godot show FPS
var info := "FPS: %d Draw calls: %s GPU时间: %.3fms CPU时间: %.3fms"
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var fps = Performance.get_monitor(Performance.TIME_FPS)
var draw_calls = Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME)
var process = Performance.get_monitor(Performance.TIME_PROCESS) * 1000
var physics = Performance.get_monitor(Performance.TIME_PHYSICS_PROCESS) * 1000
$"Control/lblfps".text = info % [fps, draw_calls, process, physics]
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