Python 练习项目1 弹球游戏
这几天学习了python的基础知识,然后参考了网上的一些资料,完成了一个自己的小游戏,弹球游戏比较简单,但却具备了一些游戏的普遍特征,对于初学者是一个比较合适的锻炼的项目。
下面是效果图:
完整程序:
# python learningpython.py
# python learningpython.py
import tkinter #引入GUI工具包
import random #引入随机函数
import time #引入定时器
#创建一个界面和配置界面的一些基本属性
tk = tkinter.Tk()
tk.title('Game')
tk.resizable(0, 0) #表示不能被拉伸
tk.wm_attributes('-topmost', 1) #通知管理器调整布局大小
canvas = tkinter.Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack() #使能器件
tk.update() #更新界面
game_startsigal_text=canvas.create_text(430,10,text='DOWN:START',font=('Times',10),state='hidden')
game_endsigal_text=canvas.create_text(430,30,text='UP:END',font=('Times',10),state='hidden')
game_leftsigal_text=canvas.create_text(430,50,text='LEFT:LEFT',font=('Times',10),state='hidden')
game_rightsigal_text=canvas.create_text(430,70,text='RIGHT:RIGHT',font=('Times',10),state='hidden')
game_over_text=canvas.create_text(250,200,text='GAME OVER',font=('Times',30),state='hidden')
game_start_text=canvas.create_text(430,110,text='GAME START',font=('Times',10),state='hidden')
game_score_text=canvas.create_text(430,90,text='SCORE:',font=('Times',10),state='hidden')
#定义木板类
class Paddle:
def __init__(self,canvas,color): #初始化
self.canvas=canvas
self.id=canvas.create_rectangle(0,0,150,10,fill=color)
self.canvas.move(self.id,150,380)
self.started=False
self.x=0
self.canvas_width=self.canvas.winfo_width()
self.canvas.bind_all("<KeyPress-Left>",self.turn_left)
self.canvas.bind_all("<KeyPress-Right>",self.turn_right)
self.canvas.bind_all("<KeyPress-Down>", self.game_start)
self.canvas.bind_all("<KeyPress-Up>", self.game_stop)
def turn_left(self,evt): #左转
self.x=-4
def turn_right(self,evt): #右转
self.x=4
def game_start(self,evt): #开始
self.started=True
def game_stop(self,evt): #停止
self.started = False
def draw(self): #画出木板
self.canvas.move(self.id,self.x,0)
pos=self.canvas.coords(self.id)
if pos[0]<=0:
self.x=0
if pos[2]>=500:
self.x=0
class Ball():
def __init__(self,canvas,paddle,color):
self.canvas=canvas
self.paddle=paddle
self.id=canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id,245,100)
starts=[-3,-2,-1,1,1,2,3]
random.shuffle(starts)
self.x=starts[0]
self.y=-3
self.canvas_height=self.canvas.winfo_height()
self.hit_bottom = False
def hit_paddle(self,pos):
paddle_pos=self.canvas.coords(self.paddle.id)
if pos[2]>=paddle_pos[0] and pos[0]<=paddle_pos[2]:
if pos[3]>=paddle_pos[1] and pos[3]<=paddle_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[3]>=self.canvas_height:
self.hit_bottom=True
if self.hit_paddle(pos)==True:
self.y=-3
score.addscore()
if pos[0]<=0:
self.x+=1
if pos[1]<=0:
self.y=1
if pos[2]>=500:
self.x-=1
if pos[3]>=self.canvas_height:
self.y=-1
class Score:
def __init__(self,canvas,color):
self.score=0;
self.canvas=canvas
canvas.itemconfig(game_score_text, state='normal')
self.id=canvas.create_text(470,90,text=self.score,fill=color)
canvas.itemconfig(game_startsigal_text, state='normal')
canvas.itemconfig(game_endsigal_text, state='normal')
canvas.itemconfig(game_leftsigal_text, state='normal')
canvas.itemconfig(game_rightsigal_text, state='normal')
def addscore(self):
self.score+=1
self.canvas.itemconfig(self.id,text=self.score)
paddle=Paddle(canvas,'blue')
ball=Ball(canvas,paddle,'red')
score=Score(canvas,'black')
while 1:
if ball.hit_bottom==False and paddle.started==True:
ball.draw()
paddle.draw()
canvas.itemconfig(game_start_text, state='normal')
if ball.hit_bottom==True:
canvas.itemconfig(game_over_text, state='normal')
canvas.itemconfig(game_start_text, state='hidden')
tk.update_idletasks()
tk.update()
time.sleep(0.01)
欢迎交流!