画图板--用DDA算法和Bresenham算法画直线

上一篇文章中为了简单起见,直接用了CDC的画直线功能,这几天认真研读了图形学的课本,发现书上的算法都是假定直线斜率-1<m<1的情况下适用的,参考了网上的一些资料,将在任意斜率下画直线的两种算法实现如下:

void Line::Draw_DDA(CDC *pDC)
{//用DDA算法画直线
        int i;

    
if(pStart.x==pEnd.x)
    
{
        
//为竖线
        if(pStart.y<=pEnd.y)
        
{
            
for(i=pStart.y;i<=pEnd.y;i++)
                pDC
->SetPixel(pStart.x,i,m_lPenColor);
        }

        
else
        
{
            
for(i=pEnd.y;i<=pStart.y;i++)
                pDC
->SetPixel(pStart.x,i,m_lPenColor);
        }


        
return;
    }


    
//为横线
    if(pStart.y==pEnd.y)
    
{
        
if(pStart.x<=pEnd.x)
        
{
            
for(i=pStart.x;i<=pEnd.x;i++)
                pDC
->SetPixel(i,pStart.y,m_lPenColor);
        }

        
else
        
{
            
for(i=pEnd.x;i<=pStart.x;i++)
                pDC
->SetPixel(i,pStart.y,m_lPenColor);
        }


        
return;
    }


    
//为斜线
    double m=(pEnd.y-pStart.y)*1.0/(pEnd.x-pStart.x);
    
float fTemp;

    
if(abs(m)<=1)
    
{
        
if(pStart.x<pEnd.x)
        
{
            fTemp
=pStart.y-m;
            
for(i=pStart.x;i<=pEnd.x;i++)
                pDC
->SetPixel(i,fTemp+=m,m_lPenColor);
        }

        
else
        
{
            fTemp
=pEnd.y-m;
            
for(i=pEnd.x;i<=pStart.x;i++)
                pDC
->SetPixel(i,fTemp+=m,m_lPenColor);
        }

        
return;
    }


    
if(pStart.y<pEnd.y)
    
{
        fTemp
=pStart.x-1/m;
        
for(i=pStart.y;i<=pEnd.y;i++)
            pDC
->SetPixel(fTemp+=1/m,i,m_lPenColor);
    }

    
else
    
{
        fTemp
=pEnd.x-1/m;
        
for(i=pEnd.y;i<=pStart.y;i++)
            pDC
->SetPixel(fTemp+=1/m,i,m_lPenColor);
    }

}


void Line::Draw_Bresenham(CDC *pDC)
{//用Bresenham算法画直线
    int i;

    
if(pStart.x==pEnd.x)
    
{
        
//为竖线
        if(pStart.y<=pEnd.y)
        
{
            
for(i=pStart.y;i<=pEnd.y;i++)
                pDC
->SetPixel(pStart.x,i,m_lPenColor);
        }

        
else
        
{
            
for(i=pEnd.y;i<=pStart.y;i++)
                pDC
->SetPixel(pStart.x,i,m_lPenColor);
        }


        
return;
    }


    
//为横线
    if(pStart.y==pEnd.y)
    
{
        
if(pStart.x<=pEnd.x)
        
{
            
for(i=pStart.x;i<=pEnd.x;i++)
                pDC
->SetPixel(i,pStart.y,m_lPenColor);
        }

        
else
        
{
            
for(i=pEnd.x;i<=pStart.x;i++)
                pDC
->SetPixel(i,pStart.y,m_lPenColor);
        }


        
return;
    }


    
//为斜线
    float m=(pEnd.y-pStart.y)*1.0/(pEnd.x-pStart.x);
    
float p;

    p
=2*m-1;
    
if(m>0 && m<=1)
    
{
        
if(pStart.x<pEnd.x)
        
{
            
while(pStart.x<=pEnd.x)
            
{
                pDC
->SetPixel(pStart.x++,pStart.y,m_lPenColor);
                
if(p>=0)
                
{
                    p
+=2*m-2;
                    pStart.y
++;
                }

                
else
                    p
+=2*m;
            }

        }

        
else
        
{
            
while(pEnd.x<=pStart.x)
            
{
                pDC
->SetPixel(pEnd.x++,pEnd.y,m_lPenColor);
                
if(p>=0)
                
{
                    p
+=2*m-2;
                    pEnd.y
++;
                }

                
else
                    p
+=2*m;
            }

        }


        
return;
    }


    p
=-2*m-1;
    
if(m<0 && m>=-1)
    
{
        
if(pStart.x<pEnd.x)
        
{
            
while(pStart.x<=pEnd.x)
            
{
                pDC
->SetPixel(pStart.x++,pStart.y,m_lPenColor);
                
if(p>=0)
                
{
                    p
+=-2*m-2;
                    pStart.y
--;
                }

                
else
                    p
+=-2*m;
            }

        }

        
else
        
{
            
while(pEnd.x<=pStart.x)
            
{
                pDC
->SetPixel(pEnd.x++,pEnd.y,m_lPenColor);
                
if(p>=0)
                
{
                    p
+=-2*m-2;
                    pEnd.y
--;
                }

                
else
                    p
+=-2*m;
            }

        }


        
return;
    }


    p
=2/m-1;
    
if(m>1)
    
{
        
if(pStart.y<pEnd.y)
        
{
            
while(pStart.y<=pEnd.y)
            
{
                pDC
->SetPixel(pStart.x,pStart.y++,m_lPenColor);
                
if(p>=0)
                
{
                    p
+=2/m-2;
                    pStart.x
++;
                }

                
else
                    p
+=2/m;
            }

        }

        
else
        
{
            
while(pEnd.y<=pStart.y)
            
{
                pDC
->SetPixel(pEnd.x,pEnd.y++,m_lPenColor);
                
if(p>=0)
                
{
                    p
+=2/m-2;
                    pEnd.x
++;
                }

                
else
                    p
+=2/m;
            }

        }


        
return;
    }


    p
=-2/m-1;
    
if(pStart.y<pEnd.y)
    
{
        
while(pStart.y<=pEnd.y)
        
{
            pDC
->SetPixel(pStart.x,pStart.y++,m_lPenColor);
            
if(p>=0)
            
{
                p
+=-2/m-2;
                pStart.x
--;
            }

            
else
                p
+=-2/m;
        }

    }

    
else
    
{
        
while(pEnd.y<=pStart.y)
        
{
            pDC
->SetPixel(pEnd.x,pEnd.y++,m_lPenColor);
            
if(p>=0)
            
{
                p
+=-2/m-2;
                pEnd.x
--;
            }

            
else
                p
+=-2/m;
        }

    }

}



源代码下载

    窗口重绘还是有问题,郁闷。。。


posted on 2007-07-27 16:29  Phinecos(洞庭散人)  阅读(6509)  评论(1编辑  收藏  举报

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