手机自动化测试:appium源码分析之bootstrap十四
手机自动化测试:appium源码分析之bootstrap十四
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PressKeyCode
package io.appium.android.bootstrap.handler;
import com.android.uiautomator.core.UiDevice;
import io.appium.android.bootstrap.AndroidCommand;
import io.appium.android.bootstrap.AndroidCommandResult;
import io.appium.android.bootstrap.CommandHandler;
import org.json.JSONException;
import org.json.JSONObject;
import java.util.Hashtable;
/**
* This handler is used to PressKeyCode.
*
*/
public class PressKeyCode extends CommandHandler {
public Integer keyCode;
public Integer metaState;
/*
* @param command The {@link AndroidCommand} used for this handler.
*
* @return {@link AndroidCommandResult}
*
* @throws JSONException
*
* @see io.appium.android.bootstrap.CommandHandler#execute(io.appium.android.
* bootstrap.AndroidCommand)
*/
@Override
public AndroidCommandResult execute(final AndroidCommand command)
throws JSONException {
try {
final Hashtable<String, Object> params = command.params();
Object kc = params.get("keycode");
if (kc instanceof Integer) {
keyCode = (Integer) kc;
} else if (kc instanceof String) {
keyCode = Integer.parseInt((String) kc);
} else {
throw new IllegalArgumentException("Keycode of type " + kc.getClass() + "not supported.");
}
if (params.get("metastate") != JSONObject.NULL) {
metaState = (Integer) params.get("metastate");
UiDevice.getInstance().pressKeyCode(keyCode, metaState);
} else {
UiDevice.getInstance().pressKeyCode(keyCode);
}
return getSuccessResult(true);
} catch (final Exception e) {
return getErrorResult(e.getMessage());
}
}
}
有的时候手机键盘的一些键需要按,但是又没有像pressBack这种方法供我们直接调用,这个时候我们就需要发送键盘的keycode来模拟这些键被点击。所以PressKeyCode就是封装这类事件的,通过上面的代码可以看出,发送keycode分2类事件,每一类调用的方法不一样
- 单点键:pressKeyCode(keyCode,metaState)
- 组合键: pressKeyCode(keyCode,metaState)
LongPressKeyCode
package io.appium.android.bootstrap.handler;
import android.os.SystemClock;
import android.view.InputDevice;
import android.view.InputEvent;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import com.android.uiautomator.common.ReflectionUtils;
import io.appium.android.bootstrap.AndroidCommand;
import io.appium.android.bootstrap.AndroidCommandResult;
import io.appium.android.bootstrap.CommandHandler;
import org.json.JSONException;
import org.json.JSONObject;
import java.lang.reflect.Method;
import java.util.Hashtable;
/**
* This handler is used to LongPressKeyCode.
*
*/
public class LongPressKeyCode extends CommandHandler {
public Integer keyCode;
public Integer metaState;
/*
* @param command The {@link AndroidCommand} used for this handler.
*
* @return {@link AndroidCommandResult}
*
* @throws JSONException
*
* @see io.appium.android.bootstrap.CommandHandler#execute(io.appium.android.
* bootstrap.AndroidCommand)
*/
@Override
public AndroidCommandResult execute(final AndroidCommand command)
throws JSONException {
try {
final ReflectionUtils utils = new ReflectionUtils();
final Method injectEventSync = utils.getControllerMethod("injectEventSync",
InputEvent.class);
final Hashtable<String, Object> params = command.params();
keyCode = (Integer) params.get("keycode");
metaState = params.get("metastate") != JSONObject.NULL ? (Integer) params
.get("metastate") : 0;
final long eventTime = SystemClock.uptimeMillis();
// Send an initial down event
final KeyEvent downEvent = new KeyEvent(eventTime, eventTime,
KeyEvent.ACTION_DOWN, keyCode, 0, metaState,
KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0, InputDevice.SOURCE_KEYBOARD);
if ((Boolean) injectEventSync.invoke(utils.getController(), downEvent)) {
// Send a repeat event. This will cause the FLAG_LONG_PRESS to be set.
final KeyEvent repeatEvent = KeyEvent.changeTimeRepeat(downEvent,
eventTime, 1);
injectEventSync.invoke(utils.getController(), repeatEvent);
// Finally, send the up event
final KeyEvent upEvent = new KeyEvent(eventTime, eventTime,
KeyEvent.ACTION_UP, keyCode, 0, metaState,
KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0, InputDevice.SOURCE_KEYBOARD);
injectEventSync.invoke(utils.getController(), upEvent);
}
return getSuccessResult(true);
} catch (final Exception e) {
return getErrorResult(e.getMessage());
}
}
}
长点击某个键盘键,和上面的单击是有区别的,因为没有直接的API可以调用,所以又要用到反射来做这件事,这次的反射呢调用的是InteractionController中的injectEventSync方法,首先会执行ACTION_DOWN,然后在一段时间里会重复执行这个down的动作,等事件到了以后,执行ACTION_UP这个动作松开键盘键。从而达到了我们到长按到要求。