UE4脸部捕捉 LiveLink 数据
enum class EARFaceBlendShape : uint8
{
// Left eye blend shapes
EyeBlinkLeft,
EyeLookDownLeft,
EyeLookInLeft,
EyeLookOutLeft,
EyeLookUpLeft,
EyeSquintLeft,
EyeWideLeft,
// Right eye blend shapes
EyeBlinkRight,
EyeLookDownRight,
EyeLookInRight,
EyeLookOutRight,
EyeLookUpRight,
EyeSquintRight,
EyeWideRight,
// Jaw blend shapes
JawForward,
JawLeft,
JawRight,
JawOpen,
// Mouth blend shapes
MouthClose,
MouthFunnel,
MouthPucker,
MouthLeft,
MouthRight,
MouthSmileLeft,
MouthSmileRight,
MouthFrownLeft,
MouthFrownRight,
MouthDimpleLeft,
MouthDimpleRight,
MouthStretchLeft,
MouthStretchRight,
MouthRollLower,
MouthRollUpper,
MouthShrugLower,
MouthShrugUpper,
MouthPressLeft,
MouthPressRight,
MouthLowerDownLeft,
MouthLowerDownRight,
MouthUpperUpLeft,
MouthUpperUpRight,
// Brow blend shapes
BrowDownLeft,
BrowDownRight,
BrowInnerUp,
BrowOuterUpLeft,
BrowOuterUpRight,
// Cheek blend shapes
CheekPuff,
CheekSquintLeft,
CheekSquintRight,
// Nose blend shapes
NoseSneerLeft,
NoseSneerRight,
TongueOut,
// Treat the head rotation as curves for LiveLink support !!!!! 不是形态键 是骨骼动作数据
HeadYaw,
HeadPitch,
HeadRoll,
// Treat eye rotation as curves for LiveLink support !!!! 不是形态键 是骨骼动作数据
LeftEyeYaw,
LeftEyePitch,
LeftEyeRoll,
RightEyeYaw,
RightEyePitch,
RightEyeRoll,
MAX
}
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