as3 内容自适应容器大小
package { import flash.display.Sprite; import flash.display.Bitmap; import flash.display.Graphics; /*示例内容自适应盒子的大小*/ [SWF(width=800, height=600)] public class SampleAdjustSize extends Sprite { private var borderWid:uint=600;//边框宽 private var borderHei:uint=400;//边框高 private var box:Sprite; private var btm:Bitmap; [Embed(source="img.jpg")] //嵌入864x684宽高图一张 public var IMG:Class; public function SampleAdjustSize():void { init(); } private function init():void { initBorder(); btm = new IMG() as Bitmap; adjustSize(); } private function initBorder():void { box = new Sprite(); var g:Graphics = box.graphics; g.lineStyle(1, 0x000000); g.drawRect(0, 0, borderWid, borderHei); addChild(box); box.x = this.stage.stageWidth / 2 - box.width /2; box.y = this.stage.stageHeight / 2 - box.height / 2; } private function adjustSize():void { if(btm.width < box.width && btm.height < box.height) return; var px:Number = box.width / btm.width; var py:Number = box.height / btm.height; var scale:Number = px > py ? py :px; btm.width = btm.width * scale; btm.height = btm.height * scale; box.addChild(btm); } } }