golang的channel 这个行为很奇怪
有点奇怪,记录一下:
下面这个图执行了3个
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | package main import ( "fmt" ) func main() { c := make( chan string) for i := 0; i < 5; i++ { go func (i int) { msg := <- c c <- fmt.Sprintf( "%s, hi from %d" , msg, i) }(i) } c <- "original" fmt.Println(<-c) } |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | // This sample program demonstrates how to use an unbuffered // channel to simulate a game of tennis between two goroutines. package main import ( "fmt" "math/rand" "sync" "time" ) // wg is used to wait for the program to finish. var wg sync.WaitGroup func init() { rand.Seed(time.Now().UnixNano()) } // main is the entry point for all Go programs. func main() { // Create an unbuffered channel. court := make( chan int) // Add a count of two, one for each goroutine. wg.Add(2) // Launch two players. go player( "Nadal" , court) go player( "Djokovic" , court) // Start the set. court <- 1 // Wait for the game to finish. wg.Wait() } // player simulates a person playing the game of tennis. func player(name string, court chan int) { // Schedule the call to Done to tell main we are done. defer wg.Done() for { // Wait for the ball to be hit back to us. ball, ok := <-court if !ok { // If the channel was closed we won. fmt.Printf( "Player %s Won\n" , name) return } // Pick a random number and see if we miss the ball. n := rand.Intn(100) if n%13 == 0 { fmt.Printf( "Player %s Missed\n" , name) // Close the channel to signal we lost. close(court) return } // Display and then increment the hit count by one. fmt.Printf( "Player %s Hit %d\n" , name, ball) ball++ // Hit the ball back to the opposing player. court <- ball } } |
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golang
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