如何使用irealtime.js实现一个基于websocket的同步画板
同步画板演示
同时打开2个tab,分别在画布上写下任意内容,观察演示结果,同时可设置画笔颜色及线条宽度。演示地址
初始化画布
<canvas id="drawBoard" width="700" height="400"></canvas>
this.canvas = document.getElementById("drawBoard");
this.ctx = this.canvas.getContext("2d");
this.stage_info = this.canvas.getBoundingClientRect(); //初始化舞台信息
this.path = { //初始化路径
beginX: 0,
beginY: 0,
endX: 0,
endY: 0,
};
this.ctx.lineWidth = this.size;//初始化线条宽度
加载irealtime.js
irealtime.js 是一个第三方websocket实时消息推送服务jssdk,可用于快速搭建安全可靠高并发的web实时通讯体系,同时支持多语言开发且兼容绝大多数主流浏览器, 了解更多
- 引入irealtime.js
npm i irealtime --save
- 初始化irealtime
import IRealTime from "irealtime";
this.irealtime = new IRealTime({
host: "hk.irealtime.cn",
appkey: "your appkey", //如何获取appkey: https://irealtime.cn/docs/get_account_and_appkey.html
onConnected: function () {
console.log("连接成功...");
},
onDisconnected: function () {
console.log("连接断开...");
},
onConnectFailed: function (error) {
console.log("连接失败...", error);
},
});
- 订阅消息
this.irealtime.subscribe({
channels: ["mychannel"],
onMessage: (data) => {
this.syncPath(data.message); //通过irealtime将绘画内容同步到其他客户端
},
onSuccess: function () {},
onFailed: function () {},
});
- 发布消息
publish(msg) {
this.irealtime.publish({
channel: "mychannel",
message: msg,
onSuccess: function (data) {
console.log("success:", data);
},
onFailed: function (error) {
console.log("failed:", error);
},
});
},
开始绘画
- 绑定鼠标事件
draw() {
let that = this;
this.canvas.onmousedown = (e) => {
that.ctx.beginPath();
that.path.beginX = e.pageX - that.stage_info.left;
that.path.beginY = e.pageY - that.stage_info.top;
that.ctx.moveTo(that.path.beginX, that.path.beginY);
that.isDraw = true;//isDraw 是否开始绘画
this.publish( //发送mousedown消息给其他客户端
JSON.stringify({
type: "mousedown",
path: this.path,
})
);
};
this.canvas.onmousemove = (e) => {
if (that.isDraw) {
that.drawing(e); //按下并移动鼠标开始绘画
}
};
this.canvas.onmouseup = () => {
that.isDraw = false;
this.publish( //发送stop消息给其他客户端
JSON.stringify({
type: "stop",
path: this.path,
})
);
};
},
- 绘画动作
drawing(e) {
this.path.endX = e.pageX - this.stage_info.left;
this.path.endY = e.pageY - this.stage_info.top;
this.ctx.lineTo(this.path.endX, this.path.endY);
this.ctx.stroke();
let data = {
type: "draw",
size: this.size,
current: this.current,
path: this.path,
};
this.publish(JSON.stringify(data));//将当前绘画路径、线条宽度、当前颜色等信息发送给其他客户端
},
- 同步绘画信息
通过不同类型的消息,判断客户端需要做的操作
syncPath(data) {
const { type, size, current, path } = JSON.parse(data);
if (type === "changeColor") { //改变颜色
this.current = current;
this.ctx.strokeStyle = this.palette[this.current];
return;
}
if (type === "changeSize") { //改变线条宽度
this.size = size;
this.ctx.lineWidth = this.size;
return;
}
if (type == "clear") { //清空画布
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
return;
}
if (this.path.beginX != path.beginX) { //防止重复
if (type === "mousedown") {
this.ctx.beginPath();
this.ctx.moveTo(path.beginX, path.beginY);
this.isDraw = 1;
} else if (type === "draw" && this.isDraw === 1) {
this.ctx.lineTo(path.endX, path.endY);
this.ctx.stroke();
}
}
if (type === "stop") {//停止绘画
this.isDraw = 0;
}
},
总结
本文通过使用irealtime.js的两个简单api(subscribe|publish)便实现了基于websocket的消息发布及订阅,开发者无需过多关注websocket服务端操作,可直接使用irealtime api开发基于websocket的应用,如需了解更多内容,请直接访问https://irealtime.cn/
make a difference