【OpenMesh】Training:Getting Started with OpenMesh

内容出自236329 - Digital Geometry Processing, Spring2013 - Announcements上的OpenMesh Assignment感觉比较好,适合刚开始学习的同学。

练习要求:

这次的练习主要是写两个函数,calc_valences()和color_coding(),函数主要完成了计算一个Vertex的valence以及根据这个valence给图形上色,其中vertex的valence是保存在customer的property中。

关键代码:

写的时候主要在两个地方出现问题,一个是将customer的property保存在mesh_上之后怎么找到PropertyHandle,以及代码的效率有点低,没有充分利用OpenMeshSTL的威力。
添加Property的时候增加一个Property的名字,再通过名字返回PropertyHandle像这样,然后根据valence的值给Mesh上色。
mesh_.add_property(Valence,"Valence");

 

void ValenceViewer::calc_valences()
{
  // EXERCISE 1.2 /////////////////////////////////////////////////////////////
  // Compute valence of every vertex of "mesh_" and store them in each vertex
  // using for example custom attributes via dynamic customization
  // (hint: use the Mesh::VertexIter iterator)

  // Implement something here
	Mesh::VertexIter v_end=mesh_.vertices_end();
	//Mesh::Scalar TempValence=0;
	OpenMesh::VPropHandleT<int> Valence;
	mesh_.add_property(Valence,"Valence");
	for (Mesh::VertexIter v_it=mesh_.vertices_begin();v_it!=v_end;++v_it)
	{
		mesh_.property(Valence,v_it);
		for (Mesh::VertexVertexIter vv_it=mesh_.vv_iter(v_it);vv_it;++vv_it)
		{
			mesh_.property(Valence,v_it)+=1;
		}
		//cout<<mesh_.property(Valence,v_it)<<endl;
	}
  /////////////////////////////////////////////////////////////////////////////
}


//-----------------------------------------------------------------------------


void 
ValenceViewer::color_coding()
{
  // EXERCISE 1.3 /////////////////////////////////////////////////////////////
  // Implement a color visualization of your choice that shows the valence of
  // each vertex of "mesh_". 
  // (hint: use Mesh::Color color type)
   // Implement something here
	Mesh::VertexIter v_end=mesh_.vertices_end();
	//OpenMesh::VPropHandleT<int> Valence;
	Mesh::Color Green= Mesh::Color(0,255,0);
	Mesh::Color Red=Mesh::Color(255,0,0);
	Mesh::Color Blue=Mesh::Color(0,0,255);
	int Valence;
	OpenMesh::VPropHandleT<int> vPH;
	for (Mesh::VertexIter v_it=mesh_.vertices_begin();v_it!=v_end;++v_it)
	{
		mesh_.get_property_handle(vPH,"Valence");
		Valence=mesh_.property(vPH,v_it.handle());
		if (Valence>=4&&Valence<6)
		{
			mesh_.set_color(v_it.handle(),Blue);
		}
		else if (Valence>=7)
		{
			mesh_.set_color(v_it.handle(),Red);
		}
		else
		{
			mesh_.set_color(v_it.handle(),Green);
		}
		//mesh_.set_color(v_it.handle(),Green);		
	}
	cout<<"Edge:"<<mesh_.n_edges()<<"Face"<<mesh_.n_faces()<<"Vertex"<<mesh_.n_vertices()<<endl;
  /////////////////////////////////////////////////////////////////////////////
}


 


posted @ 2013-08-07 18:06  pangbangb  阅读(833)  评论(0编辑  收藏  举报