javaGUI
GUI编程
告诉大家该怎么学?
- 这是什么?
- 它怎么玩?
- 该如何去在我们平时运用?
组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘事件
- 破解工具
1、简介
GUI的核心技术:Swing AWT
1.因为界面不美观
2.需要jre环境
为什么我们要学习?
1.可以写出自己心中想要的一些小工具
2.工作时候,也可能要维护到swing界面,概率极小!
3.了解MVC架构,了解监听!
2、AWT
2.1、Awt介绍
1.包含了很多类和接口!GUI:图形用户界面!
2.元素:窗口、按钮、文本框
3.Java.awt

2.2、组件和容器
1、Frame
package com.pengfei.gui;
import java.awt.*;
public class TestFrame {
public static void main(String[] args) {
//Frame,JDK,看源码!!!
Frame frame = new Frame("我的第一个Java图形界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(145, 227, 167));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}

问题:发现窗口关闭不掉,停止Java程序!
尝试回顾封装:
package com.pengfei.gui;
import java.awt.*;
public class testframe2 {
public static void main(String[] args) {
//展示多个窗口 new
Myframe Myframe1= new Myframe(100,100,200,200,Color.blue);
Myframe Myframe2= new Myframe(300,100,200,200,Color.yellow);
Myframe Myframe3= new Myframe(100,300,200,200,Color.pink);
Myframe Myframe4= new Myframe(300,300,200,200,Color.red);
}
static class Myframe extends Frame{
static int id = 0; //可能存在多个窗口
public Myframe(int x,int y,int w,int h,Color color){
super("Myframe"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
}

2、面板Panel
解决了关闭问题
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panel 可以看成是一个空间,但是不能单独存在
public class testPanel {
public static void main(String[] args) {
Frame frame= new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(170, 224, 170));
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(212, 171, 229));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件 System。exit()
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}

2.3、布局管理器
- 流式布局
package com.pengfei.gui;
import java.awt.*;
public class testFlowlayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1= new Button("button1");
Button button2= new Button("button2");
Button button3= new Button("button3");
//frame.setLayout(new FlowLayout());
//frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东南西北中
package com.pengfei.gui;
import java.awt.*;
public class testBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("testBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(300,300);
frame.setVisible(true);
}
}
- 表格布局
package com.pengfei.gui;
import java.awt.*;
public class testGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("testGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack(); //Java函数!
frame.setVisible(true);
}
}
布局练习
通过不同布局的嵌套我们可以设计出我们想要的布局,下面是一个练习
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class test {
public static void main(String[] args) {
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//4个面板
Panel panel1 = new Panel(new BorderLayout());
Panel panel2 = new Panel(new GridLayout(2,1));
Panel panel3 = new Panel(new BorderLayout());
Panel panel4 = new Panel(new GridLayout(2,1));
//上面
panel1.add(new Button("East-1"),BorderLayout.EAST);
panel1.add(new Button("East-2"),BorderLayout.WEST);
panel2.add(new Button("p2-btn-1"));
panel2.add(new Button("p2-btn-2"));
panel1.add(panel2,BorderLayout.CENTER);
//下面
panel3.add(new Button("East-1"),BorderLayout.EAST);
panel3.add(new Button("East-2"),BorderLayout.WEST);
//中间的四个
for (int i = 0; i < 4; i++) {
panel4.add(new Button("btn"+i));
}
panel3.add(panel4,BorderLayout.CENTER);
frame.add(panel1);
frame.add(panel3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
总结:
- Frame是一个顶级窗口
- Panel无法单独显示,必须添加到某个容器中。
- 布局管理器
- 流式
- 东西南北中
- 表格
- 大小,定位,背景颜色,可见性,监听
2.4、事件监听
事件监听:当某个事情发生的时候,干什么?
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class 事件监听 {
public static void main(String[] args) {
//按下按钮,触发一些事件
Button button = new Button();
Frame frame = new Frame();
//因为,addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListen myActionListen = new MyActionListen();
button.addActionListener(myActionListen);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);//关闭窗口
frame.setVisible(true);
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListen implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
多个按钮,共享一个事件
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
public class eventListen {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button start = new Button("start");
Button stop = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
stop.setActionCommand("stop");
MyMonitor myMonitor = new MyMonitor();
start.addActionListener(myMonitor);
stop.addActionListener(myMonitor);
frame.add(start,BorderLayout.SOUTH);
frame.add(stop,BorderLayout.NORTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮的信息
System.out.println("按钮被点击了:msg"+e.getActionCommand());
if(e.getActionCommand().equals("start")){
}
}
}
2.5、输入框TextField 监听
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class 输入框 {
public static void main(String[] args) {
//启动!
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListena myActionListena = new MyActionListena();
//按下enter 就会触发这个输入框的事件
textField.addActionListener(myActionListena);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListena implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource();//获得一些资源,返回的一个对象
System.out.println(field.getText());//获得输入框中的文本
field.setText("");//null ""
}
}
2.6、简易计算器,组合+内部类回顾复习!
oop原则:组合,大于继承!
目前代码:
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class testCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator(){
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//一个标签
Label label =new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值 + 法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清楚前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象写法
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class testCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(this));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator=calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值 + 法运算后,放到第三个框
//3.清楚前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类:
- 更好的包装
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class testCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener());
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值 + 法运算后,放到第三个框
//3.清楚前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
2.7、画笔
package com.pengfei.gui;
import java.awt.*;
public class testpaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
//g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心圆
//g.setColor(Color.green);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将他还原到最初的颜色
}
}
2.8、鼠标监听
目的:想要实现鼠标画画!
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class testmouselistener {
public static void main(String[] args) {
new MyFrame1("画图");
}
}
//自己的类
class MyFrame1 extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来储存这个点
ArrayList points;
public MyFrame1(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器,正对这个窗口
this.addMouseListener(new mymouselintener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.red);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class mymouselintener extends MouseAdapter{
//鼠标 安下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame1 myframe1 = (MyFrame1) e.getSource();
//这里我们点击的时候,就会在界面上产生一个点
//这个点就是鼠标的点:
myframe1.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
myframe1.repaint();//刷新
}
}
}

2.9、窗口监听
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class testWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.red);
setBounds(100,100,200,200);
setVisible(true);
// addWindowListener(new MyWindowListenter());
this.addWindowListener(
new WindowAdapter() {
//匿名内部类
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
2.10、键盘监听
package com.pengfei.gui;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class testKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int Keycode = e.getKeyCode();
System.out.println(Keycode); //不需要去记录这个值,直接使用它的属性 VK_XXX
if (Keycode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下的不同操作,产生不同的结果
}
});
}
}
3、Swing
3.1、窗口、面板
package com.pengfei.gui;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init(); 初始化
public void init(){
//顶级窗口
JFrame jframe = new JFrame("这是一个Jframe窗口");
jframe.setVisible(true);
jframe.setBounds(100,100,200,200);
jframe.setBackground(Color.green);
//设置文字Jlable
JLabel label = new JLabel("欢迎来到");
jframe.add(label);
//关闭事件
jframe.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
标签居中
package com.pengfei.gui;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo1 {
public static void main(String[] args) {
new MyJFrameDemo2().init();
}
}
class MyJFrameDemo2 extends JFrame{
public void init(){
this.setVisible(true);
this.setBounds(10,10,200,300);
JLabel label = new JLabel("欢迎来到");
this.add(label);
//让文本标签居中 设置水平对齐
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container container = this.getContentPane();
container.setBackground(Color.blue);
}
}
3.2、弹窗
JDialog,用来被弹出,默认就有关闭事件!
package com.pengfei.gui;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,700);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西 容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出一个对话框");
jButton.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
jButton.addActionListener(new ActionListener() {
//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(jButton);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo(){
this.setVisible(true);
this.setBounds(100,100,500,500);
// this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.add(new Label("学javaGUI"));
}
}
3.3、标签
Label
Label label = new Label("xxx");
JLabel jlabel = new JLabel("xxx");
图标 icon
package com.pengfei.gui;
//图标,需要实现类,Frame继承
import javax.swing.*;
import java.awt.*;
public class icon extends JFrame implements Icon {
private int width;
private int height;
public icon(){}//无参
public icon(int height,int width){
this.width=width;
this.height=height;
}
public void init(){
icon ic = new icon(15,15);
//图标放在标签,也可以放在按钮上
JLabel jLabel = new JLabel("icontest",ic,SwingConstants.CENTER);
Container container = getContentPane();
container.add(jLabel);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new icon().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片Icon
package icon;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片地址
JLabel label = new JLabel("image");
URL url = ImageIconDemo.class.getResource("222.jpg");
ImageIcon icons = new ImageIcon(url);
label.setIcon(icons);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,500,500);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4、面板
JPanel
package com.pengfei.gui;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面参数的意思,间距
JPanel jPanel = new JPanel(new GridLayout(1,3));
JPanel jPanel2 = new JPanel(new GridLayout(1,2));
JPanel jPanel3 = new JPanel(new GridLayout(2,1));
JPanel jPanel4 = new JPanel(new GridLayout(3,2));
jPanel.add(new JButton("1"));
jPanel.add(new JButton("1"));
jPanel.add(new JButton("1"));
jPanel2.add(new JButton("2"));
jPanel2.add(new JButton("2"));
jPanel3.add(new JButton("3"));
jPanel3.add(new JButton("3"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
container.add(jPanel);
container.add(jPanel2);
container.add(jPanel3);
container.add(jPanel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScrollPanel
package com.pengfei.gui;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20,50);
textArea.setText("欢迎学习");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setBounds(100,100,300,150);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5、按钮
图片按钮
package Button;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo extends JFrame {
public JButtonDemo() throws HeadlessException {
Container container = this.getContentPane();
//将一个图片变成图标
URL url = JButtonDemo.class.getResource("222.jpg");
Icon icon = new ImageIcon(url);
//将图片放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
container.add(button);
this.setSize(500,300);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo();
}
}
-
单选按钮
package Button; import javax.swing.*; import java.awt.*; public class ButtonDemo02 extends JFrame{ public ButtonDemo02(){ Container container = this.getContentPane(); //单选框 JRadioButton radioButton1 = new JRadioButton("radio1"); JRadioButton radioButton2 = new JRadioButton("radio2"); JRadioButton radioButton3 = new JRadioButton("radio3"); //由于单选框只能选择一个,分组,一个组中只能选一个 ButtonGroup group= new ButtonGroup(); group.add(radioButton1); group.add(radioButton2); group.add(radioButton3); container.add(radioButton1,BorderLayout.CENTER); container.add(radioButton2,BorderLayout.NORTH); container.add(radioButton3,BorderLayout.SOUTH); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setSize(500,300); } public static void main(String[] args) { new ButtonDemo02(); } } -
复选按钮
package Button;
import javax.swing.*;
import java.awt.*;
public class ButtonDemo3 extends JFrame{
public ButtonDemo3(){
Container container = this.getContentPane();
//多选框
JCheckBox checkBox1 = new JCheckBox("checkBox1");
JCheckBox checkBox2 = new JCheckBox("checkBox2");
container.add(checkBox1,BorderLayout.NORTH);
container.add(checkBox2,BorderLayout.SOUTH);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(500,300);
}
public static void main(String[] args) {
new ButtonDemo3();
}
}
3.6、列表
-
下拉框
package 列表; import javax.swing.*; import java.awt.*; public class TextComboboxDemo extends JFrame { public TextComboboxDemo(){ Container container = this.getContentPane(); JComboBox status = new JComboBox(); status.addItem(null); status.addItem("你好啊"); status.addItem("哈哈哈"); status.addItem("DVA"); container.add(status); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setSize(500,500); } public static void main(String[] args) { new TextComboboxDemo(); } } -
列表框
package 列表; import javax.swing.*; import java.awt.*; import java.util.Vector; public class TextComboboxDemo1 extends JFrame{ public TextComboboxDemo1(){ Container container = this.getContentPane(); //生成列表的内容 // String[] contents = {"1","2","3"}; Vector contents = new Vector(); //列表中需要放入内容 JList jList = new JList(contents); contents.add("张三"); contents.add("lis"); contents.add("wangwu"); container.add(jList); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setSize(500,500); } public static void main(String[] args) { new TextComboboxDemo1(); } } -
应用场景
- 选择地区,或者一些单个选项
- 列表,展示信息,一般是动态扩容!
3.7、文本框
- 文本框
package 文本框;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.SOUTH);
container.add(textField2,BorderLayout.NORTH);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(500,500);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package 文本框;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
//面板
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(500,500);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
- 文本域
package com.pengfei.gui;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20,50);
textArea.setText("欢迎学习");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setBounds(100,100,300,150);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片!
键盘监听
定时器 Tmer
-
定义数据
-
画上去
-
监听事件
键盘
事件
StartGame.java
package snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false); //窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true);
//正常的游戏界面也应该在面板上
}
}
GamePanel.java
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25x25
int[] snakeY = new int[500];//蛇的Y坐标 25x25
String fx; //初始方向向右
//游戏当前的状态:开始,停止
boolean isStart = false;//默认是不开始
boolean isFail = false; //游戏失败状态
//食物的坐标
int foodx;
int foody;
Random random = new Random();
int score;//成绩
//定时器 以毫秒为单位 1000ms = 1s
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this); //获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100; //第二个身体的坐标
fx="R";//初始方向向右
//把食物随机分布在界面上
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制画板,我们游戏中的所有东西,都使用这个画笔
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏页面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18)); //设置字体
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
Data.food.paintIcon(this,g,foodx,foody); //画食物
//把小蛇放上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右 需要通过方向来判断
} else if(fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向左 需要通过方向来判断
} else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向上 需要通过方向来判断
} else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向下 需要通过方向来判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if (!isStart){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40)); //设置字体
g.drawString("按下空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40)); //设置字体
g.drawString("Game Over!",300,300);
}
}
//键盘监听事件
//键盘监听器
@Override
public void keyPressed(KeyEvent e) {
int KeyCode = e.getKeyCode();//获得键盘按键是哪一个
if(KeyCode == KeyEvent.VK_SPACE){
//如果按下的是空格
if (isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart;
}
repaint();
}
//小蛇移动
if (KeyCode == KeyEvent.VK_UP){
fx = "U";
}else if(KeyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(KeyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(KeyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听--需要通过固定事件来刷新 1s=十次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){
//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody){
length++; //长度加一
score = score +10; //分数加10
//再次随机获得食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) {
snakeX[i] = snakeX[i-1];//后一节,移动到前一节位置
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] =snakeX[0]+25;
if(snakeX[0]>850){snakeX[0] = 25;} //边界判断
}else if(fx.equals("L")){
snakeX[0] =snakeX[0]-25;
if(snakeX[0]<25){snakeX[0] = 850;} //边界判断
}else if(fx.equals("U")){
snakeY[0] =snakeY[0]-25;
if(snakeY[0]<75){snakeY[0] = 650;} //边界判断
}else if(fx.equals("D")){
snakeY[0] =snakeY[0]+25;
if(snakeY[0]>650){snakeY[0] = 75;} //边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakeX[0] == snakeX[i] &&snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开始
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
Data.java
package snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前项目
public static URL headerURL = Data.class.getResource("statsic/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statsic/up.png");
public static URL downURL = Data.class.getResource("statsic/down.png");
public static URL leftURL = Data.class.getResource("statsic/left.png");
public static URL rightURL = Data.class.getResource("statsic/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statsic/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statsic/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}

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