flash跟随鼠标样式
package { import flash.display.Sprite; import flash.ui.Mouse; import flash.events.MouseEvent; import flash.events.Event; import flash.display.Shape; public class FollowMouse extends Sprite { private var _icon : Shape; //鼠标样式 private var box : Sprite; //被点击的对像 public function FollowMouse() { //鼠标样式不能为可接收事件对像,否则无法点击其它对像 _icon = new Shape(); _icon.graphics.beginFill(0xff0000); _icon.graphics.drawCircle(0, 0, 20); _icon.graphics.endFill(); _icon.name = "mouse icon"; this.stage.addChild(_icon); _icon.x = stage.stageWidth / 2 - _icon.width / 2; _icon.y = stage.stageHeight / 2 - _icon.height / 2; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); box = new Sprite(); box.graphics.beginFill(0x000000); box.graphics.drawRect(0, 0, 100, 100); box.graphics.endFill(); addChild(box); box.addEventListener(MouseEvent.CLICK, boxClick); //_icon.addEventListener(MouseEvent.CLICK, iconClick); } private function iconClick(e : MouseEvent) : void { trace("....................."); } private function boxClick(e : MouseEvent) : void { box.visible = false; } private function onMove(e : MouseEvent) : void { _icon.x = mouseX; _icon.y = mouseY; } } }