可视化节点编辑器(Node Editor)

http://www.cnblogs.com/pulas

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Ogre RTSS Node Based System 

http://www.ogre3d.org/forums/viewtopic.php?f=25&t=75975&p=480098#p480098

dark_sylinc wrote: I agree on the tools. This is why I added a few slides about RTSS to be more node-like. If we make a customizable node system, creating a graphical interactive tool for setting up material would be very easy.....


I proposed an idea similar to this back in 2011, (see here), however i did not get enough feedback to warrant me spending a lot of time on it. However the comments I did get back made some valid points. Mainly the RTSS is slightly lower level then a node based system that an artist may use, however there some simple extensions that could be added to RTSS to allow a node based system to be built on top of it if someone wishes.

NodeSystem_Example.jpg

 

 

      虽然很早以前就在Blender、3DSMax等建模软件中使用过节点编辑器,但是直到自己在一个项目里见到有人自己实现了一个节点编辑器,才有了想在自己项目中也使用节点编辑器的冲动。

      你想拥有Blender这样cool的Node Editor吗?

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http://www.qtcentre.org/threads/45028-Designing-a-Node-Editor-(Hint-Blender-Node-Editor)

 

      你想在自己的项目中实现这样cool的Node Editor吗?本人经过很长一段时间的搜索,收集了一些节点编辑器,总有一款你喜欢的,现整理如下:

1. QT Node Editor

http://nukengine.com/qt-node-editor/

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§ Simple and flexible

§ Style with CSS

§ Automatic connection path handling that still handles the basic cases nicely

§ Provide signals and slots where useful

 

开源免费的哦!MIT License. 不过目前该软件正在重构开发中,期待新版本。。。。。。

 

2. Kiwi

https://github.com/nical/kiwi

image

· Kiwi is free.

· Kiwi is generic.

· Kiwi is lightweight and fast.

· Kiwi is easy to use as a non-developer and easy to extend.

· Kiwi is good re-usability and prototyping.

· Kiwi is not finished yet... (but will be operational soon !)

 

 

这个是目前效果最接近Blender的,作者也说了,自己是受Blender's node compositor启发才开发出Kiwi的,这个库分D语言版本和C++版本,而C++语言版本正在开发完善中。同样非常期待。

 

3. OpenAssembler

http://openassembler.wordpress.com/

使用Python和PyQt开发而成,有兴趣的可以看看。

 

4. QNodesEditor

http://algoholic.eu/qnodeseditor-qt-nodesports-based-data-processing-flow-editor/

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作者在比较了上述3中节点编辑器后,觉得都不太符合自己的需求,于是自己基于Qt的QGraphicsScene开发了一个。牛,佩服其精神和勇气。

 

5. NetworkView(WPF控件)

http://www.codeproject.com/Articles/182683/NetworkView-A-WPF-custom-control-for-visualizing-a

NetworkView: A WPF custom control for visualizing and editing networks, graphs and flow-charts

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6. ShaderMan

http://code.google.com/p/shaderman/

Visual node-based editor for DAGs.

posted @ 2012-07-05 16:49  Pulaski  阅读(13384)  评论(0编辑  收藏  举报