12 2012 档案

摘要:http://www.ogre3d.org/forums/viewtopic.php?f=1&t=75903Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.http://sourceforge.net/projects/chromium/Chromium is ok but Equalizer is better. Equalizer is th 阅读全文
posted @ 2012-12-29 11:04 Pulaski 阅读(307) 评论(0) 推荐(0) 编辑
摘要:http://qt.gitorious.org/qt-labs/qmlogre Example application integrating Ogre in Qt in order to use QML elements on top of an Ogre 3D scene. PS: 最新版源码使用Qt 5.0! 阅读全文
posted @ 2012-12-29 10:23 Pulaski 阅读(524) 评论(0) 推荐(0) 编辑
摘要:http://www.simcity.cn/viewthread.php?tid=554051. 点最右边的槌子,進入Utilities卷展栏 2. 点More...按鈕,会在左边出现一个Utilities窗口 3. 选窗口里列表的第二项:Bitmap/Photometric Paths 4. 按下OK。 做完以後你应该会发现卷展栏最底部多出了一条“Path Editor”,请継续。 1. 点Edit Resources...按鈕,左边会出现Bitmap/Photometric Path Editor 2. 窗口里面出現的是所有你的模型使用的外连资源(包括贴图... 阅读全文
posted @ 2012-12-20 15:53 Pulaski 阅读(1435) 评论(0) 推荐(0) 编辑
摘要:OgreXMLConverter ---------------- Converts between the binary and XML formats for .mesh and .skeleton. Will also allow you to generate LOD information if you are converting to the binary ... 阅读全文
posted @ 2012-12-10 14:31 Pulaski 阅读(527) 评论(0) 推荐(0) 编辑

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