纹理贴图的干扰问题

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前几天对旋转闪屏这个问题很头疼,网上都是些Win32demo,我又分不清它移植到MFC上到底哪里出毛病了,今天总算找到了一篇有价值的文章,分析了它的代码,发现自己以前写的那个MFC里的框架基本上是对的,旋转也是采用定时器的方式来实现的,只是在设置像素格式的时候犯了一个小错误,才导致了闪屏的现象,修改后就没有这个毛病了。

      但今天又发现了一个奇怪的现象:如果要画两个物体,第一个不用纹理贴图,第2个要纹理贴图,我就发现第一个的颜色会干扰到纹理贴图的,结果两个物体的颜色都变得很怪了,怎么能让画完第一个物体后,它的颜色不对第2个产生影响呢?

200780901.jpg

      我想了这么一个办法:画完第一个物体后就:glColor3f(1.0f,1.0f,1.0f);可这样第2个是没有受到干扰了,但第一个又被干扰了。。。

200780902.jpg

接着向susu请教了下,她说可以在绘制每个物体前应该把当前状态先保存到堆栈中,再等绘制完后取出原来的状态,这样就可以避免相互干扰了。我试了下,可效果发现和上面一样,第2个是没有受到干扰了,但第一个又被干扰了。。。

int COpenGLDemoView::DrawGLScene()                                   
{// Here's Where We Do All The Drawing
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    // Clear Screen And Depth Buffer
    glPushAttrib(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_CURRENT_BIT);
    glPushMatrix();
    glShadeModel(GL_SMOOTH);
    glLoadIdentity();                                    
// Reset The Current Modelview Matrix
    glTranslatef(-1.5f,0.0f,-6.0f);//物体左移1.5,向内移6,相当于移动镜头一样,让物体进入镜头中
    glRotatef(rTri,0.0f,1.0f,0.0f);
    glBegin(GL_TRIANGLES);                            
// 绘制三角形
    glColor3f(1.0f,0.0f,0.0f);            // 红色
        glVertex3f( 0.0f1.0f0.0f);            // 三角形的上顶点 (前侧面)
        glColor3f(0.0f,1.0f,0.0f);            // 绿色
        glVertex3f(-1.0f,-1.0f1.0f);            // 三角形的左下顶点 (前侧面)
        glColor3f(0.0f,0.0f,1.0f);            // 蓝色
        glVertex3f( 1.0f,-1.0f1.0f);            // 三角形的右下顶点 (前侧面)
            glColor3f(1.0f,0.0f,0.0f);            // 红色
        glVertex3f( 0.0f1.0f0.0f);            // 三角形的上顶点 (右侧面)
        glColor3f(0.0f,0.0f,1.0f);            // 蓝色
        glVertex3f( 1.0f,-1.0f1.0f);            // 三角形的左下顶点 (右侧面)
        glColor3f(0.0f,1.0f,0.0f);            // 绿色
        glVertex3f( 1.0f,-1.0f-1.0f);            // 三角形的右下顶点 (右侧面)
            glColor3f(1.0f,0.0f,0.0f);            // 红色
        glVertex3f( 0.0f1.0f0.0f);            // 三角形的上顶点 (后侧面)
        glColor3f(0.0f,1.0f,0.0f);            // 绿色
        glVertex3f( 1.0f,-1.0f-1.0f);            // 三角形的左下顶点 (后侧面)
        glColor3f(0.0f,0.0f,1.0f);            // 蓝色
        glVertex3f(-1.0f,-1.0f-1.0f);            // 三角形的右下顶点 (后侧面)
glColor3f(1.0f,0.0f,0.0f);            // 红色
        glVertex3f( 0.0f1.0f0.0f);            // 三角形的上顶点 (左侧面)
        glColor3f(0.0f,0.0f,1.0f);            // 蓝色
        glVertex3f(-1.0f,-1.0f,-1.0f);            // 三角形的左下顶点 (左侧面)
        glColor3f(0.0f,1.0f,0.0f);            // 绿色
        glVertex3f(-1.0f,-1.0f1.0f);            // 三角形的右下顶点 (左侧面
    glEnd();                    &n

posted on 2007-08-09 16:55  Phinecos(洞庭散人)  阅读(1105)  评论(3编辑  收藏  举报

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