成员变量区:
GLuint base;
GLfloat cnt1;
GLfloat cnt2;

成员函数区:
GLvoid COpenGLDemoView::glPrint(const char *fmt,
) // Custom GL "Print" Routine


{
char text[256]; // Holds Our String
va_list ap; // Pointer To List Of Arguments

if (fmt == NULL) // If There's No Text
return; // Do Nothing

va_start(ap, fmt); // Parses The String For Variables
vsprintf(text, fmt, ap); // And Converts Symbols To Actual Numbers
va_end(ap); // Results Are Stored In Text

glPushAttrib(GL_LIST_BIT); // Pushes The Display List Bits
glListBase(base); // Sets The Base Character to 32
glCallLists(strlen(text), GL_UNSIGNED_BYTE, text); // Draws The Display List Text
glPopAttrib(); // Pops The Display List Bits
}

GLvoid COpenGLDemoView::BuildFont(GLvoid)


{
HFONT font; // Windows Font ID
HFONT oldfont; // Used For Good House Keeping

base = glGenLists(96); // Storage For 96 Characters

font = CreateFont( -24, // Height Of Font
0, // Width Of Font
0, // Angle Of Escapement
0, // Orientation Angle
FW_BOLD, // Font Weight
FALSE, // Italic
FALSE, // Underline
FALSE, // Strikeout
ANSI_CHARSET, // Character Set Identifier
OUT_TT_PRECIS, // Output Precision
CLIP_DEFAULT_PRECIS, // Clipping Precision
ANTIALIASED_QUALITY, // Output Quality
FF_DONTCARE|DEFAULT_PITCH, // Family And Pitch
"Courier New"); // Font Name
HDC hDC = ::GetDC(this->m_hWnd);
oldfont = (HFONT)SelectObject(hDC, font); // Selects The Font We Want
wglUseFontBitmaps(hDC, 0, 255, base); // Builds 96 Characters Starting At Character 32
SelectObject(hDC, oldfont); // Selects The Font We Want
DeleteObject(font); // Delete The Font
}
GLvoid COpenGLDemoView::KillFont(GLvoid)


{
glDeleteLists(base,96);
}
GLvoid COpenGLDemoView::KillFont(GLvoid)


{
glDeleteLists(base,96);
}

int COpenGLDemoView::DrawGLScene()


{// Here's Where We Do All The Drawing
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
glTranslatef(0.0f,0.0f,-1.0f); // Move One Unit Into The Screen
// Pulsing Colors Based On Text Position
glColor3f(1.0f*float(cos(cnt1)),1.0f*float(sin(cnt2)),1.0f-0.5f*float(cos(cnt1+cnt2)));
// Position The Text On The Screen
glRasterPos2f(-0.45f+0.05f*float(cos(cnt1)), 0.32f*float(sin(cnt2)));
glPrint("Active OpenGL Text - %7.2f", cnt1); // Print GL Text To The Screen
cnt1+=0.051f; // Increase The First Counter
cnt2+=0.005f; // Increase The First Counter
return TRUE; // Everything Went OK
// Everything Went OK
}


【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 从 HTTP 原因短语缺失研究 HTTP/2 和 HTTP/3 的设计差异
· AI与.NET技术实操系列:向量存储与相似性搜索在 .NET 中的实现
· 周边上新:园子的第一款马克杯温暖上架
· Open-Sora 2.0 重磅开源!
· .NET周刊【3月第1期 2025-03-02】
· 分享 3 个 .NET 开源的文件压缩处理库,助力快速实现文件压缩解压功能!
· [AI/GPT/综述] AI Agent的设计模式综述