OpenGL中的鼠标控制
昨天在《OpenGL中的光照和键盘控制》中的代码的基础上加入了用鼠标来控制旋转,不过自己觉得思路是不正确的,纯属瞎弄。。。
为了识别出用户想要旋转的方向和角度,增加了下面的变量:
enum RotateDirection
{//鼠标控制的旋转方向
EAST,
WEST,
NORTH,
SOUTH
};
RotateDirection direction;
CPoint m_pStart;//起点
CPoint m_pEnd;//终点
bool isMoseDown;//是否左键还按下
{//鼠标控制的旋转方向
EAST,
WEST,
NORTH,
SOUTH
};
RotateDirection direction;
CPoint m_pStart;//起点
CPoint m_pEnd;//终点
bool isMoseDown;//是否左键还按下
然后就是鼠标的事件处理代码了:
void COpenGLDemoView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
this->isMoseDown = TRUE;
this->m_pStart = point;
this->m_pEnd = point;
CView::OnLButtonDown(nFlags, point);
}
{
// TODO: Add your message handler code here and/or call default
this->isMoseDown = TRUE;
this->m_pStart = point;
this->m_pEnd = point;
CView::OnLButtonDown(nFlags, point);
}
void COpenGLDemoView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
this->isMoseDown = FALSE;
if(this->direction==EAST)
yspeed+=0.5f;
else if(this->direction==WEST)
yspeed-=0.5f;
else if(this->direction==SOUTH)
xspeed+=0.5f;
else if(this->direction==NORTH)
xspeed-=0.5f;
CView::OnLButtonUp(nFlags, point);
}
void COpenGLDemoView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(this->isMoseDown==false)
{
return;
}
if(point.x>this->m_pEnd.x)
this->direction = EAST;
else if(point.x<this->m_pEnd.x)
this->direction = WEST;
else if(point.y>this->m_pEnd.y)
this->direction = SOUTH;
else if(point.y<this->m_pEnd.y)
this->direction = NORTH;
this->m_pEnd = point;
CView::OnMouseMove(nFlags, point);
}
{
// TODO: Add your message handler code here and/or call default
this->isMoseDown = FALSE;
if(this->direction==EAST)
yspeed+=0.5f;
else if(this->direction==WEST)
yspeed-=0.5f;
else if(this->direction==SOUTH)
xspeed+=0.5f;
else if(this->direction==NORTH)
xspeed-=0.5f;
CView::OnLButtonUp(nFlags, point);
}
void COpenGLDemoView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(this->isMoseDown==false)
{
return;
}
if(point.x>this->m_pEnd.x)
this->direction = EAST;
else if(point.x<this->m_pEnd.x)
this->direction = WEST;
else if(point.y>this->m_pEnd.y)
this->direction = SOUTH;
else if(point.y<this->m_pEnd.y)
this->direction = NORTH;
this->m_pEnd = point;
CView::OnMouseMove(nFlags, point);
}
试了下效果,控制上不是很舒适方便,我觉得自己才旋转的方向判断上应该是不对的,到底如何判断旋转方向呢?
作者:洞庭散人
出处:http://phinecos.cnblogs.com/
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posted on 2007-08-14 10:31 Phinecos(洞庭散人) 阅读(4294) 评论(1) 编辑 收藏 举报