状态模式(State) 笔记
让一个对象随着内部的状态改变而发生改变.
状态的两种切换方式:
1) 完全交给Context类切换,
2) 给Context初始化状态,其他的切换根据每一个State类进行切换,Context对象不再介入
namespace ConsoleApplication21 { class Program { static void Main(string[] args) { Context c = new Context(); c.SetState(new A(c)); c.Request("吃屎"); c.Request("C"); c.Request("B"); c.Request("我在吃屎"); Console.ReadLine(); } } public class Context { private State mState; public void SetState(State state) { mState = state; } public void Request(string value) { mState.Handle(value); } } public class State { protected Context mContext; public State(Context c) { mContext = c; } public virtual void Handle(string value) { Console.WriteLine(value); } } public class A : State { private Context c; public A(Context c) : base(c) { } public override void Handle(string value) { Console.WriteLine("A " + value); if (value == "C") { mContext.SetState(new C(mContext)); } } } public class B : State { public B(Context c) : base(c) { } public override void Handle(string value) { Console.WriteLine("B " + value); if (value == "A") { mContext.SetState(new A(mContext)); } } } public class C : State { public C(Context c) : base(c) { } public override void Handle(string value) { Console.WriteLine("C " + value); if (value == "B") { mContext.SetState(new B(mContext)); } } } }
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