EVC实现WIN CE下截屏并且保存到文件(转载)

在WinCE中, 由于WinCE的精简,有很多win32下的标准API不支持,所以有很多在vc上能够轻易实现的功能, 在evc中有点难度,必须变通一下,就拿截取屏幕来说,一个常用的函数GetDIBits在wince就Unsupported.当时为了实现这个功能, 颇费了了一番心血,当然其主要还是因为对api不是很熟悉。

最初使用的截屏方法说来还真有些丢人,一个一个点的取得颜色值,再保存到bmp文件中去,这样程序运行的速度超慢, 保存一个800X600的bmp差不多要一两分钟(研华8251板),觉得有些不对头,决定想办法改进一下,就使劲地看了一下Charles Petzold先生的《Programming Windows》(这本书很经典,值得好好研究一下),终于把时间缩短到几秒钟了,下面这个函数在evc和vc下都test pass(不用更改),有不足之处欢迎指正,函数:

// this function create a bmp file to save the current screen;
// supported eVC++ 4.0 (wince 4.0) and vc++ 6.0 , test pass;

void CSnapDlg::OnScreenSave(const char *filename,int startx,int starty,int width,int height)

    HDC  hScrDC, hMemDC;        
   
int iWidth=width,iHeight=height;
 
 //the pointer will save all pixel point's color value
 BYTE  *lpBitmapBits = NULL;
       
 //creates a device context for the screen device
    hScrDC = CreateDC(_T("DISPLAY"), NULL, NULL, NULL);

  //get the screen point size
    width = GetDeviceCaps(hScrDC, HORZRES);
    height = GetDeviceCaps(hScrDC, VERTRES);

    //creates a memory device context (DC) compatible with the screen device(hScrDC) 
    hMemDC = CreateCompatibleDC(hScrDC);

 //initialise the struct BITMAPINFO for the bimap infomation,
 //in order to use the function CreateDIBSection
 //
on wince os, each pixel stored by 24 bits(biBitCount=24) 
 //and no compressing(biCompression=0)

    BITMAPINFO RGB24BitsBITMAPINFO;
    ZeroMemory(&RGB24BitsBITMAPINFO, sizeof(BITMAPINFO));
    RGB24BitsBITMAPINFO.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    RGB24BitsBITMAPINFO.bmiHeader.biWidth =
iWidth;
    RGB24BitsBITMAPINFO.bmiHeader.biHeight = iHeight;
    RGB24BitsBITMAPINFO.bmiHeader.biPlanes = 1;
    RGB24BitsBITMAPINFO.bmiHeader.biBitCount = 24;
  
 
 //use the function CreateDIBSection and SelectObject 
 
 //in order to get the bimap pointer : lpBitmapBits
  HBITMAP directBmp = CreateDIBSection(hMemDC, (BITMAPINFO*)&RGB24BitsBITMAPINFO,
       DIB_RGB_COLORS, (void **)&lpBitmapBits, NULL, 0);
 
 HGDIOBJ previousObject = SelectObject(hMemDC, directBmp);

 // copy the screen dc to the memory dc
 
BitBlt(hMemDC, startx, starty, iWidth, iHeight, hDC, 0, 0, SRCCOPY);
 
 //if you only want to get the every pixel color value,
 //you can begin here and the following part of this function will be unuseful;
 //the following part is in order to write file;

 //bimap file header in order to write bmp file
 BITMAPFILEHEADER bmBITMAPFILEHEADER;
 ZeroMemory(&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER));
 bmBITMAPFILEHEADER.bfType = 0x4d42;  //bmp 
 bmBITMAPFILEHEADER.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
 bmBITMAPFILEHEADER.bfSize = bmBITMAPFILEHEADER.bfOffBits + (
(iWidth*iHeight)*3); ///3=(24 / 8)
 
//Windows 规定一个扫描行所占的字节数必须是4的倍数。
//有可能宽度所占的像素字节数不是4的倍数,所以必须把它转换成4的倍数。
 
int DataSizePerLine=((iWidth+3)/4)*4*(iBitCount/8); //ensure the width is the multiple of 4
 int DataSize=DataSizePerLine*iHeight;//实际文件的大小
 //write into file
 FILE *mStream = NULL;
 if((mStream = fopenfilename, "wb")))
 {  
  //write bitmap file header
  fwrite(&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER), 1, mStream);
  //write bitmap info
  fwrite(&(RGB24BitsBITMAPINFO.bmiHeader), sizeof(BITMAPINFOHEADER), 1, mStream);
  //write bitmap pixels data
  fwrite(lpBitmapBits, DataSize, 1, mStream);
 
 //close file
  fclose(mStream);
 }
 
 //delete
 DeleteObject(hMemDC);
 DeleteObject(hScrDC);
 DeleteObject(directBmp);
 DeleteObject(previousObject);
}

posted on 2009-06-08 10:26  呼风唤雨  阅读(629)  评论(0编辑  收藏  举报

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