棋盘覆盖
匈牙利算法
#include <bits/stdc++.h>
using namespace std;
#define IO ios::sync_with_stdio(false);cin.tie(0); cout.tie(0)
inline int lowbit(int x) { return x & (-x); }
#define ll long long
#define ull unsigned long long
#define pb push_back
#define PII pair<int, int>
#define x first
#define y second
#define inf 0x3f3f3f3f
const int N = 110;
int n, m;
PII match[N][N];
bool g[N][N], st[N][N];
int dx[4] = {-1, 0, 1, 0}, dy[4] = {0, 1, 0, -1};
bool find(int x, int y) {
for (int i = 0; i < 4; ++i) {
int a = x + dx[i], b = y + dy[i];
if (a && a <= n && b && b <= n && !g[a][b] && !st[a][b]) {
st[a][b] = true;
PII t = match[a][b];
if (t.x == -1 || find(t.x, t.y)) {
match[a][b] = {x, y};
return true;
}
}
}
return false;
}
int main() {
IO;
cin >> n >> m;
while (m--) {
int x, y;
cin >> x >> y;
g[x][y] = 1;
}
memset(match, -1, sizeof match);
int res = 0;
for (int i = 1; i <= n; ++i)
for (int j = 1; j <= n; ++j)
if ((i + j) % 2 && !g[i][j]) { //只要枚举一半
memset(st, 0, sizeof st);
if (find(i, j)) ++res;
}
cout << res << '\n';
return 0;
}