【转】 Camera模仿3D效果的小例子(图片无限旋转)
import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Camera; import android.graphics.Canvas; import android.graphics.Matrix; import android.util.Log; import android.view.MotionEvent; import android.view.View; public class FlipImgEffectView extends View { private Context context ; private Bitmap showBmp ; private Matrix matrix ; //作用矩阵 private Camera camera ; private int deltaX , deltaY ; //翻转角度差值 private int centerX , centerY ; //图片中心点 public FlipImgEffectView(Context context) { super(context); this.context = context ; initData(); } private void initData(){ showBmp = BitmapFactory.decodeResource(context.getResources(), R.drawable.pp); centerX = showBmp.getWidth()/2 ; centerY = showBmp.getHeight()/2 ; matrix = new Matrix(); camera = new Camera(); } int lastMouseX ; int lastMouseY ; @Override public boolean dispatchTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch(event.getAction()) { case MotionEvent.ACTION_DOWN: lastMouseX = x ; lastMouseY = y ; break; case MotionEvent.ACTION_MOVE: int dx = x - lastMouseX ; int dy = y - lastMouseY ; deltaX += dx ; deltaY += dy ; break; } invalidate(); return true; } @Override protected void onDraw(Canvas canvas) { camera.save(); //绕X轴翻转 camera.rotateX(-deltaY); //绕Y轴翻转 camera.rotateY(deltaX); Log.d("TAG", "-deltaY" + -deltaY) ; Log.d("TAG", "deltaX" + -deltaX) ; Log.d("TAG", "--------------------------------------") ; //设置camera作用矩阵 camera.getMatrix(matrix); camera.restore(); //设置翻转中心点 matrix.preTranslate(-this.centerX, -this.centerY); matrix.postTranslate(this.centerX, this.centerY); canvas.drawBitmap(showBmp, matrix, null); } }