C# 开发2048小游戏

 

  这应该是几个月前,闲的手痒,敲了一上午代码搞出来的,随之就把它丢弃了,当时让别人玩过,提过几条更改建议,但是时至今日,我也没有进行过优化和更改(本人只会作案,不会收场,嘎嘎),下面的建议要给代码爱好的童鞋完成了。

更改建议:

a.当数字超过四位数时,显示的时候有部分被它的容器TextBox遮挡了,能不能把显示的数值变小点?答案是可以的。代码里有一段通过矩阵数据填充TextBox值的操作,可以在填充时,判断下数值长度,然后修改TextBox的文字大小。

b.玩游戏的时候,使用方向键移动时,焦点可能没有锁定在自定义控件的画布上,能不能使用方向键移动时,锁定画布?答案是可以的,不敢说出来,因为很简单,说出来就不值得提出这个问题让Reader来做了(哈哈)。

c.还有几条,真的记不住了,唉,老亦。

 

  其实不难,就是多了点,杂了点,喜欢的可以拉走做毕业设计用,如果要说这里面有什么值得看的地方,我觉得应该没有吧,毕竟做的仓促,也没好好的修改。

 

1.应用程序的主入口点:文件名Program.cs,这个简单,可以略过

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.IO;

namespace _2048
{
    static class Program
    {
        /// <summary>
        /// 应用程序的主入口点。
        /// </summary>
        [STAThread]
        static void Main()
        {
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
            Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);
            
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }

        static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)
        {
            File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "Exception.log", DateTime.Now.ToString() + "\t" + e.Exception.Message + Environment.NewLine);
        }

        static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
        {
            File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "Exception.log", DateTime.Now.ToString() + "\t" + e.ExceptionObject.ToString() + Environment.NewLine);
        }
    }
}

2.用到的数据模型:文件名Unit.cs,这个简单,可以略过

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

namespace _2048
{
    public class Unit
    {
        public Unit()
        { 
        
        }

        public Unit(int num, bool bMerge)
        {
            this._num = num;
            this._bMerge = bMerge;
        }

        private int _num = 0;

        public int Num
        {
            get { return _num; }
            set { _num = value; }
        }

        private bool _bMerge = false;

        public bool BMerge
        {
            get { return _bMerge; }
            set { _bMerge = value; }
        }

        //private int _x = 0;

        //public int X
        //{
        //    get { return _x; }
        //    set { _x = value; }
        //}

        //private int _y = 0;

        //public int Y
        //{
        //    get { return _y; }
        //    set { _y = value; }
        //}
    }
}

3.自定义控件和算法(设计器和后台文件已合并):文件名GridControl.cs,整个程序的核心内容都在这个文件里,包括2048游戏算法、自定义控件的伸缩、方向键移动控制等等吧,后半部分不用看了,设计器自动生成的,不可或缺,没什么嚼劲。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace _2048
{
    public partial class GridControl : UserControl
    {
        /*
         * 判断结束的必要条件:
         * 无论如何移动(上、下、左、右),矩阵中没有空着的位置时,结束
         * 
         * 
         *1. 初始化参数,初始化数量3
         *2. 每次移动,相同数字合并加分
         *3. 每次移动,在移动后的随机空格位置处产生一个新数
         */
        private int _x = 0;

        public int X
        {
            get { return _x; }
            set
            {
                _x = value;
                CreateTextBox();
            }
        }

        private int _y = 0;

        public int Y
        {
            get { return _y; }
            set
            {
                _y = value;
                CreateTextBox();
            }
        }

        private Unit[][] _matrix = null;
        private Random rand = new Random(DateTime.Now.Millisecond);
        private int _score = 0;

        public int Score
        {
            get { return _score; }
            set { _score = value; }
        }

        public GridControl()
        {
            InitializeComponent();
        }

        public void InitControl()
        {
            /*初始化矩阵图,以下三个方法的顺序不能颠倒*/
            this.InitMatrix();
            this.InitParamter();
            this.InputData();
        }

        #region MyRegion

        private void CreateTextBox()
        {
            this.flowLayoutPanel1.Controls.Clear();
            this.Size = new System.Drawing.Size(78 * _x + 4, 78 * _y + 4);

             for (int j = 0; j < _y; j++)
             {
                 for (int i = 0; i < _x; i++)
                 {
                    TextBox textBox = new TextBox();
                    textBox.BackColor = System.Drawing.Color.White;
                    textBox.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
                    textBox.Location = new System.Drawing.Point(6, 6);
                    textBox.Name = "textBox" + i.ToString() + j.ToString();
                    textBox.ReadOnly = true;
                    textBox.Size = new System.Drawing.Size(71, 71);
                    textBox.TabIndex = 0;
                    textBox.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
                    this.flowLayoutPanel1.Controls.Add(textBox);
                }
            }
        }

        /// <summary>
        /// 初始化矩阵
        /// </summary>
        private void InitMatrix()
        {
            _matrix = new Unit[_x][];

            for (int i = 0; i < _x; i++)
            {
                _matrix[i] = new Unit[_y];

                for (int j = 0; j < _y; j++)
                {
                    _matrix[i][j] = new Unit();
                }
            }

            this._score = 0;
        }

        /// <summary>
        /// 初始化参数
        /// </summary>
        private void InitParamter()
        {
            //创建三个初始参数
            for (int i = 0; i < 3; i++)
            {
                CreateOneNum();
            }
        }

        private int CountEmpty()
        {
            int iReturn = 0;

            for (int i = 0; i < _x; i++)
            {
                for (int j = 0; j < _y; j++)
                {
                    if (_matrix[i][j].Num == 0)
                        iReturn++;
                }
            }

            return iReturn;
        }

        /// <summary>
        /// 根据矩阵表填充显示数据
        /// </summary>
        private void InputData()
        {
            for (int i = 0; i < _x; i++)
            {
                for (int j = 0; j < _y; j++)
                {
                    string name = "textBox" + i.ToString() + j.ToString();
                    Control[] ctls = this.flowLayoutPanel1.Controls.Find(name, false);
                    if (ctls != null)
                    {
                        switch (_matrix[i][j].Num)
                        {
                            default:
                            case 0:
                                {
                                    ctls[0].Text = string.Empty;
                                    ctls[0].BackColor = Color.White;
                                } break;

                            case 2:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.BurlyWood;
                                } break;

                            case 4:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.DeepPink;
                                } break;

                            case 8:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.BlueViolet;
                                } break;

                            case 16:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.Chartreuse;
                                } break;

                            case 32:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.Crimson;
                                } break;

                            case 64:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.DarkGray;
                                } break;

                            case 128:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.DarkOliveGreen;
                                } break;

                            case 256:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.DarkSalmon;
                                } break;

                            case 512:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.DarkSlateGray;
                                } break;

                            case 1024:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.GreenYellow;
                                } break;

                            case 2048:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.DodgerBlue;
                                } break;

                            case 4096:
                                {
                                    ctls[0].Text = _matrix[i][j].Num.ToString();
                                    ctls[0].BackColor = Color.Black;
                                } break;
                        }
                    }
                }
            }
            
        }

        /// <summary>
        /// 游戏是否不能进行
        /// </summary>
        /// <returns>是否能进行</returns>
        private bool CheckGameOver()
        {
            int countEmpty = CountEmpty();
            if (countEmpty == 0)
            {
                for (int i = 0; i < _x; i++)
                {
                    Unit[] arr = new Unit[_y];

                    for (int j = 0; j < _y; j++)
                        arr[j] = new Unit(_matrix[i][j].Num, false);

                    if (Result(ref arr, true))
                        return true;
                }

                for (int i = 0; i < _x; i++)
                {
                    Unit[] arr = new Unit[_y];

                    for (int j = _y - 1; j >= 0; j--)
                        arr[_y - 1 - j] = new Unit(_matrix[i][j].Num, false);

                    if (Result(ref arr, true))
                        return true;
                }

                for (int i = 0; i < _y; i++)
                {
                    Unit[] arr = new Unit[_x];

                    for (int j = 0; j < _x; j++)
                        arr[j] = new Unit(_matrix[j][i].Num, false);

                    if (Result(ref arr, true))
                        return true;
                }

                for (int i = 0; i < _y; i++)
                {
                    Unit[] arr = new Unit[_x];

                    for (int j = _x - 1; j >= 0; j--)
                        arr[_x - 1 - j] = new Unit(_matrix[j][i].Num, false);

                    if (Result(ref arr, true))
                        return true;
                }
                return false;
            }

            return true;
        }

        private void CreateOneNum()
        {
            int countEmpty = CountEmpty();
            int pos = rand.Next(countEmpty);
            int count = 0;

            for (int i = 0; i < _x; i++)
            {
                for (int j = 0; j < _y; j++)
                {
                    if (_matrix[i][j].Num == 0)
                    {
                        if (count == pos)
                        {
                            int newNum = 0;
                            if (rand.Next(100) < 80)
                                newNum = 2;
                            else
                                newNum = 4;
                            _matrix[i][j].Num = newNum;

                            return;
                        }
                        count++;
                    }
                }
            }
        }

        /// <summary>
        /// 核心算法
        /// </summary>
        /// <param name="arr"></param>
        /// <returns></returns>
        private bool Result(ref Unit[] arr, bool istest)
        {
            bool bReturn = false;

            while (true)
            {
                //是否发生移动
                bool bMove = false;

                //前一个单元
                Unit unit = arr[0];

                for (int i = 1; i < arr.Length; i++)
                {
                    //如果前面位置为空,当前位置不为空,把当前位置移入前面位置
                    if (unit.Num == 0 && arr[i].Num > 0)
                    {
                        //移动到前一个单元
                        unit.Num = arr[i].Num;
                        unit.BMerge = arr[i].BMerge;

                        //当前单元清空
                        arr[i].Num = 0;
                        arr[i].BMerge = false;

                        //移动了才能进入循环
                        if (!bMove)
                        {
                            bMove = true;
                            if (!bReturn)
                                bReturn = true;
                        }
                    }

                    //如果前面不为空,当前不为空,前面和当前的数字相同并且都没有进行过合并
                    else if (unit.Num > 0 && arr[i].Num > 0
                        && !unit.BMerge && !arr[i].BMerge
                            && unit.Num == arr[i].Num)
                    {
                        //前一个单元合并操作
                        unit.Num = unit.Num * 2;
                        unit.BMerge = true;

                        if (!istest)
                            _score += unit.Num;

                        //当前单元清空
                        arr[i].Num = 0;
                        arr[i].BMerge = false;

                        //移动了才能进入循环
                        if (!bMove)
                        {
                            bMove = true;
                            if (!bReturn)
                                bReturn = true;
                        }
                    }

                    unit = arr[i];
                }
                if (!bMove)
                    break;
            }

            return bReturn;
        }

        #endregion

        internal void MoveUp()
        {
            bool bMove = false;

            for (int i = 0; i < _x; i++)
            {
                Unit[] arr = new Unit[_y];

                for (int j = 0; j < _y; j++)
                {
                    arr[j] = _matrix[i][j];
                    arr[j].BMerge = false;
                }
                if (Result(ref arr, false) && !bMove)
                    bMove = true;
            }
            if (bMove)
            {    //创建一个新数
                CreateOneNum();
            }

            //显示
            InputData();

            if (!CheckGameOver())
                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");
        }

        internal void MoveDown()
        {
            bool bMove = false;

            for (int i = 0; i < _x; i++)
            {
                Unit[] arr = new Unit[_y];

                for (int j = _y - 1; j >= 0; j--)
                {
                    arr[_y - 1 - j] = _matrix[i][j];
                    arr[_y - 1 - j].BMerge = false;
                }
                if (Result(ref arr, false) && !bMove)
                    bMove = true;
            }

            if (bMove)
            {    //创建一个新数
                CreateOneNum();
            }
            //显示
            InputData();

            if (!CheckGameOver())
                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");
        }

        internal void MoveLeft()
        {
            bool bMove = false;

            for (int i = 0; i < _y; i++)
            {
                Unit[] arr = new Unit[_x];

                for (int j = 0; j < _x; j++)
                {
                    arr[j] = _matrix[j][i];
                    arr[j].BMerge = false;
                }
                if (Result(ref arr, false) && !bMove)
                    bMove = true;
            }

            if (bMove)
            {    //创建一个新数
                CreateOneNum();
            }
            //显示
            InputData();

            if (!CheckGameOver())
                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");
        }

        internal void MoveRight()
        {
            bool bMove = false;

            for (int i = 0; i < _y; i++)
            {
                Unit[] arr = new Unit[_x];

                for (int j = _x - 1; j >= 0; j--)
                {
                    arr[_x - 1 - j] = _matrix[j][i];
                    arr[_x - 1 - j].BMerge = false;
                }
                if (Result(ref arr, false) && !bMove)
                    bMove = true;
            }

            if (bMove)
            {    //创建一个新数
                CreateOneNum();
            }
            //显示
            InputData();

            if (!CheckGameOver())
                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");
        }

        internal void Back()
        {

        }

        private System.ComponentModel.IContainer components = null;

        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        private void InitializeComponent()
        {
            this.textBox00 = new System.Windows.Forms.TextBox();
            this.textBox10 = new System.Windows.Forms.TextBox();
            this.textBox20 = new System.Windows.Forms.TextBox();
            this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
            this.textBox30 = new System.Windows.Forms.TextBox();
            this.textBox01 = new System.Windows.Forms.TextBox();
            this.textBox11 = new System.Windows.Forms.TextBox();
            this.textBox21 = new System.Windows.Forms.TextBox();
            this.textBox31 = new System.Windows.Forms.TextBox();
            this.textBox02 = new System.Windows.Forms.TextBox();
            this.textBox12 = new System.Windows.Forms.TextBox();
            this.textBox22 = new System.Windows.Forms.TextBox();
            this.textBox32 = new System.Windows.Forms.TextBox();
            this.textBox03 = new System.Windows.Forms.TextBox();
            this.textBox13 = new System.Windows.Forms.TextBox();
            this.textBox23 = new System.Windows.Forms.TextBox();
            this.textBox33 = new System.Windows.Forms.TextBox();
            this.flowLayoutPanel1.SuspendLayout();
            this.SuspendLayout();
            // 
            // textBox00
            // 
            this.textBox00.BackColor = System.Drawing.Color.White;
            this.textBox00.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox00.Location = new System.Drawing.Point(6, 6);
            this.textBox00.Name = "textBox00";
            this.textBox00.ReadOnly = true;
            this.textBox00.Size = new System.Drawing.Size(71, 71);
            this.textBox00.TabIndex = 0;
            this.textBox00.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox10
            // 
            this.textBox10.BackColor = System.Drawing.Color.White;
            this.textBox10.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox10.Location = new System.Drawing.Point(83, 6);
            this.textBox10.Name = "textBox10";
            this.textBox10.ReadOnly = true;
            this.textBox10.Size = new System.Drawing.Size(71, 71);
            this.textBox10.TabIndex = 3;
            this.textBox10.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox20
            // 
            this.textBox20.BackColor = System.Drawing.Color.White;
            this.textBox20.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox20.Location = new System.Drawing.Point(160, 6);
            this.textBox20.Name = "textBox20";
            this.textBox20.ReadOnly = true;
            this.textBox20.Size = new System.Drawing.Size(71, 71);
            this.textBox20.TabIndex = 4;
            this.textBox20.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // flowLayoutPanel1
            // 
            this.flowLayoutPanel1.Controls.Add(this.textBox00);
            this.flowLayoutPanel1.Controls.Add(this.textBox10);
            this.flowLayoutPanel1.Controls.Add(this.textBox20);
            this.flowLayoutPanel1.Controls.Add(this.textBox30);
            this.flowLayoutPanel1.Controls.Add(this.textBox01);
            this.flowLayoutPanel1.Controls.Add(this.textBox11);
            this.flowLayoutPanel1.Controls.Add(this.textBox21);
            this.flowLayoutPanel1.Controls.Add(this.textBox31);
            this.flowLayoutPanel1.Controls.Add(this.textBox02);
            this.flowLayoutPanel1.Controls.Add(this.textBox12);
            this.flowLayoutPanel1.Controls.Add(this.textBox22);
            this.flowLayoutPanel1.Controls.Add(this.textBox32);
            this.flowLayoutPanel1.Controls.Add(this.textBox03);
            this.flowLayoutPanel1.Controls.Add(this.textBox13);
            this.flowLayoutPanel1.Controls.Add(this.textBox23);
            this.flowLayoutPanel1.Controls.Add(this.textBox33);
            this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
            this.flowLayoutPanel1.Name = "flowLayoutPanel1";
            this.flowLayoutPanel1.Padding = new System.Windows.Forms.Padding(3);
            this.flowLayoutPanel1.Size = new System.Drawing.Size(315, 316);
            this.flowLayoutPanel1.TabIndex = 9;
            // 
            // textBox30
            // 
            this.textBox30.BackColor = System.Drawing.Color.White;
            this.textBox30.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox30.Location = new System.Drawing.Point(237, 6);
            this.textBox30.Name = "textBox30";
            this.textBox30.ReadOnly = true;
            this.textBox30.Size = new System.Drawing.Size(71, 71);
            this.textBox30.TabIndex = 5;
            this.textBox30.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox01
            // 
            this.textBox01.BackColor = System.Drawing.Color.White;
            this.textBox01.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox01.Location = new System.Drawing.Point(6, 83);
            this.textBox01.Name = "textBox01";
            this.textBox01.ReadOnly = true;
            this.textBox01.Size = new System.Drawing.Size(71, 71);
            this.textBox01.TabIndex = 6;
            this.textBox01.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox11
            // 
            this.textBox11.BackColor = System.Drawing.Color.White;
            this.textBox11.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox11.Location = new System.Drawing.Point(83, 83);
            this.textBox11.Name = "textBox11";
            this.textBox11.ReadOnly = true;
            this.textBox11.Size = new System.Drawing.Size(71, 71);
            this.textBox11.TabIndex = 7;
            this.textBox11.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox21
            // 
            this.textBox21.BackColor = System.Drawing.Color.White;
            this.textBox21.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox21.Location = new System.Drawing.Point(160, 83);
            this.textBox21.Name = "textBox21";
            this.textBox21.ReadOnly = true;
            this.textBox21.Size = new System.Drawing.Size(71, 71);
            this.textBox21.TabIndex = 8;
            this.textBox21.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox31
            // 
            this.textBox31.BackColor = System.Drawing.Color.White;
            this.textBox31.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox31.Location = new System.Drawing.Point(237, 83);
            this.textBox31.Name = "textBox31";
            this.textBox31.ReadOnly = true;
            this.textBox31.Size = new System.Drawing.Size(71, 71);
            this.textBox31.TabIndex = 9;
            this.textBox31.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox02
            // 
            this.textBox02.BackColor = System.Drawing.Color.White;
            this.textBox02.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox02.Location = new System.Drawing.Point(6, 160);
            this.textBox02.Name = "textBox02";
            this.textBox02.ReadOnly = true;
            this.textBox02.Size = new System.Drawing.Size(71, 71);
            this.textBox02.TabIndex = 10;
            this.textBox02.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox12
            // 
            this.textBox12.BackColor = System.Drawing.Color.White;
            this.textBox12.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox12.Location = new System.Drawing.Point(83, 160);
            this.textBox12.Name = "textBox12";
            this.textBox12.ReadOnly = true;
            this.textBox12.Size = new System.Drawing.Size(71, 71);
            this.textBox12.TabIndex = 11;
            this.textBox12.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox22
            // 
            this.textBox22.BackColor = System.Drawing.Color.White;
            this.textBox22.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox22.Location = new System.Drawing.Point(160, 160);
            this.textBox22.Name = "textBox22";
            this.textBox22.ReadOnly = true;
            this.textBox22.Size = new System.Drawing.Size(71, 71);
            this.textBox22.TabIndex = 12;
            this.textBox22.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox32
            // 
            this.textBox32.BackColor = System.Drawing.Color.White;
            this.textBox32.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox32.Location = new System.Drawing.Point(237, 160);
            this.textBox32.Name = "textBox32";
            this.textBox32.ReadOnly = true;
            this.textBox32.Size = new System.Drawing.Size(71, 71);
            this.textBox32.TabIndex = 13;
            this.textBox32.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox03
            // 
            this.textBox03.BackColor = System.Drawing.Color.White;
            this.textBox03.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox03.Location = new System.Drawing.Point(6, 237);
            this.textBox03.Name = "textBox03";
            this.textBox03.ReadOnly = true;
            this.textBox03.Size = new System.Drawing.Size(71, 71);
            this.textBox03.TabIndex = 14;
            this.textBox03.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox13
            // 
            this.textBox13.BackColor = System.Drawing.Color.White;
            this.textBox13.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox13.Location = new System.Drawing.Point(83, 237);
            this.textBox13.Name = "textBox13";
            this.textBox13.ReadOnly = true;
            this.textBox13.Size = new System.Drawing.Size(71, 71);
            this.textBox13.TabIndex = 15;
            this.textBox13.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox23
            // 
            this.textBox23.BackColor = System.Drawing.Color.White;
            this.textBox23.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox23.Location = new System.Drawing.Point(160, 237);
            this.textBox23.Name = "textBox23";
            this.textBox23.ReadOnly = true;
            this.textBox23.Size = new System.Drawing.Size(71, 71);
            this.textBox23.TabIndex = 16;
            this.textBox23.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // textBox33
            // 
            this.textBox33.BackColor = System.Drawing.Color.White;
            this.textBox33.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.textBox33.Location = new System.Drawing.Point(237, 237);
            this.textBox33.Name = "textBox33";
            this.textBox33.ReadOnly = true;
            this.textBox33.Size = new System.Drawing.Size(71, 71);
            this.textBox33.TabIndex = 17;
            this.textBox33.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
            // 
            // GridControl
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.flowLayoutPanel1);
            this.Name = "GridControl";
            this.Size = new System.Drawing.Size(315, 316);
            this.flowLayoutPanel1.ResumeLayout(false);
            this.flowLayoutPanel1.PerformLayout();
            this.ResumeLayout(false);

        }
        private System.Windows.Forms.TextBox textBox20;
        private System.Windows.Forms.TextBox textBox10;
        private System.Windows.Forms.TextBox textBox00;
        private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
        private System.Windows.Forms.TextBox textBox30;
        private System.Windows.Forms.TextBox textBox01;
        private System.Windows.Forms.TextBox textBox11;
        private System.Windows.Forms.TextBox textBox21;
        private System.Windows.Forms.TextBox textBox31;
        private System.Windows.Forms.TextBox textBox02;
        private System.Windows.Forms.TextBox textBox12;
        private System.Windows.Forms.TextBox textBox22;
        private System.Windows.Forms.TextBox textBox32;
        private System.Windows.Forms.TextBox textBox03;
        private System.Windows.Forms.TextBox textBox13;
        private System.Windows.Forms.TextBox textBox23;
        private System.Windows.Forms.TextBox textBox33;

    }
}

4.Form(设计器和后台文件已合并):事件绑定(可以瞅瞅)、布局大小选择、事件传递到内部等等。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace _2048
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();

            this.comboBox1.SelectedIndex = 0;

            this.gridControl1.InitControl();
            this.txtScore.Text = gridControl1.Score.ToString();

            BindKeyDown(this);
        }

        private void BindKeyDown(Control control)
        {
            control.KeyDown += new KeyEventHandler(ControlKeyDown);

            foreach (Control ctl in control.Controls)
            {
                BindKeyDown(ctl);
            }
        }

        private void ControlKeyDown(object sender, KeyEventArgs e)
        {
            lock (this)
            {
                switch (e.KeyCode)
                {
                    case Keys.Up:
                        gridControl1.MoveUp();
                        this.txtScore.Text = gridControl1.Score.ToString();
                        break;

                    case Keys.Down:
                        gridControl1.MoveDown();
                        this.txtScore.Text = gridControl1.Score.ToString();
                        break;

                    case Keys.Left:
                        gridControl1.MoveLeft();
                        this.txtScore.Text = gridControl1.Score.ToString();
                        break;

                    case Keys.Right:
                        gridControl1.MoveRight();
                        this.txtScore.Text = gridControl1.Score.ToString();
                        break;

                    case Keys.Back:
                        gridControl1.Back();
                        this.txtScore.Text = gridControl1.Score.ToString();
                        break;
                }
            }
        }

        private void button1_Click(object sender, EventArgs e)
        {
            this.gridControl1.InitControl();
            this.txtScore.Text = gridControl1.Score.ToString();
        }

        private void PaintControl(int x, int y)
        {
            this.gridControl1.X = x;
            this.gridControl1.Y = y;
            this.gridControl1.InitControl();
            this.txtScore.Text = gridControl1.Score.ToString();
            this.Size = new Size(78 * x + 28, 78 * y + 156);

            foreach (Control ctl in gridControl1.Controls)
                BindKeyDown(ctl);
        }

        private void button2_Click(object sender, EventArgs e)
        {
            if (comboBox1.Text == "自定义")
            {
                int x = 4;
                int y = 4;

                if (!int.TryParse(textBoxX.Text, out x) || x < 4)
                    x = 4;

                if (!int.TryParse(textBoxY.Text, out y) || y < 4)
                    y = 4;

                PaintControl(x, y);
            }
            else
            {
                switch (comboBox1.Text)
                {
                    default:
                    case "4 * 4":
                        PaintControl(4, 4);
                        break;

                    case "5 * 5":
                        PaintControl(5, 5);
                        break;

                    case "4 * 5":
                        PaintControl(4, 5);
                        break;

                    case "5 * 4":
                        PaintControl(5, 4);
                        break;

                    case "6 * 6":
                        PaintControl(6, 6);
                        break;
                }
            }
        }

        private System.ComponentModel.IContainer components = null;

        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
        private void InitializeComponent()
        {
            this.button1 = new System.Windows.Forms.Button();
            this.txtScore = new System.Windows.Forms.TextBox();
            this.label9 = new System.Windows.Forms.Label();
            this.gridControl1 = new _2048.GridControl();
            this.comboBox1 = new System.Windows.Forms.ComboBox();
            this.button2 = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.textBoxX = new System.Windows.Forms.TextBox();
            this.textBoxY = new System.Windows.Forms.TextBox();
            this.label2 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.SuspendLayout();
            // 
            // button1
            // 
            this.button1.Location = new System.Drawing.Point(232, 84);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(74, 23);
            this.button1.TabIndex = 1;
            this.button1.Text = "New Game";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // txtScore
            // 
            this.txtScore.BackColor = System.Drawing.Color.White;
            this.txtScore.Font = new System.Drawing.Font("宋体", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.txtScore.Location = new System.Drawing.Point(94, 79);
            this.txtScore.Name = "txtScore";
            this.txtScore.ReadOnly = true;
            this.txtScore.Size = new System.Drawing.Size(123, 30);
            this.txtScore.TabIndex = 17;
            this.txtScore.Text = "0";
            this.txtScore.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
            // 
            // label9
            // 
            this.label9.AutoSize = true;
            this.label9.Font = new System.Drawing.Font("宋体", 15.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.label9.Location = new System.Drawing.Point(12, 88);
            this.label9.Name = "label9";
            this.label9.Size = new System.Drawing.Size(82, 21);
            this.label9.TabIndex = 16;
            this.label9.Text = "Score:";
            // 
            // gridControl1
            // 
            this.gridControl1.Location = new System.Drawing.Point(9, 123);
            this.gridControl1.Name = "gridControl1";
            this.gridControl1.Score = 0;
            this.gridControl1.Size = new System.Drawing.Size(394, 394);
            this.gridControl1.TabIndex = 22;
            this.gridControl1.X = 5;
            this.gridControl1.Y = 5;
            // 
            // comboBox1
            // 
            this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.comboBox1.FormattingEnabled = true;
            this.comboBox1.Items.AddRange(new object[] {
            "4 * 4",
            "5 * 5",
            "4 * 5",
            "5 * 4",
            "6 * 6",
            "自定义"});
            this.comboBox1.Location = new System.Drawing.Point(72, 10);
            this.comboBox1.Name = "comboBox1";
            this.comboBox1.Size = new System.Drawing.Size(81, 20);
            this.comboBox1.TabIndex = 23;
            // 
            // button2
            // 
            this.button2.Location = new System.Drawing.Point(232, 43);
            this.button2.Name = "button2";
            this.button2.Size = new System.Drawing.Size(74, 23);
            this.button2.TabIndex = 24;
            this.button2.Text = "重绘布局";
            this.button2.UseVisualStyleBackColor = true;
            this.button2.Click += new System.EventHandler(this.button2_Click);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(13, 18);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(53, 12);
            this.label1.TabIndex = 25;
            this.label1.Text = "布局样式";
            // 
            // textBoxX
            // 
            this.textBoxX.Location = new System.Drawing.Point(111, 43);
            this.textBoxX.Name = "textBoxX";
            this.textBoxX.Size = new System.Drawing.Size(28, 21);
            this.textBoxX.TabIndex = 26;
            // 
            // textBoxY
            // 
            this.textBoxY.Location = new System.Drawing.Point(180, 43);
            this.textBoxY.Name = "textBoxY";
            this.textBoxY.Size = new System.Drawing.Size(28, 21);
            this.textBoxY.TabIndex = 27;
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(94, 48);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(11, 12);
            this.label2.TabIndex = 28;
            this.label2.Text = "x";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(164, 48);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(11, 12);
            this.label3.TabIndex = 29;
            this.label3.Text = "y";
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(14, 48);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(65, 12);
            this.label4.TabIndex = 30;
            this.label4.Text = "自定义布局";
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(410, 519);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.textBoxY);
            this.Controls.Add(this.textBoxX);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.button2);
            this.Controls.Add(this.comboBox1);
            this.Controls.Add(this.gridControl1);
            this.Controls.Add(this.txtScore);
            this.Controls.Add(this.label9);
            this.Controls.Add(this.button1);
            this.Name = "Form1";
            this.ShowIcon = false;
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "2048小游戏";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.TextBox txtScore;
        private System.Windows.Forms.Label label9;
        private GridControl gridControl1;
        private System.Windows.Forms.ComboBox comboBox1;
        private System.Windows.Forms.Button button2;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.TextBox textBoxX;
        private System.Windows.Forms.TextBox textBoxY;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label label4;
    }
}

 

 

修改一下,做个补充,下次有时间,我会发个flash做的打飞机小游戏,是真正的打飞机,不要想歪了,呵呵。

posted @ 2014-08-11 20:41  牧师/preacher  阅读(13210)  评论(1编辑  收藏  举报