EXIF.js 读取图片的方向

1、引用exif.js

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<script src="https://cdn.bootcss.com/exif-js/2.3.0/exif.min.js"></script>

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//图片方向角 added by lzk
var Orientation = null;
 
EXIF.getData(file, function() {
      EXIF.getAllTags(this);
      Orientation = EXIF.getTag(this, 'Orientation');
      console.log(Orientation);
});
 
//对图片旋转处理 added by lzk
function rotateImg(img, direction, canvas) {
    // 最小与最大旋转方向,图片旋转4次后回到原方向 
    var min_step = 0;
    var max_step = 3;
    // var img = document.getElementById(pid); 
    if (img == null) return;
    // img的高度和宽度不能在img元素隐藏后获取,否则会出错 
    var height = img.height;
    var width = img.width;
    // var step = img.getAttribute('step'); 
    var step = 2;
    if (step == null) {
        step = min_step;
    }
    if (direction == 'right') {
        step++;
        //旋转到原位置,即超过最大值 
        step > max_step && (step = min_step);
    } else {
        step--;
        step < min_step && (step = max_step);
    }
    //旋转角度以弧度值为参数 
    var degree = step * 90 * Math.PI / 180;
    var ctx = canvas.getContext('2d');
    switch (step) {
        case 0:
            canvas.width = width;
            canvas.height = height;
            ctx.drawImage(img, 0, 0);
            break;
        case 1:
            canvas.width = height;
            canvas.height = width;
            ctx.rotate(degree);
            ctx.drawImage(img, 0, -height);
            break;
         case 2:
            canvas.width = width;
            canvas.height = height;
            ctx.rotate(degree);
            ctx.drawImage(img, -width, -height);
            break;
         case 3:
            canvas.width = height;
            canvas.height = width;
            ctx.rotate(degree);
            ctx.drawImage(img, -width, 0);
            break;
     }<br>}
 
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (Orientation != undefined && Orientation != "" && Orientation != 1) {
     // 旋转处理
     switch (Orientation) {
         case 6: //需要顺时针(向左)90度旋转
             rotateImg(this, 'left', canvas);
             break;
         case 8: //需要逆时针(向右)90度旋转
             rotateImg(this, 'right', canvas);
             break;
         case 3: //需要180度旋转
             rotateImg(this, 'right', canvas); //转两次
             rotateImg(this, 'right', canvas);
             break;
     }
} else {
    canvas.width = img.width;
    canvas.height = img.height;
    ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
}

  

 

posted @   Peter_Yang0942  阅读(1205)  评论(0编辑  收藏  举报
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