摘要: http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+7As RTTs are often used with shaders, you have to know how to pass the RenderTexture to one. Fortunately, this is really simple.The most simple case is one where you never change the texture for the shader during runtime. If it remains constant, y 阅读全文
posted @ 2012-02-21 13:49 Pulaski 阅读(250) 评论(0) 推荐(0) 编辑
摘要: http://www.cppblog.com/sunicdavy/archive/2012/02/14/165566.html 默认的, VC调试器只能正常显示ANSI字符串及UNICODE字符串, 而UTF-8字符串及其他格式则无法显示 这里无需编写插件及修改配置文件,只需要将要显示的字符串拉到Watch中,并在变量后面添加,s8即可显示 --> 同样类型的功能也应该很熟悉 ... 阅读全文
posted @ 2012-02-21 09:40 Pulaski 阅读(294) 评论(0) 推荐(0) 编辑