Java多线程面试题小结

1.线程状态

下面是JDK中定义的线程状态

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public enum State {
        /**
         * Thread state for a thread which has not yet started.
         */
        NEW,

        /**
         * Thread state for a runnable thread.  A thread in the runnable
         * state is executing in the Java virtual machine but it may
         * be waiting for other resources from the operating system
         * such as processor.
         */
        RUNNABLE,

        /**
         * Thread state for a thread blocked waiting for a monitor lock.
         * A thread in the blocked state is waiting for a monitor lock
         * to enter a synchronized block/method or
         * reenter a synchronized block/method after calling
         * {@link Object#wait() Object.wait}.
         */
        BLOCKED,

        /**
         * Thread state for a waiting thread.
         * A thread is in the waiting state due to calling one of the
         * following methods:
         * <ul>
         *   <li>{@link Object#wait() Object.wait} with no timeout</li>
         *   <li>{@link #join() Thread.join} with no timeout</li>
         *   <li>{@link LockSupport#park() LockSupport.park}</li>
         * </ul>
         *
         * <p>A thread in the waiting state is waiting for another thread to
         * perform a particular action.
         *
         * For example, a thread that has called <tt>Object.wait()</tt>
         * on an object is waiting for another thread to call
         * <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
         * that object. A thread that has called <tt>Thread.join()</tt>
         * is waiting for a specified thread to terminate.
         */
        WAITING,

        /**
         * Thread state for a waiting thread with a specified waiting time.
         * A thread is in the timed waiting state due to calling one of
         * the following methods with a specified positive waiting time:
         * <ul>
         *   <li>{@link #sleep Thread.sleep}</li>
         *   <li>{@link Object#wait(long) Object.wait} with timeout</li>
         *   <li>{@link #join(long) Thread.join} with timeout</li>
         *   <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
         *   <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
         * </ul>
         */
        TIMED_WAITING,

        /**
         * Thread state for a terminated thread.
         * The thread has completed execution.
         */
        TERMINATED;
    }
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  把其中的Runnable状态时是否获取到cpu时间片,可为Runnable和Running讨论,就有下面一张图

 

 

 

2.创建线程

  1.继承Thread类 2.实现Runnable接口 3.实现Callable接口(有返回值,可抛出异常) 4线程池executors

3.有关线程的几个方法

  1.sleep  睡眠,不释放锁。睡眠完进入就绪状态,是Thread类的方法。

  2.wait    进入等待队列,释放锁。等待其他线程唤醒。

  3.notify  唤醒等待队列的某个线程,唤醒后进入就绪状态。和wait一样必须在synchronized代码块中使用,用于线程间通讯。

  4.yield   让步,由运行状态立即进入就绪状态。

  5.await和signal     condition类的方法,对应wait和notify(Object类),一个condition相当于一个锁池。

4.手写死锁

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public class DeadLock {
    public static void main(String[] args) {
        Thread thread = new DeadLockThread("Thread1");
        Thread thread2 = new DeadLockThread("Thread2");
        thread.start();
        thread2.start();
    }
}
class DeadLockThread extends Thread{
    private static final Object A = new Object();
    private static final Object B = new Object();
    public DeadLockThread(String name){
        setName(name);
    }
    @Override
    public void run() {
        if ("Thread1".equals(getName())){
            synchronized (A){
                try {
                    sleep(100);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println("Thread1StartAndGetLockA");
                synchronized (B){
                    System.out.println("Thread1StartAndGetLockB");
                }
            }
        }
        if ("Thread2".equals(getName())){
            synchronized (B){
                System.out.println("Thread2StartAndGetLockB");
                synchronized (A){
                    System.out.println("Thread2StartAndGetLockA");
                }
            }
        }
    }
}
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5.线程池

  ThreadPoolExecutor几个参数

  核心线程数,最大线程数,存活时间,单位,工作队列,线程工厂,拒绝策略。

  执行顺序:用银行柜台理解,常驻柜台(核心线程数),常驻柜台加临时柜台(最大线程数),等待区(工作队列),先排常驻柜台和等待区,全都满了开临时柜台窗口。

  下面三个类也是调用ThreadPoolExecutor的构造方法,对应核心线程数,最大线程数,存活时间。(如下图)newCacheThreadPool(0,Integer.MAX_VALUE,60s) newFixedThreadPool(n,n,0) ,newSingleThreadPool(1,1,0)

 

public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

  使用线程池的好处:1)降低资源消耗。通过重复利用已创建的线程,降低线程创建和销毁造成的消耗。

           2)提高响应速度。当任务到达时,任务可以不需要等到线程创建就能立即执行。

           3)增加线程的可管理型。线程是稀缺资源,使用线程池可以进行统一分配,调优和监控。

 

关于线程池细节可以参考 标题:《https://joonwhee.blog.csdn.net/article/details/106609583》 作者:程序员囧辉 链接:https://joonwhee.blog.csdn.net/article/details/106609583

6.锁升级

 

   CAS用户态,自旋占用CPU。重量级锁,内核态,不占CPU资源。(待消化)

posted @   小皮睡不醒  阅读(46)  评论(0编辑  收藏  举报
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