一、简介
媒体子系统为开发者提供了媒体相关的很多功能,本文针对其中的视频录制功能做个详细的介绍。首先,我将通过媒体子系统提供的视频录制Test代码作为切入点,给大家梳理一下整个录制的流程。
二、目录
foundation/multimedia/camera_framework
├── frameworks │ ├── js │ │ └── camera_napi #napi实现 │ │ └── src │ │ ├── input #Camera输入 │ │ ├── output #Camera输出 │ │ └── session #会话管理 │ └── native #native实现 │ └── camera │ ├── BUILD.gn │ ├── src │ │ ├── input #Camera输入 │ │ ├── output #Camera输出 │ │ └── session #会话管理 ├── interfaces #接口定义 │ ├── inner_api #内部native实现 │ │ └── native │ │ ├── camera │ │ │ └── include │ │ │ ├── input │ │ │ ├── output │ │ │ └── session │ └── kits #napi接口 │ └── js │ └── camera_napi │ ├── BUILD.gn │ ├── include │ │ ├── input │ │ ├── output │ │ └── session │ └── @ohos.multimedia.camera.d.ts └── services #服务端 └── camera_service ├── binder │ ├── base │ ├── client #IPC的客户端 │ │ └── src │ └── server #IPC的服务端 │ └── src └── src
三、录制的总体流程
四、Native接口使用
在OpenAtom OpenHarmony(以下简称“OpenHarmony”)系统中,多媒体子系统通过N-API接口提供给上层JS调用,N-API相当于是JS和Native之间的桥梁,在OpenHarmony源码中,提供了C++直接调用视频录制功能的例子,foundation/multimedia/camera_framework/interfaces/inner_api/native/test目录中。本文章主要参考了camera_video.cpp文件中的视频录制流程。
首先根据camera_video.cpp的main方法,了解下视频录制的主要流程代码。
int main(int argc, char **argv) { ...... // 创建CameraManager实例 sptr<CameraManager> camManagerObj = CameraManager::GetInstance(); // 设置回调 camManagerObj->SetCallback(std::make_shared<TestCameraMngerCallback>(testName)); // 获取支持的相机设备列表 std::vector<sptr<CameraDevice>> cameraObjList = camManagerObj->GetSupportedCameras(); // 创建采集会话 sptr<CaptureSession> captureSession = camManagerObj->CreateCaptureSession(); // 开始配置采集会话 captureSession->BeginConfig(); // 创建CameraInput sptr<CaptureInput> captureInput = camManagerObj->CreateCameraInput(cameraObjList[0]); sptr<CameraInput> cameraInput = (sptr<CameraInput> &)captureInput; // 开启CameraInput cameraInput->Open(); // 设置CameraInput的Error回调 cameraInput->SetErrorCallback(std::make_shared<TestDeviceCallback>(testName)); // 添加CameraInput实例到采集会话中 ret = captureSession->AddInput(cameraInput); sptr<Surface> videoSurface = nullptr; std::shared_ptr<Recorder> recorder = nullptr; // 创建Video的Surface videoSurface = Surface::CreateSurfaceAsConsumer(); sptr<SurfaceListener> videoListener = new SurfaceListener("Video", SurfaceType::VIDEO, g_videoFd, videoSurface); // 注册Surface的事件监听 videoSurface->RegisterConsumerListener((sptr<IBufferConsumerListener> &)videoListener); // 视频的配置 VideoProfile videoprofile = VideoProfile(static_cast<CameraFormat>(videoFormat), videosize, videoframerates); // 创建VideoOutput实例 sptr<CaptureOutput> videoOutput = camManagerObj->CreateVideoOutput(videoprofile, videoSurface); // 设置VideoOutput的回调 ((sptr<VideoOutput> &)videoOutput)->SetCallback(std::make_shared<TestVideoOutputCallback>(testName)); // 添加videoOutput到采集会话中 ret = captureSession->AddOutput(videoOutput); // 提交会话配置 ret = captureSession->CommitConfig(); // 开始录制 ret = ((sptr<VideoOutput> &)videoOutput)->Start(); sleep(videoPauseDuration); MEDIA_DEBUG_LOG("Resume video recording"); // 暂停录制 ret = ((sptr<VideoOutput> &)videoOutput)->Resume(); MEDIA_DEBUG_LOG("Wait for 5 seconds before stop"); sleep(videoCaptureDuration); MEDIA_DEBUG_LOG("Stop video recording"); // 停止录制 ret = ((sptr<VideoOutput> &)videoOutput)->Stop(); MEDIA_DEBUG_LOG("Closing the session"); // 停止采集会话 ret = captureSession->Stop(); MEDIA_DEBUG_LOG("Releasing the session"); // 释放会话采集 captureSession->Release(); //Close video file TestUtils::SaveVideoFile(nullptr,0,VideoSaveMode::CLOSE, g_videoFd); cameraInput->Release(); camManagerObj->SetCallback(nullptr); return 0; }
以上是视频录制的整体流程,其过程主要通过Camera模块支持的能力来实现,其中涉及几个重要的类:CaptureSession、CameraInput、VideoOutput。CaptureSession是整个过程的控制者,CameraInput和VideoOutput相当于是设备的输入和输出。
五、调用流程
int main(int argc, char **argv) { ...... // 创建CameraManager实例 sptr<CameraManager> camManagerObj = CameraManager::GetInstance(); // 设置回调 camManagerObj->SetCallback(std::make_shared<TestCameraMngerCallback>(testName)); // 获取支持的相机设备列表 std::vector<sptr<CameraDevice>> cameraObjList = camManagerObj->GetSupportedCameras(); // 创建采集会话 sptr<CaptureSession> captureSession = camManagerObj->CreateCaptureSession(); // 开始配置采集会话 captureSession->BeginConfig(); // 创建CameraInput sptr<CaptureInput> captureInput = camManagerObj->CreateCameraInput(cameraObjList[0]); sptr<CameraInput> cameraInput = (sptr<CameraInput> &)captureInput; // 开启CameraInput cameraInput->Open(); // 设置CameraInput的Error回调 cameraInput->SetErrorCallback(std::make_shared<TestDeviceCallback>(testName)); // 添加CameraInput实例到采集会话中 ret = captureSession->AddInput(cameraInput); sptr<Surface> videoSurface = nullptr; std::shared_ptr<Recorder> recorder = nullptr; // 创建Video的Surface videoSurface = Surface::CreateSurfaceAsConsumer(); sptr<SurfaceListener> videoListener = new SurfaceListener("Video", SurfaceType::VIDEO, g_videoFd, videoSurface); // 注册Surface的事件监听 videoSurface->RegisterConsumerListener((sptr<IBufferConsumerListener> &)videoListener); // 视频的配置 VideoProfile videoprofile = VideoProfile(static_cast<CameraFormat>(videoFormat), videosize, videoframerates); // 创建VideoOutput实例 sptr<CaptureOutput> videoOutput = camManagerObj->CreateVideoOutput(videoprofile, videoSurface); // 设置VideoOutput的回调 ((sptr<VideoOutput> &)videoOutput)->SetCallback(std::make_shared<TestVideoOutputCallback>(testName)); // 添加videoOutput到采集会话中 ret = captureSession->AddOutput(videoOutput); // 提交会话配置 ret = captureSession->CommitConfig(); // 开始录制 ret = ((sptr<VideoOutput> &)videoOutput)->Start(); sleep(videoPauseDuration); MEDIA_DEBUG_LOG("Resume video recording"); // 暂停录制 ret = ((sptr<VideoOutput> &)videoOutput)->Resume(); MEDIA_DEBUG_LOG("Wait for 5 seconds before stop"); sleep(videoCaptureDuration); MEDIA_DEBUG_LOG("Stop video recording"); // 停止录制 ret = ((sptr<VideoOutput> &)videoOutput)->Stop(); MEDIA_DEBUG_LOG("Closing the session"); // 停止采集会话 ret = captureSession->Stop(); MEDIA_DEBUG_LOG("Releasing the session"); // 释放会话采集 captureSession->Release(); //Close video file TestUtils::SaveVideoFile(nullptr,0,VideoSaveMode::CLOSE, g_videoFd); cameraInput->Release(); camManagerObj->SetCallback(nullptr); return 0; }
后续主要针对上面的调用流程,梳理具体的调用流程,方便我们对了解视频录制的整理架构有一个更加深入的了解。
1. 创建CameraManager实例
通过CameraManager::GetInstance()获取CameraManager的实例,后续的一些接口都是通过该实例进行调用的。GetInstance使用了单例模式,在OpenHarmony代码中这种方式很常见。
sptr<CameraManager> &CameraManager::GetInstance() { if (CameraManager::cameraManager_ == nullptr) { MEDIA_INFO_LOG("Initializing camera manager for first time!"); CameraManager::cameraManager_ = new(std::nothrow) CameraManager(); if (CameraManager::cameraManager_ == nullptr) { MEDIA_ERR_LOG("CameraManager::GetInstance failed to new CameraManager"); } } return CameraManager::cameraManager_; }
2. 获取支持的相机设备列表
通过调用CameraManager的GetSupportedCameras()接口,获取设备支持的CameraDevice列表。跟踪代码可以发现serviceProxy_->GetCameras最终会调用到Camera服务端的对应接口。
std::vector<sptr<CameraDevice>> CameraManager::GetSupportedCameras() { CAMERA_SYNC_TRACE; std::lock_guard<std::mutex> lock(mutex_); std::vector<std::string> cameraIds; std::vector<std::shared_ptr<Camera::CameraMetadata>> cameraAbilityList; int32_t retCode = -1; sptr<CameraDevice> cameraObj = nullptr; int32_t index = 0; if (cameraObjList.size() > 0) { cameraObjList.clear(); } if (serviceProxy_ == nullptr) { MEDIA_ERR_LOG("CameraManager::GetCameras serviceProxy_ is null, returning empty list!"); return cameraObjList; } std::vector<sptr<CameraDevice>> supportedCameras; retCode = serviceProxy_->GetCameras(cameraIds, cameraAbilityList); if (retCode == CAMERA_OK) { for (auto& it : cameraIds) { cameraObj = new(std::nothrow) CameraDevice(it, cameraAbilityList[index++]); if (cameraObj == nullptr) { MEDIA_ERR_LOG("CameraManager::GetCameras new CameraDevice failed for id={public}%s", it.c_str()); continue; } supportedCameras.emplace_back(cameraObj); } } else { MEDIA_ERR_LOG("CameraManager::GetCameras failed!, retCode: %{public}d", retCode); } ChooseDeFaultCameras(supportedCameras); return cameraObjList; }
3. 创建采集会话
下面是比较重要的环节,通过调用CameraManager的CreateCaptureSession接口创建采集会话。CameraManager创建采集会话,是通过serviceProxy_->CreateCaptureSession方式进行调用,这里涉及到了OpenHarmony中的IPC的调用,serviceProxy_是远端服务在本地的代理,通过这个代理可以调用到具体的服务端,这里是HCameraService。
sptr<CaptureSession> CameraManager::CreateCaptureSession() { CAMERA_SYNC_TRACE; sptr<ICaptureSession> captureSession = nullptr; sptr<CaptureSession> result = nullptr; int32_t retCode = CAMERA_OK; if (serviceProxy_ == nullptr) { MEDIA_ERR_LOG("CameraManager::CreateCaptureSession serviceProxy_ is null"); return nullptr; } retCode = serviceProxy_->CreateCaptureSession(captureSession); if (retCode == CAMERA_OK && captureSession != nullptr) { result = new(std::nothrow) CaptureSession(captureSession); if (result == nullptr) { MEDIA_ERR_LOG("Failed to new CaptureSession"); } } else { MEDIA_ERR_LOG("Failed to get capture session object from hcamera service!, %{public}d", retCode); } return result; }
代码最终来到HCameraService::CreateCaptureSession中,该方法中new了一个HCaptureSession对象,并且将该对象传递给了参数session,所以前面的captureSession对象就是这里new出来的HCaptureSession,前面的CameraManager的CreateCaptureSession()方法中将captureSession封装成CaptureSession对象返回给应用层使用。
int32_t HCameraService::CreateCaptureSession(sptr<ICaptureSession> &session) { CAMERA_SYNC_TRACE; sptr<HCaptureSession> captureSession; if (streamOperatorCallback_ == nullptr) { streamOperatorCallback_ = new(std::nothrow) StreamOperatorCallback(); if (streamOperatorCallback_ == nullptr) { MEDIA_ERR_LOG("HCameraService::CreateCaptureSession streamOperatorCallback_ allocation failed"); return CAMERA_ALLOC_ERROR; } } std::lock_guard<std::mutex> lock(mutex_); OHOS::Security::AccessToken::AccessTokenID callerToken = IPCSkeleton::GetCallingTokenID(); captureSession = new(std::nothrow) HCaptureSession(cameraHostManager_, streamOperatorCallback_, callerToken); if (captureSession == nullptr) { MEDIA_ERR_LOG("HCameraService::CreateCaptureSession HCaptureSession allocation failed"); return CAMERA_ALLOC_ERROR; } session = captureSession; return CAMERA_OK; }
4. 开始配置采集会话
调用CaptureSession的BeginConfig进行采集会话的配置工作。这个工作最终调用到被封装的HCaptureSession中。
int32_t HCaptureSession::BeginConfig() { CAMERA_SYNC_TRACE; if (curState_ == CaptureSessionState::SESSION_CONFIG_INPROGRESS) { MEDIA_ERR_LOG("HCaptureSession::BeginConfig Already in config inprogress state!"); return CAMERA_INVALID_STATE; } std::lock_guard<std::mutex> lock(sessionLock_); prevState_ = curState_; curState_ = CaptureSessionState::SESSION_CONFIG_INPROGRESS; tempCameraDevices_.clear(); tempStreams_.clear(); deletedStreamIds_.clear(); return CAMERA_OK; }
5. 创建CameraInput
应用层通过camManagerObj->CreateCameraInput(cameraObjList[0])的方式进行CameraInput的创建,cameraObjList[0]就是前面获取支持设备的第一个。根据CameraDevice创建对应的CameraInput对象。
sptr<CameraInput> CameraManager::CreateCameraInput(sptr<CameraDevice> &camera) { CAMERA_SYNC_TRACE; sptr<CameraInput> cameraInput = nullptr; sptr<ICameraDeviceService> deviceObj = nullptr; if (camera != nullptr) { deviceObj = CreateCameraDevice(camera->GetID()); if (deviceObj != nullptr) { cameraInput = new(std::nothrow) CameraInput(deviceObj, camera); if (cameraInput == nullptr) { MEDIA_ERR_LOG("failed to new CameraInput Returning null in CreateCameraInput"); return cameraInput; } } else { MEDIA_ERR_LOG("Returning null in CreateCameraInput"); } } else { MEDIA_ERR_LOG("CameraManager::CreateCameraInput: Camera object is null"); } return cameraInput; }
6. 开启CameraInput
调用了CameraInput的Open方法,进行输入设备的启动打开。
void CameraInput::Open() { int32_t retCode = deviceObj_->Open(); if (retCode != CAMERA_OK) { MEDIA_ERR_LOG("Failed to open Camera Input, retCode: %{public}d", retCode); } }
7. 添加CameraInput实例到采集会话中
通过调用captureSession的AddInput方法,将创建的CameraInput对象添加到采集会话的输入中,这样采集会话就知道采集输入的设备。
int32_t CaptureSession::AddInput(sptr<CaptureInput> &input) { CAMERA_SYNC_TRACE; if (input == nullptr) { MEDIA_ERR_LOG("CaptureSession::AddInput input is null"); return CAMERA_INVALID_ARG; } input->SetSession(this); inputDevice_ = input; return captureSession_->AddInput(((sptr<CameraInput> &)input)->GetCameraDevice()); }
最终调用到HCaptureSession的AddInput方法,该方法中核心的代码是tempCameraDevices_.emplace_back(localCameraDevice),将需要添加的CameraDevice插入到tempCameraDevices_容器中。
int32_t HCaptureSession::AddInput(sptr<ICameraDeviceService> cameraDevice) { CAMERA_SYNC_TRACE; sptr<HCameraDevice> localCameraDevice = nullptr; if (cameraDevice == nullptr) { MEDIA_ERR_LOG("HCaptureSession::AddInput cameraDevice is null"); return CAMERA_INVALID_ARG; } if (curState_ != CaptureSessionState::SESSION_CONFIG_INPROGRESS) { MEDIA_ERR_LOG("HCaptureSession::AddInput Need to call BeginConfig before adding input"); return CAMERA_INVALID_STATE; } if (!tempCameraDevices_.empty() || (cameraDevice_ != nullptr && !cameraDevice_->IsReleaseCameraDevice())) { MEDIA_ERR_LOG("HCaptureSession::AddInput Only one input is supported"); return CAMERA_INVALID_SESSION_CFG; } localCameraDevice = static_cast<HCameraDevice*>(cameraDevice.GetRefPtr()); if (cameraDevice_ == localCameraDevice) { cameraDevice_->SetReleaseCameraDevice(false); } else { tempCameraDevices_.emplace_back(localCameraDevice); CAMERA_SYSEVENT_STATISTIC(CreateMsg("CaptureSession::AddInput")); } sptr<IStreamOperator> streamOperator; int32_t rc = localCameraDevice->GetStreamOperator(streamOperatorCallback_, streamOperator); if (rc != CAMERA_OK) { MEDIA_ERR_LOG("HCaptureSession::GetCameraDevice GetStreamOperator returned %{public}d", rc); localCameraDevice->Close(); return rc; } return CAMERA_OK; }
8. 创建Video的Surface
通过Surface::CreateSurfaceAsConsumer创建Surface。
sptr<Surface> Surface::CreateSurfaceAsConsumer(std::string name, bool isShared) { sptr<ConsumerSurface> surf = new ConsumerSurface(name, isShared); GSError ret = surf->Init(); if (ret != GSERROR_OK) { BLOGE("Failure, Reason: consumer surf init failed"); return nullptr; } return surf; }
9. 创建VideoOutput实例
通过调用CameraManager的CreateVideoOutput来创建VideoOutput实例。
sptr<VideoOutput> CameraManager::CreateVideoOutput(VideoProfile &profile, sptr<Surface> &surface) { CAMERA_SYNC_TRACE; sptr<IStreamRepeat> streamRepeat = nullptr; sptr<VideoOutput> result = nullptr; int32_t retCode = CAMERA_OK; camera_format_t metaFormat; metaFormat = GetCameraMetadataFormat(profile.GetCameraFormat()); retCode = serviceProxy_->CreateVideoOutput(surface->GetProducer(), metaFormat, profile.GetSize().width, profile.GetSize().height, streamRepeat); if (retCode == CAMERA_OK) { result = new(std::nothrow) VideoOutput(streamRepeat); if (result == nullptr) { MEDIA_ERR_LOG("Failed to new VideoOutput"); } else { std::vector<int32_t> videoFrameRates = profile.GetFrameRates(); if (videoFrameRates.size() >= 2) { // vaild frame rate range length is 2 result->SetFrameRateRange(videoFrameRates[0], videoFrameRates[1]); } POWERMGR_SYSEVENT_CAMERA_CONFIG(VIDEO, profile.GetSize().width, profile.GetSize().height); } } else { MEDIA_ERR_LOG("VideoOutpout: Failed to get stream repeat object from hcamera service! %{public}d", retCode); } return result; }
该方法中通过IPC的调用最终调用到了HCameraService的CreateVideoOutput(surface->GetProducer(), format, streamRepeat)。
sptr<VideoOutput> CameraManager::CreateVideoOutput(VideoProfile &profile, sptr<Surface> &surface) { CAMERA_SYNC_TRACE; sptr<IStreamRepeat> streamRepeat = nullptr; sptr<VideoOutput> result = nullptr; int32_t retCode = CAMERA_OK; camera_format_t metaFormat; metaFormat = GetCameraMetadataFormat(profile.GetCameraFormat()); retCode = serviceProxy_->CreateVideoOutput(surface->GetProducer(), metaFormat, profile.GetSize().width, profile.GetSize().height, streamRepeat); if (retCode == CAMERA_OK) { result = new(std::nothrow) VideoOutput(streamRepeat); if (result == nullptr) { MEDIA_ERR_LOG("Failed to new VideoOutput"); } else { std::vector<int32_t> videoFrameRates = profile.GetFrameRates(); if (videoFrameRates.size() >= 2) { // vaild frame rate range length is 2 result->SetFrameRateRange(videoFrameRates[0], videoFrameRates[1]); } POWERMGR_SYSEVENT_CAMERA_CONFIG(VIDEO, profile.GetSize().width, profile.GetSize().height); } } else { MEDIA_ERR_LOG("VideoOutpout: Failed to get stream repeat object from hcamera service! %{public}d", retCode); } return result; }
HCameraService的CreateVideoOutput方法中主要创建了HStreamRepeat,并且通过参数传递给前面的CameraManager使用,CameraManager通过传递的HStreamRepeat对象,进行封装,创建出VideoOutput对象。
10. 添加videoOutput到采集会话中,并且提交采集会话
该步骤类似添加CameraInput到采集会话的过程,可以参考前面的流程。
11. 开始录制
通过调用VideoOutput的Start进行录制的操作。
int32_t VideoOutput::Start() { return static_cast<IStreamRepeat *>(GetStream().GetRefPtr())->Start(); }
该方法中会调用到HStreamRepeat的Start方法。
int32_t HStreamRepeat::Start() { CAMERA_SYNC_TRACE; if (streamOperator_ == nullptr) { return CAMERA_INVALID_STATE; } if (curCaptureID_ != 0) { MEDIA_ERR_LOG("HStreamRepeat::Start, Already started with captureID: %{public}d", curCaptureID_); return CAMERA_INVALID_STATE; } int32_t ret = AllocateCaptureId(curCaptureID_); if (ret != CAMERA_OK) { MEDIA_ERR_LOG("HStreamRepeat::Start Failed to allocate a captureId"); return ret; } std::vector<uint8_t> ability; OHOS::Camera::MetadataUtils::ConvertMetadataToVec(cameraAbility_, ability); CaptureInfo captureInfo; captureInfo.streamIds_ = {streamId_}; captureInfo.captureSetting_ = ability; captureInfo.enableShutterCallback_ = false; MEDIA_INFO_LOG("HStreamRepeat::Start Starting with capture ID: %{public}d", curCaptureID_); CamRetCode rc = (CamRetCode)(streamOperator_->Capture(curCaptureID_, captureInfo, true)); if (rc != HDI::Camera::V1_0::NO_ERROR) { ReleaseCaptureId(curCaptureID_); curCaptureID_ = 0; MEDIA_ERR_LOG("HStreamRepeat::Start Failed with error Code:%{public}d", rc); ret = HdiToServiceError(rc); } return ret; }
核心的代码是streamOperator_->Capture,其中最后一个参数true,表示采集连续数据。
12. 录制结束,保存录制文件
六、总结
本文主要对OpenHarmony 3.2 Beta多媒体子系统的视频录制进行介绍,首先梳理了整体的录制流程,然后对录制过程中的主要步骤进行了详细地分析。视频录制主要分为以下几个步骤:
(1) 获取CameraManager实例。
(2) 创建采集会话CaptureSession。
(3) 创建CameraInput实例,并且将输入设备添加到CaptureSession中。
(4) 创建Video录制需要的Surface。
(5) 创建VideoOutput实例,并且将输出添加到CaptureSession中。
(6) 提交采集会话的配置。
(7) 调用VideoOutput的Start方法,进行视频的录制。
(8) 录制结束,保存录制的文件。
关于OpenHarmony 3.2 Beta多媒体系列开发,我之前还分享过
《OpenHarmony 3.2 Beta源码分析之MediaLibrary》
《OpenHarmony 3.2 Beta多媒体系列——音视频播放框架》
《OpenHarmony 3.2 Beta多媒体系列——音视频播放gstreamer》
这几篇文章,欢迎感兴趣的开发者进行阅读。