2020年1月14日

Deferred shading rendering path翻译

摘要: Overview 概述 When using deferred shading, there is no limit on the number of lights that can affect a GameObject. All lights are evaluated per-pixel, w 阅读全文

posted @ 2020-01-14 08:41 pj2933 阅读(222) 评论(0) 推荐(0) 编辑

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