摘要: http://ogre3d.org/forums/viewtopic.php?f=2&t=30450I am currently working on a small project where I have to render objects back-to-front, and clear the depth buffer between each rendered object. After some digging on the wiki and the forum, I was led to believe that a combination of a frame list 阅读全文
posted @ 2012-02-14 17:08 Pulaski 阅读(665) 评论(0) 推荐(0) 编辑
摘要: http://hi.baidu.com/litterbug23/blog/item/e563454af5c09fdfd0c86a06.html RenderQueue提供了一个监听事件,使用户可以自定义设置每个Renderalbe使用的technique; 在RenderQueue的addRenderable函数中,有如下一段代码,提供给用户替换renderable中固有techniqu... 阅读全文
posted @ 2012-02-14 16:54 Pulaski 阅读(293) 评论(0) 推荐(0) 编辑
摘要: http://www.ogre3d.org/tikiwiki/Script+Cache+PluginTable of contentsIntroductionScript CacheShader CacheCompilingSetupBenchmarkAdvantagesDrawbacksLicenseReferencesIntroductionScript CacheThe Script Cache plugin attempts to speed up the time taken to parse resource script (like *.material, *.program e 阅读全文
posted @ 2012-02-14 15:51 Pulaski 阅读(559) 评论(0) 推荐(0) 编辑