Unity 背包道具搜索(2)
上一篇: http://www.cnblogs.com/plateFace/p/6490577.html
上次编写代码只是把逻辑编写出来, 对于里面的代码还存在一下问题
1. 搜索功能没有解耦
2. 添加新的搜索,只能修改源代码
3. 消除大量switch
搜索器:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SearchCollection<T> { private Dictionary<int, ItemFun<T>> mExpressionDic = new Dictionary<int, ItemFun<T>>(); public void Init() { mExpressionDic.Clear(); } public void AddFilter(int id, ItemFun<T> fun) { mExpressionDic.Add(id, fun); } public List<T> Get(Dictionary<int, object> condition, IEnumerable<T> itemCollection) { List<T> tempList = new List<T>(); ItemFun<T> func = null; bool isNotThrough = false; foreach (var item in itemCollection) { isNotThrough = true; foreach (var cond in condition) { func = mExpressionDic[cond.Key]; if (func.IsSuit(item, cond.Value) == false) { isNotThrough = false; break; } } if (isNotThrough) { tempList.Add(item); } } return tempList; } } public abstract class ItemFun<T> { public abstract bool IsSuit(T item, object args); }
如果你感兴趣,你可以把你妹妹介绍给我