关于TcpClient的一些问题

1.以前的想法是
同步获取网络流循环
byte[] buffer=new byte[Client.ReceiveBufferSize];//Client是TcpClient的实例
while (Client.GetStream().Read(buffer,0,buffer.Length) != 0)
{
 string Data = System.Text.Encoding.Default.GetString(buffer);
}
结果造成死循环
如果在里面重设buffer的大小,则可避免
查了下MSDN示例如下

     do{
          numberOfBytesRead = myNetworkStream.Read(myReadBuffer, 0, myReadBuffer.Length); 
          myCompleteMessage =
              String.Concat(myCompleteMessage, Encoding.ASCII.GetString(myReadBuffer, 0, numberOfBytesRead)); 
     }
     while(myNetworkStream.DataAvailable);

     // Print out the received message to the console.
     Console.WriteLine("You received the following message : " +
                                  myCompleteMessage);

MSDN建议使用NetWork.DataAvailable属性排除堵塞,标准同步通信应该用不到
so 循环条件修改为

   while ((numberOfBytesRead=Client.GetStream().Read(buffer,0,buffer.Length)) != 0)
    {
    string Data = System.Text.Encoding.Default.GetString(buffer,0,numberOfBytesRead);
    }

posted on 2005-12-16 11:00  昊子  阅读(488)  评论(0编辑  收藏  举报

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