Deferred shading rendering path翻译
摘要:
Overview 概述 When using deferred shading, there is no limit on the number of lights that can affect a GameObject. All lights are evaluated per-pixel, w 阅读全文
posted @ 2020-01-14 08:41 pj2933 阅读(222) 评论(0) 推荐(0) 编辑