[转]3D开发资源汇总

http://blog.csdn.net/ccanan/article/details/6684811

 

做一些汇总,主要集中在realtime rendering领域,实际上还有很多,还是精一点比较好,有朋友知道一些好的也麻烦回复告知下,thx in advance.

 

gdc2013

http://www.iguanademos.com/Jare/wp/

 

理论区:

论文收集哥(Ke-Sen Huang):

http://kesen.realtimerendering.com/

RealTime Rendering

http://www.realtimerendering.com/

GDC资料

http://www.gdcvault.com/

一个新的会议

http://graphics.cs.williams.edu/jcgt/index.html

环境渲染:

http://vterrain.org/

一堆书:

http://www.gameenginegems.net/gemsdb/index.php

nv/amd/intel不用写了

 

论坛区:

Beyond3d论坛一直比较hardcore:

http://forum.beyond3d.com/

geek3d

http://www.geeks3d.com/

AltDevBlogADay:上面比较多的各类各样的gamedev blog式的文章

http://altdevblogaday.com/

 

HardcoreStudio

Dice

http://publications.dice.se/

Crytek

http://crytek.com/cryengine/presentations

Insomniac

http://www.insomniacgames.com/category/research-development/

Bungie

http://www.bungie.net/Inside/publications.aspx

tri-ace(star ocean的开发工作室)

http://research.tri-ace.com/

http://gilab.udg.edu/

http://www.bitsquid.se/technology.html#papers

 

HardCore Active Guys

JohnHable

http://filmicgames.com/

Chris Wyman

http://www.divms.uiowa.edu/~cwyman/pubs.html

rory

http://www.rorydriscoll.com/

Jorge Jimenez A.K.A. IRYOKU

http://www.iryoku.com/

Samuli Laine

http://www.tml.tkk.fi/~samuli/

Cyril Crassin,在nvidia工作的一个researcher,UE4的SVOGI光照系统出自他的研究

http://blog.icare3d.org

self_shadow

http://blog.selfshadow.com/

不错的一个国内的开发者

http://www.fseraph.com/

graphic guy in ubisoft

http://blog.stevemcauley.com/

Michal Valient, Guerrilla Games

http://www.dimension3.sk/

realtime voxel

http://realtimevoxels.blogspot.com/

Graphics&ImagingLab

http://gilab.udg.edu/

http://gilab.udg.edu/

 

HOT

http://www.gdcvault.com/free/gdc-12

siggraph2012 : beyond programmable shading

http://bps12.idav.ucdavis.edu/

siggraph2012:physically based shading

http://blog.selfshadow.com/publications/s2012-shading-course/

advanced realtime rendering:

http://advances.realtimerendering.com/s2012/index.html


本博客积累:

图形知识积累

http://blog.csdn.net/ccanan/article/details/7030751

编程模式积累:

http://blog.csdn.net/ccanan/article/details/6548994

 

 

http://www.fseraph.com/?p=483#comments

渲染类博客和游戏相关工作室论文发布地址大集合

这周在忙新的渲染器设计,没有太多时间更新博客,希望下周之前能够把设计文档整理成博客放出来,今天分享一些论文集和博客链接吧。如果也有在用Google Reader,可以找我要gml文件,免得自己添加RSS。

首先是国外知名工作室的论文和技术文档发布地址集合:

然后是个人收集的渲染类博客地址集合:

posted @ 2013-05-02 13:33  Pulaski  阅读(431)  评论(0编辑  收藏  举报