*(*int)(nil) = 0 // not reached

*(*int)(nil) = 0 // not reached
 
src\runtime\panic.go
// fatalpanic implements an unrecoverable panic. It is like fatalthrow, except
// that if msgs != nil, fatalpanic also prints panic messages and decrements
// runningPanicDefers once main is blocked from exiting.
//
//go:nosplit
func fatalpanic(msgs *_panic) {
	pc := getcallerpc()
	sp := getcallersp()
	gp := getg()
	var docrash bool
	// Switch to the system stack to avoid any stack growth, which
	// may make things worse if the runtime is in a bad state.
	systemstack(func() {
		if startpanic_m() && msgs != nil {
			// There were panic messages and startpanic_m
			// says it's okay to try to print them.

			// startpanic_m set panicking, which will
			// block main from exiting, so now OK to
			// decrement runningPanicDefers.
			atomic.Xadd(&runningPanicDefers, -1)

			printpanics(msgs)
		}

		docrash = dopanic_m(gp, pc, sp)
	})

	if docrash {
		// By crashing outside the above systemstack call, debuggers
		// will not be confused when generating a backtrace.
		// Function crash is marked nosplit to avoid stack growth.
		crash()
	}

	systemstack(func() {
		exit(2)
	})

	*(*int)(nil) = 0 // not reached
}

  

 
posted @ 2022-05-26 10:04  papering  阅读(87)  评论(0编辑  收藏  举报