hdu1043Eight (经典的八数码)(康托展开+BFS)
Problem Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12 13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input
You will receive, several descriptions of configuration of the 8 puzzle. One description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
1 2 3
x 4 6
7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
1 2 3
x 4 6
7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line. Do not print a blank line between cases.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
#include<stdio.h> #include<iostream> #include<queue> using namespace std; typedef struct nn { char way;//记录路径 int fath;//记录父节点 }node1; typedef struct nod { int aa[10]; int n,son;//n为9在aa中的位置 }node2; int dir[4][2]={{1,0},{-1,0},{0,1},{0,-1}},fac[10]; node1 Node[370000];//节点 void set_fac()//计算0到8的阶层 { fac[0]=1; for(int i=1;i<=8;i++) fac[i]=fac[i-1]*i;//printf("%d",fac[8]); } int cantor(int aa[])//康托展开 { int i,j,ans=0,k; for(i=0;i<9;i++) { k=0; for(j=i+1;j<9;j++) if(aa[i]>aa[j]) k++; ans+=k*fac[8-i]; } return ans; } void bfs(int a[]) { queue<node2>Q; node2 q,p; int e,tx,ty,tem,t=0; for(e=0;e<9;e++) q.aa[e]=a[e]; q.n=8;q.son=0; Node[q.son].fath=0;//把最终父节点记为0,也就是本身 Q.push(q); while(!Q.empty()) { q=Q.front(); Q.pop(); for(e=0;e<4;e++) { p=q; tx=q.n%3+dir[e][0];ty=q.n/3+dir[e][1]; if(tx>=0&&ty>=0&&tx<3&&ty<3) { p.n=ty*3+tx; tem=p.aa[p.n];p.aa[p.n]=p.aa[q.n];p.aa[q.n]=tem; p.son=cantor(p.aa); if(Node[p.son].fath==-1)//为-1时表示这个点没有访问过,那么放入队列 { Node[p.son].fath=q.son;//当前节点的父节点就是上一个节点 if(e==0)Node[p.son].way='l';//一定要注意了,e=0是向右走,但我们是要往回搜,所以为了在输出时不用再进行转换,直接记录相反的方向 if(e==1)Node[p.son].way='r'; if(e==2)Node[p.son].way='u'; if(e==3)Node[p.son].way='d'; Q.push(p); } } } } } int main() { int i,j,s,ss[10],a[10]; char ch[50] ; for(i=0;i<9;i++)//目标 a[i]=i+1; for(i=0;i<370000;i++) Node[i].fath=-1; set_fac();//计算阶层 bfs(a);//开始从目标建立一树 while(gets(ch)>0) { for(i=0,j=0;ch[i]!='\0';i++)//把字符串变成数子 { if(ch[i]=='x') ss[j++]=9; //把x变为数子9 else if(ch[i]>='0'&&ch[i]<='8') ss[j++]=ch[i]-'0'; } s=cantor(ss);//算出初态康托值 if(Node[s].fath==-1) {printf("unsolvable\n");continue;}//不能变成目标 while(s!=0) { printf("%c",Node[s].way); s=Node[s].fath; } printf("\n"); } } /* 1 2 3 4 5 6 7 8 x 2 1 4 3 5 x 6 8 7 unsolvable 2 1 4 3 5 x 6 8 7 drdlurdruldruuldlurrdd 8 5 6 4 x 3 4 1 2 rulddruulddluurddrulldrurd 8 5 6 4 x 3 4 1 2 urdluldrurdldruulddluurddr */