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摘要: 版权声明:转载时请以超链接形式标明文章原始出处和作者信息及本声明 http://phoenixzz.blogbus.com/logs/121660419.html Shadowing is a key component for convincing, solid-looking rendering. Whether hard or soft, physically correc... 阅读全文
posted @ 2012-02-08 09:50 Pulaski 阅读(457) 评论(0) 推荐(0) 编辑
摘要: http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html By Steve Baker We British pronounce the letter 'Z' as "zed" - but Americans pronounce it "zee". ...although that's just to make ... 阅读全文
posted @ 2012-02-07 15:05 Pulaski 阅读(332) 评论(0) 推荐(0) 编辑
摘要: The Problem with Z-Buffer If you are a graphics programmer, you are bound to deal with the use of z-buffer for effects. For example, the depth buffer can be used for per pixel fog, soft particles, mo... 阅读全文
posted @ 2012-02-07 14:30 Pulaski 阅读(1395) 评论(0) 推荐(0) 编辑
摘要: 《GPU Gems 3》Chapter 10http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.htmlFan Zhang The Chinese University of Hong KongHanqiu Sun The Chinese University of Hong KongOskari Nyman Helsinki University of TechnologyShadow mapping (Williams 1978) has been used extensively in 3D games and applicat 阅读全文
posted @ 2012-02-02 12:12 Pulaski 阅读(714) 评论(0) 推荐(0) 编辑
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