width:300px;height:500px;margin:10px;border-radius:10px;overflow:hidden;float:right;"> <canvas id="canvas2" width="300px" height="500px" style="background-color:lightblue;"></canvas> </div> </div> <div style="text-align:center;"> <p>刮刮乐:鼠标按住不放,拖动开始刮奖!</p> <p>画笔:鼠标按住不放,拖动画画!</p> </div> <script> //插件方法封装区 ;(function(){ // 事件绑定 window.bindHandler = (function() { if (window.addEventListener) {// 标准浏览器 return function(elem, type, handler) { // elem:节点 type:事件类型 handler:事件处理函数 // 最后一个参数为true:在捕获阶段调用事件处理程序;为false:在冒泡阶段调用事件处理程序。注意:ie没有这个参数 elem.addEventListener(type, handler, false); } } else if (window.attachEvent) {// IE浏览器 return function(elem, type, handler) { elem.attachEvent("on" + type, handler); } } }()); // 事件解除 window.removeHandler = (function() { if (window.removeEventListener) {// 标准浏览器 return function(elem, type, handler) { elem.removeEventListener(type, handler, false); } } else if (window.detachEvent) {// IE浏览器 return function(elem, type, handler) { elem.detachEvent("on" + type, handler); } } }()); }()); //命名区 var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var canvas2 = document.getElementById("canvas2"); var context2 = canvas2.getContext("2d"); var brush=function(){//刮奖 context.clearRect(event.offsetX,event.offsetY,20,20); }; var draw=function(){//写字 context2.fillRect(event.offsetX,event.offsetY,10,10); }; //功能实现区 //刮刮乐 // 1. 绘制刮奖区域 context.fillStyle='#A9AB9D'; context.fillRect(10,10,280,180); context.fillStyle='#000'; context.font='50px Arial'; context.fillText('刮奖区',75,115); //字体变色 setInterval(function(){ document.getElementById('txt').style.color = document.getElementById('txt').style.color=='peachpuff' ? 'yellow' : 'peachpuff'; },500); //2. 为canvas元素onmousedown和onmouseup事件 canvas.onmousedown = function(){ // 鼠标按下时 - 绑定鼠标跟随事件 bindHandler(canvas,'mousemove',brush,false); } canvas.onmouseup = function(){ // 停止刮奖功能 - 解绑鼠标跟随事件 removeHandler(canvas,"mousemove",brush,false); } //画笔 context2.font='20px Arial'; context2.strokeText('NICK画笔',100,30);//写个头 //为canvas元素onmousedown和onmouseup事件 /* //这是原来的写法 canvas2.onmousedown = function(){ // 启用画笔功能 - 绑定鼠标跟随事件 bindHandler(canvas2,'mousemove',draw,false); } canvas2.onmouseup = function(){ // 停止画笔功能 - 解绑鼠标跟随事件 removeHandler(canvas2,"mousemove",draw,false); } */ //改良后的写法 var isTouch = "ontouchstart" in window ? true : false; var StartDraw = isTouch ? "touchstart" : "mousedown", MoveDraw = isTouch ? "touchmove" : "mousemove", EndDraw = isTouch ? "touchend" : "mouseup"; context2.strokeStyle='blue';//线色 context2.lineCap = "round";//连接处为圆形 context2.lineWidth =10;//线框 canvas2.addEventListener(StartDraw, function(ev){ ev.preventDefault(); var isX = isTouch ? ev.targetTouches[0].pageX : ev.pageX; var isY = isTouch ? ev.targetTouches[0].pageY : ev.pageY; var x = isX - canvas2.offsetLeft; var y = isY - canvas2.offsetTop; context2.beginPath(); context2.moveTo(x, y); function StartMove(ev){ var isX1 = isTouch ? ev.targetTouches[0].pageX : ev.pageX; var isY1 = isTouch ? ev.targetTouches[0].pageY : ev.pageY; var x1 = isX1 - canvas2.offsetLeft; var y1 = isY1 - canvas2.offsetTop; context2.lineTo(x1, y1); context2.stroke(); context2.beginPath(); context2.moveTo(x1, y1); }; function EndMove(ev){ var isX1 = isTouch ? ev.changedTouches[0].pageX : ev.pageX; var isY1 = isTouch ? ev.changedTouches[0].pageY : ev.pageY; var x1 = isX1 - canvas2.offsetLeft; var y1 = isY1 - canvas2.offsetTop; context2.lineTo(x1, y1); context2.stroke(); canvas2.removeEventListener(MoveDraw, StartMove, false); canvas2.removeEventListener(EndDraw, EndMove, false); }; canvas2.addEventListener(MoveDraw, StartMove, false); canvas2.addEventListener(EndDraw, EndMove, false); }, false); </script> </body> </html>
代码写完了,我也想说点其他的:
上面js代码中,有不少注释,我将其分为几个区域:插件方法封装区、命名区、功能实现区、刮刮乐区以及画笔区等,我感觉这样写加上一些注释,能使代码能加简洁,便于以后的维护!当然这只是个人观点,欢迎各位点击我博客右边公告栏的qq交流交流!
最后附上:
上篇博文:事件绑定与解绑!(只是一个简单的封装)
来看看效果,玩玩吧!