好好爱自己!

一个有意思的 hta 程序 (html application)

哈哈,刚才同事给我讲了一个hta 程序,他自己说最近在学html5 开发坦克大战,不错,这种好奇心, 好学的精神值得我这个程序员学习,感觉他的视野面比我这个程序员还广,有点小惭愧。

什么是hta 呢?(其实说白了,就是html+javascript +css)只不过,宿主环境不是浏览器,而是桌面程序!!

 

百度百科:

HTA是HTML Application的缩写(HTML应用程序),是软件开发的新概念,直接将HTML保存成HTA的格式,就是一个独立的应用软件,与VB、C++等程序语言所设计的软件界面没什么差别

HTA属性

编辑
HTA与普通的网页结构差不多,所以设计出来很容易,当然HTA还有许多自己独特的属性:

程序的权限

HTA虽然用HTML、JS和CSS编写,却比普通网页权限大得多。它具有桌面程序的所有权限(读写文件、操作注册表等)。HTA本来就是被设计为桌面程序的。

语法的要求

HTA对语法的要求比HTML还要松,甚至连<html>、<body>等标记都可以省略:
下面是一个hta写的迷宫游戏:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
<HTML>
<HEAD>
<TITLE>勇闯迷宫   作:VBS脚本之家</TITLE>
<META http-equiv=Content-Type content="text/html; charset=gb2312">
</HEAD>
<BODY>
<BASEFONT face=verdana size=2>
<SCRIPT>
function ShowMenu(bMenu) {
document.all.idFinder.style.display = (bMenu) ? "none" : "block"
document.all.idMenu.style.display = (bMenu) ? "block" : "none"
idML.className = (bMenu) ? "cOn" : "cOff"
idRL.className = (bMenu) ? "cOff" : "cOn"
return false
}
</SCRIPT>
 
<STYLE>A.cOn {
    FONT-WEIGHT: bolder; TEXT-DECORATION: none
}
#article {
    PADDING-RIGHT: 15pt; PADDING-LEFT: 5pt; BACKGROUND: white; PADDING-BOTTOM: 0px; FONT: 12pt Verdana, geneva, arial, sans-serif; COLOR: black; PADDING-TOP: 10pt
}
#article P.start {
    TEXT-INDENT: 0pt
}
#article P {
    MARGIN-TOP: 0pt; FONT-SIZE: 10pt; TEXT-INDENT: 12pt
}
#article #author {
    MARGIN-BOTTOM: 5pt; TEXT-INDENT: 0pt; FONT-STYLE: italic
}
#pageList P {
    PADDING-TOP: 10pt
}
#article H3 {
    FONT-WEIGHT: bold
}
#article DL {
    FONT-SIZE: 10pt
}
UL {
    FONT-SIZE: 10pt
}
OL {
    FONT-SIZE: 10pt
}
</STYLE>
 
<SCRIPT>
<!--
function addList(url,desc) {
if ((navigator.appName=="Netscape") || (parseInt(navigator.appVersion)>=4)) {
var w=window.open("","_IDHTML_LIST_","top=0,left=0,width=475,height=150,history=no,menubar=no,status=no,resizable=no")
var d=w.document
if (!w._init) {
d.open()
d.write("<TITLE>Loading...</TITLE><EM>Loading...</EM>")
d.close()
 
w.opener=self
window.status="Personal Assistant (Adding): " + desc
} else {
window.status=w.addOption(url,desc)
w.focus()
}
}
else
alert("Your browser does not support the personal assistant.")
return false
}
</SCRIPT>
 
<STYLE type=text/css>#board TD {
    FONT-SIZE: 2pt; WIDTH: 15pt; HEIGHT: 15pt
}
TD.foot {
    FONT-SIZE: 10pt
}
#board TD.start {
    BORDER-TOP: black 2px solid; FONT-SIZE: 8pt; BACKGROUND: yellow; BORDER-LEFT: black 2px solid; COLOR: red; TEXT-ALIGN: center
}
#board TD.end {
    FONT-SIZE: 8pt; COLOR: green; TEXT-ALIGN: center
}
#message {
    PADDING-RIGHT: 0pt; PADDING-LEFT: 0pt; PADDING-BOTTOM: 0pt; MARGIN: 0pt; PADDING-TOP: 0pt; TEXT-ALIGN: center
}
</STYLE>
 
<SCRIPT language=JavaScript>
    var maze = new Array()
    var sides = new Array("Border-Top", "Border-Right")
    for (var rows=0; rows<13; rows++)
      maze[rows] = new Array()
    maze[0][0] = new Array(1,1,1,1,1,1,1,1,1,1,1,1)
    maze[0][1] = new Array(0,0,1,0,1,0,0,0,0,1,0,1)
    maze[1][0] = new Array(1,0,0,0,1,0,1,1,1,0,1,1)
    maze[1][1] = new Array(0,1,1,0,0,1,1,0,0,1,0,1)
    maze[2][0] = new Array(1,0,1,0,1,0,0,1,1,0,1,1)
    maze[2][1] = new Array(0,0,0,0,1,1,1,0,0,0,0,1)
    maze[3][0] = new Array(0,1,1,1,1,1,0,0,0,0,1,1)
    maze[3][1] = new Array(1,0,0,1,0,0,0,1,1,0,0,1)
    maze[4][0] = new Array(0,0,0,0,0,0,1,1,1,1,1,1)
    maze[4][1] = new Array(1,1,1,1,1,0,0,0,0,0,1,1)
    maze[5][0] = new Array(0,0,0,0,1,0,1,1,1,1,0,0)
    maze[5][1] = new Array(1,1,1,1,1,1,0,0,0,1,0,1)
    maze[6][0] = new Array(0,0,0,0,0,0,1,1,0,1,0,1)
    maze[6][1] = new Array(1,1,1,1,1,1,0,0,0,1,0,1)
    maze[7][0] = new Array(1,0,1,0,0,0,1,0,1,1,0,1)
    maze[7][1] = new Array(1,1,1,0,1,0,0,1,0,1,1,1)
    maze[8][0] = new Array(0,0,0,1,0,0,1,1,0,0,0,0)
    maze[8][1] = new Array(0,1,0,1,1,0,0,0,1,1,0,1)
    maze[9][0] = new Array(0,0,0,0,0,1,1,1,1,0,1,1)
    maze[9][1] = new Array(1,1,1,1,0,0,0,0,0,1,1,1)
    maze[10][0] = new Array(0,0,0,0,0,1,1,1,1,1,0,0)
    maze[10][1] = new Array(1,1,1,0,1,0,0,0,0,1,0,1)
    maze[11][0] = new Array(0,0,1,1,1,1,1,1,1,0,0,0)
    maze[11][1] = new Array(1,0,1,0,0,0,0,0,0,0,1,1)
    maze[12][0] = new Array(0,0,0,0,0,1,1,1,1,0,1,0)
    maze[12][1] = new Array(1,1,0,1,0,0,0,1,0,0,1,1)
 
    function testNext(nxt) {
      if ((board.rows[start.rows].cells[start.cols].style.backgroundColor=="blue") && (nxt.style.backgroundColor=='blue')) {
        message.innerText="I see you changed your mind."
        board.rows[start.rows].cells[start.cols].style.backgroundColor=""
        return false
      }
      return true
    }
 
    function moveIt() {
      if (!progress) return
      switch (event.keyCode) {
        case 37: // left
          if (maze[start.rows][1][start.cols-1]==0) {
            if (testNext(board.rows[start.rows].cells[start.cols-1]))
              message.innerText="Going west..."
            start.cols--
            document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
          } else
          message.innerText="Ouch... you can't go west."
 
          break;
        case 38: // up
          if (maze[start.rows][0][start.cols]==0) {
            if (testNext(board.rows[start.rows-1].cells[start.cols]))
              message.innerText="Going north..."
            start.rows--
            document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
          } else
          message.innerText="Ouch... you can't go north."
 
          break;
        case 39: // right
 
          if (maze[start.rows][1][start.cols]==0) {
            if (testNext(board.rows[start.rows].cells[start.cols+1]))
              message.innerText="Going east..."
            start.cols++
            document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
          }
          else
          message.innerText="Ouch... you can't go east."
 
          break;
        case 40: //down
          if (maze[start.rows+1]==null) return
          if (maze[start.rows+1][0][start.cols]==0) {
            if (testNext(board.rows[start.rows+1].cells[start.cols]))
              message.innerText="Going south..."
            start.rows++
            document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
          } else
          message.innerText="Ouch... you can't go south."
 
          break;
      }
      if (document.all.board.rows[start.rows].cells[start.cols].innerText=="end") {
        message.innerText="You Win!"
        progress=false
      }
    }
</SCRIPT>
 
<P align=center>请使用键盘上的→←↑↓键进行游戏</P><BR>
<P>
<TABLE id=board cellSpacing=0 cellPadding=0 align=center>
  <SCRIPT language=JavaScript>
    for (var row = 0; row<maze.length; row++) {
      document.write("<TR>")
 
      for (var col = 0; col<maze[row][0].length; col++) {
        document.write("<TD STYLE='")
        for (var cell = 0; cell<2; cell++) {
          if (maze[row][cell][col]==1)
            document.write(sides[cell]+": 2px black solid;")
        }
        if ((0==col) && (0!=row))
          document.write("border-left: 2px black solid;")
        if (row==maze.length-1)
          document.write("border-bottom: 2px black solid;")
        if ((0==row) && (0==col))
          document.write(" background-color:yellow;' class=start>start</TD>")
        else
         if ((row==maze.length-1) && (col==maze[row][0].length-1))
           document.write("' class=end>end</TD>")
         else
          document.write("'> </TD>")
      }
      document.write("</TR>")
    }
    var start = new Object
    start.rows = 0
    start.cols = 0
    progress=true
    document.onkeydown = moveIt;
  </SCRIPT>
  <TBODY></TBODY></TABLE>
<P id=message>
</P></BASEFONT>
</BODY>
</HTML>

  运行效果是这样的:

还有一个俄罗斯方块的游戏哦,其实也是html+ javascript + css 实现的呢 :)

源码如下:

 

 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
<HTML>
<HEAD>
 
<title>Tetris</title>
<script>window.resizeTo(410,450)</script>
<style>
<!--
.MB
{
    BACKGROUND-COLOR: firebrick;
    CURSOR: default;
    HEIGHT: 22px;
    WIDTH: 22px
}
.SB
{
    BACKGROUND-COLOR: slategray;
    CURSOR: default;
    HEIGHT: 22px;
    WIDTH: 22px
}
.BK
{
    BACKGROUND-COLOR: white;
    CURSOR: default;
    HEIGHT: 22px;
    WIDTH: 22px
}
.GT
{
    BORDER-BOTTOM: deepskyblue thin solid;
    BORDER-LEFT: deepskyblue thin solid;
    BORDER-RIGHT: deepskyblue thin solid;
    BORDER-TOP: deepskyblue thin solid;
    CURSOR: default
}
-->
</style>
<script>
<!--
var BX=new Array(4);
var BY=new Array(4);
var PX=new Array(4);
var PY=new Array(4);
var mTimer
var firstView
var gameState = 0;
 
function beginGame()
{
    gameState=0;
    speed=1;
    outTime=1100-speed*100;
    score=0;
    if(gameState!=0)return;
    firstView=true;
    for(j=0;j<16;j++)
        for(i=0;i<10;i++)
            setClass(i,j,"BK");
    randBar();
    gameState=1;
    Play.disabled=true;
    window.clearInterval(mTimer);
    mTimer=window.setInterval("moveBar()",outTime);
}
 
function keyControl()
{
    if(gameState!=1)return;
    switch(event.keyCode){
        case 37:{    //left
            for(i=0;i<4;i++)if(BX[i]==0)return;
            for(i=0;i<4;i++)if(getClass(BX[i]-1,BY[i])=="SB")return;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
            for(i=0;i<4;i++)BX[i]=BX[i]-1;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
            break;}
        case 38:{    //up
            var preMBarX=new Array(4);
            var preMBarY=new Array(4);
            var cx=Math.round((BX[0]+BX[1]+BX[2]+BX[3])/4);
            var cy=Math.round((BY[0]+BY[1]+BY[2]+BY[3])/4);
            for(i=0;i<4;i++){
                preMBarX[i]=Math.round(cx-cy+BY[i]);
                preMBarY[i]=Math.round(cx+cy-BX[i]);
                if(preMBarX[i]<0 || preMBarX[i]>9 || preMBarY[i]<0 || preMBarY[i]>15)return;
                if(getClass(preMBarX[i],preMBarY[i])=="SB")return;
            }
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
            for(i=0;i<4;i++){
                BX[i]=preMBarX[i];
                BY[i]=preMBarY[i];
            }
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
            break;}
        case 39:{    //right
            for(i=0;i<4;i++)if(BX[i]==9)return;
            for(i=0;i<4;i++)if(getClass(BX[i]+1,BY[i])=="SB")return;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
            for(i=0;i<4;i++)BX[i]=BX[i]+1;
            for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
            break;}
        case 40:{    //down
            moveBar();
            break;}
    }
}
 
function delLine()
{
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"SB");
    for(j=0;j<16;j++){
        dLine=true;
        for(i=0;i<10;i++){
            if(getClass(i,j)!="SB"){
                dLine=false;
                break;
            }
        }
        if(dLine){
            score=score+100;
            for(k=j;k>0;k--)
                for(l=0;l<10;l++)
                    setClass(l,k,getClass(l,k-1));
            for(l=0;l<10;l++)setClass(l,0,"BK");
        }
    }
    randBar();
    speed=Math.floor(score/3000)+1;
    outTime=1100-speed*100;
    scoreBar.innerHTML="Score : " + score;
    speedBar.innerHTML="Speed : " + speed;
    window.clearInterval(mTimer);
    mTimer=window.setInterval("moveBar()",outTime);
}
 
function getClass(x,y){return GameBar.children[y].children[x].className;}
function setClass(x,y,cName){GameBar.children[y].children[x].className=cName;}
 
function moveBar()
{
    if(gameState!=1)return;
    dropLine=true;
    for(i=0;i<4;i++)if(BY[i]==15)dropLine=false;
    if(dropLine)for(i=0;i<4;i++)if(getClass(BX[i],BY[i]+1)=="SB")dropLine=false;
    if(!dropLine){
        window.clearInterval(mTimer);
        delLine();
        return;
    }
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
    for(i=0;i<4;i++)BY[i]=BY[i]+1;
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
}
 
function pauseGame()
{
    if(gameState==0)return;
    if(event.srcElement.value=="Pause"){
        gameState=2;
        event.srcElement.value="Continue";
        window.clearInterval(mTimer);
    }
    else{
        gameState=1;
        event.srcElement.value="Pause";
        mTimer=window.setInterval("moveBar()",outTime);
    }
}
 
function fMnu(){return false;}
document.oncontextmenu=fMnu;
 
function preview()
{
    if(previewWnd.style.display!="none")
        previewWnd.style.display="none";
    else
        previewWnd.style.display="block";
}
 
function replayGame()
{
    if(gameState!=1)return;
    if(!confirm("Really want to re-start the game?"))return;
    gameState=0;
    window.clearInterval(mTimer);
    beginGame();
}
function randBar()
{
    randNum=Math.floor(Math.random()*20)+1;
    if(!firstView)
        for(i=0;i<4;i++){
            BX[i]=PX[i];
            BY[i]=PY[i];
        }
    switch(randNum){
        case 1:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=5;
            PY[2]=1;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 2:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=4;
            PY[2]=1;
            PX[3]=4;
            PY[3]=2;
            break;}
        case 3:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=6;
            PY[2]=0;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 4:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=2;
            PX[3]=4;
            PY[3]=2;
            break;}
        case 5:{
            PX[0]=6;
            PY[0]=0;
            PX[1]=6;
            PY[1]=1;
            PX[2]=4;
            PY[2]=1;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 6:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=4;
            PY[2]=2;
            PX[3]=5;
            PY[3]=2;
            break;}
        case 7:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=5;
            PY[2]=0;
            PX[3]=6;
            PY[3]=0;
            break;}
        case 8:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=5;
            PY[2]=1;
            PX[3]=5;
            PY[3]=2;
            break;}
        case 9:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=5;
            PY[2]=1;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 10:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=4;
            PY[2]=1;
            PX[3]=4;
            PY[3]=2;
            break;}
        case 11:{
            PX[0]=4;
            PY[0]=1;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=0;
            PX[3]=6;
            PY[3]=0;
            break;}
        case 12:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=5;
            PY[2]=1;
            PX[3]=5;
            PY[3]=2;
            break;}
        case 13:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=6;
            PY[2]=0;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 14:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=4;
            PY[1]=1;
            PX[2]=4;
            PY[2]=2;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 15:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=4;
            PY[2]=1;
            PX[3]=6;
            PY[3]=1;
            break;}
        case 16:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=2;
            PX[3]=4;
            PY[3]=1;
            break;}
        case 17:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=4;
            PY[2]=1;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 18:{
            PX[0]=4;
            PY[0]=0;
            PX[1]=5;
            PY[1]=0;
            PX[2]=4;
            PY[2]=1;
            PX[3]=5;
            PY[3]=1;
            break;}
        case 19:{
            PX[0]=3;
            PY[0]=0;
            PX[1]=4;
            PY[1]=0;
            PX[2]=5;
            PY[2]=0;
            PX[3]=6;
            PY[3]=0;
            break;}
        case 20:{
            PX[0]=5;
            PY[0]=0;
            PX[1]=5;
            PY[1]=1;
            PX[2]=5;
            PY[2]=2;
            PX[3]=5;
            PY[3]=3;
            break;}
    }
    if(firstView){
        firstView=false;
        randBar();
        return;
    }
    for(i=0;i<4;i++){
        for(j=0;j<4;j++){
            previewBar.children[j].children[i].className="BK";
        }
    }
    for(i=0;i<4;i++)previewBar.children[PY[i]].children[PX[i]-3].className="MB";
    for(i=0;i<4;i++){
        if(getClass(BX[i],BY[i])!="BK"){
            alert("Game Over!");
            window.clearInterval(mTimer);
            Play.disabled=false;
            gameState=0;
            return;
        }
    }
    for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
}
// -->
</script>
</HEAD>
 
<BODY bgcolor="#EAF0F8" onkeydown="return keyControl();" topmargin="10" leftmargin="10" rightmargin="10" bottommargin="0" scroll=no>
<table border="0" width="100%" cellspacing="0" cellpadding="0" height="100%"><tr><td width="100%" height="100%" align="center">
<table cellspacing=2 cellpadding=0 class=gt border=0 bordercolor="#EAF0F8" bgcolor="#EAF0F8">
<tr>
<td valign="top">
    <table cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="#EAF0F8" style="">
    <Tbody id=GameBar>
    <tr><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK>
    </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
    </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
    </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
    </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
    </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
    </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
    </tbody>
    </table>
</td>
<td valign="top" align="center" style="padding: 10 10 0 10" bgcolor="#466285">
    <table cellspacing=0 cellpadding=0 border=0>
    <tr><td><font size=5 color=red face=consolas>Tetris</font></td></tr>
    </table>
    <table id="previewWnd" cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="#EAF0F8" bgcolor="#EAF0F8" style="margin-top:15">
    <Tbody id="previewBar">
    <tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
    </tbody>
    </table>
    <table cellspacing=3 cellpadding=0 border=0 style="margin-top:15">
        <tr><td><input type=button id="Play" style="font-family:Tahoma; font-size:9pt; width:100px" value="Play" onclick="return beginGame();"></td></tr>
        <tr><td><input type=button id="Pause" style="font-family:Tahoma; font-size:9pt; width:100px" value="Pause" onclick="return pauseGame();"></td></tr>
        <tr><td><input type=button id="Preview" style="font-family:Tahoma; font-size:9pt; width:100px" value="Preview" onclick="preview();"></td></tr>
        <tr><td><input type=button id="Replay" style="font-family:Tahoma; font-size:9pt; width:100px" value="Replay" onclick="replayGame();"></td></tr>
    </table>
    <table cellspacing=3 cellpadding=0 border=0 style="font-family:Tahoma; font-size:9pt; font-weight: bold; margin-top:10">
        <tr><td id=scoreBar style="color:#FFFFFF">Score : 0</td></tr>
        <tr><td id=speedBar style="color:#FFFFFF">Speed : 1</td></tr>
    </table>
</td>
</tr>
</table>
</td></tr></table>
</BODY>
</HTML>
<script>
function unSel()
{
    document.execCommand("Unselect");
    window.setTimeout("unSel()",100);
}
unSel();
 
 
</script>

  

 
posted @   立志做一个好的程序员  阅读(11653)  评论(0编辑  收藏  举报
编辑推荐:
· AI与.NET技术实操系列:基于图像分类模型对图像进行分类
· go语言实现终端里的倒计时
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
阅读排行:
· 分享一个免费、快速、无限量使用的满血 DeepSeek R1 模型,支持深度思考和联网搜索!
· 基于 Docker 搭建 FRP 内网穿透开源项目(很简单哒)
· 25岁的心里话
· ollama系列01:轻松3步本地部署deepseek,普通电脑可用
· 按钮权限的设计及实现

不断学习创作,与自己快乐相处

点击右上角即可分享
微信分享提示