摘要: Abstract. The OpenGL Shading Language syntax comes from the C family of programming languages. Tokes, identifiers, semicolons, nesting with curly braces, control-flow, and many key words look like C. GLSL provides three qualifiers which form the interfaces of the shaders to their outside world. Key Words. OpenGL, GLSL, Qualifiers, 阅读全文
posted @ 2015-07-21 23:02 opencascade 阅读(1536) 评论(0) 推荐(1) 编辑