OpenCASCADE Linear Extrusion Surface
OpenCASCADE Linear Extrusion Surface
Abstract. OpenCASCADE linear extrusion surface is a generalized cylinder. Such a surface is obtained by sweeping a curve (called the “extruded curve” or “basis”) in a given direction (referred to as the direction of extrusion and defined by a unit vector). The u parameter is along the extruded curve. The v parameter is along the direction of extrusion. The form of a surface of linear extrusion is generally a ruled surface. It can be a cylindrical surface, or a planar surface.
Key Words. OpenCASCADE, Extrusion Surface, Sweeping
1. Introduction
一般柱面(The General Cylinder)可以由一段或整个圆弧沿一个方向偏移一定的距离得到。如下图所示:
Figure 1.1 Extrusion Shapes
当将顶点拉伸时,会生成一条边;当将边拉伸时,会生成面;当将Wire拉伸时,会生成Shell,当将面拉伸时,会生成体。当将曲线沿一个方向拉伸时,会形成一个曲面,如果此方向为直线,则会生成一般柱面。如果此方向是曲线时,会生成如下图所示曲面:
Figure 1.2 Swept surface/ loft surface
本文主要介绍将曲线沿直线方向拉伸的算法,即一般柱面生成算法。并将生成的曲面在OpenSceneGraph中进行显示。
2.Cylinder Surface Definition
设 W是一个单位向量,C(u)是定义在节点矢量U上,权值为wi的p次NURBS曲线。我们要得到一般柱面S(u,v)的表达式,S(u,v)是通过将 C(u)沿方向W平行扫描(sweep)距离d得到的。记扫描方向的参数为v, 0<v<1,显然,S(u,v)必须满足以下两个条件:
v 对于固定的u0, S(u0, v)为由C(u0)到C(u0)+dW的直线段;
v 对于固定的v0:
所要求的柱面的表达式为:
S(u,v)定义在节点矢量U和V上,这里V={0,0,1,1},U为C(u)的节点矢量。控制顶点由Pi,0=Pi和Pi,1=Pi+dW给出,权值wi,0=wi,1=wi。如下图所示为一般柱面:
Figure 2.1 A general cylinder obtained by translating C(u) a distance d along W.
其中OpenCASCADE中一般柱面的表达式如下所示:
其取值范围的代码如下所示:
//======================================================================= //function : Bounds //purpose : //======================================================================= void Geom_SurfaceOfLinearExtrusion::Bounds ( Standard_Real& U1, Standard_Real& U2, Standard_Real& V1, Standard_Real& V2 ) const { V1 = -Precision::Infinite(); V2 = Precision::Infinite(); U1 = basisCurve->FirstParameter(); U2 = basisCurve->LastParameter(); }
由上代码可知,参数在v方向上是趋于无穷的;在u方向上参数的范围为曲线的范围。计算柱面上点的方法代码如下所示:
//======================================================================= //function : D0 //purpose : //======================================================================= void Geom_SurfaceOfLinearExtrusion::D0 (const Standard_Real U, const Standard_Real V, Pnt& P) const { XYZ Pxyz = direction.XYZ(); Pxyz.Multiply (V); Pxyz.Add (basisCurve->Value (U).XYZ()); P.SetXYZ(Pxyz); }
即将柱面上点先按V方向来计算,再按U方向来计算,最后将两个方向的值相加即得到柱面上的点。
由上述代码可知,OpenCASCADE中一般柱面没有使用NURBS曲面来表示。根据这个方法,可以将任意曲线沿给定的方向来得到一个柱面,这个曲线可以是直线、圆弧、圆、椭圆等。关于柱面上更多算法,如求微分等,可以参考源程序。
3.Display the Surface
还是在OpenSceneGraph中来对一般柱面进行可视化,来验证结果。因为OpenSceneGraph的简单易用,显示曲面的程序代码如下所示:
/* * Copyright (c) 2013 to current year. All Rights Reserved. * * File : Main.cpp * Author : eryar@163.com * Date : 2014-11-23 10:18 * Version : OpenCASCADE6.8.0 * * Description : Test the Linear Extrusion Surface of OpenCASCADE. * * Key Words : OpenCascade, Linear Extrusion Surface, General Cylinder * */ // OpenCASCADE. #define WNT #include <Precision.hxx> #include <gp_Circ.hxx> #include <Geom_SurfaceOfLinearExtrusion.hxx> #include <GC_MakeCircle.hxx> #include <GC_MakeSegment.hxx> #include <GC_MakeArcOfCircle.hxx> #pragma comment(lib, "TKernel.lib") #pragma comment(lib, "TKMath.lib") #pragma comment(lib, "TKG3d.lib") #pragma comment(lib, "TKGeomBase.lib") // OpenSceneGraph. #include <osgViewer/Viewer> #include <osgViewer/ViewerEventHandlers> #include <osgGA/StateSetManipulator> #pragma comment(lib, "osgd.lib") #pragma comment(lib, "osgGAd.lib") #pragma comment(lib, "osgViewerd.lib") const double TOLERANCE_EDGE = 1e-6; const double APPROXIMATION_DELTA = 0.05; /** * @brief Render 3D geometry surface. */ osg::Node* BuildSurface(const Handle_Geom_Surface& theSurface) { osg::ref_ptr<osg::Geode> aGeode = new osg::Geode(); Standard_Real aU1 = 0.0; Standard_Real aV1 = 0.0; Standard_Real aU2 = 0.0; Standard_Real aV2 = 0.0; Standard_Real aDeltaU = 0.0; Standard_Real aDeltaV = 0.0; theSurface->Bounds(aU1, aU2, aV1, aV2); // trim the parametrical space to avoid infinite space. Precision::IsNegativeInfinite(aU1) ? aU1 = -1.0 : aU1; Precision::IsInfinite(aU2) ? aU2 = 1.0 : aU2; Precision::IsNegativeInfinite(aV1) ? aV1 = -1.0 : aV1; Precision::IsInfinite(aV2) ? aV2 = 1.0 : aV2; // Approximation in v direction. aDeltaU = (aU2 - aU1) * APPROXIMATION_DELTA; aDeltaV = (aV2 - aV1) * APPROXIMATION_DELTA; for (Standard_Real u = aU1; (u - aU2) <= TOLERANCE_EDGE; u += aDeltaU) { osg::ref_ptr<osg::Geometry> aLine = new osg::Geometry(); osg::ref_ptr<osg::Vec3Array> aPoints = new osg::Vec3Array(); for (Standard_Real v = aV1; (v - aV2) <= TOLERANCE_EDGE; v += aDeltaV) { gp_Pnt aPoint = theSurface->Value(u, v); aPoints->push_back(osg::Vec3(aPoint.X(), aPoint.Y(), aPoint.Z())); } // Set vertex array. aLine->setVertexArray(aPoints); aLine->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP, 0, aPoints->size())); aGeode->addDrawable(aLine.get()); } // Approximation in u direction. for (Standard_Real v = aV1; (v - aV2) <= TOLERANCE_EDGE; v += aDeltaV) { osg::ref_ptr<osg::Geometry> aLine = new osg::Geometry(); osg::ref_ptr<osg::Vec3Array> aPoints = new osg::Vec3Array(); for (Standard_Real u = aU1; (u - aU2) <= TOLERANCE_EDGE; u += aDeltaU) { gp_Pnt aPoint = theSurface->Value(u, v); aPoints->push_back(osg::Vec3(aPoint.X(), aPoint.Y(), aPoint.Z())); } // Set vertex array. aLine->setVertexArray(aPoints); aLine->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP, 0, aPoints->size())); aGeode->addDrawable(aLine.get()); } return aGeode.release(); } /** * @brief Build the test scene. */ osg::Node* BuildScene(void) { osg::ref_ptr<osg::Group> aRoot = new osg::Group(); // test the linear extrusion surface. // test linear extrusion surface of a line. Handle_Geom_Curve aSegment = GC_MakeSegment(gp_Pnt(3.0, 0.0, 0.0), gp_Pnt(6.0, 0.0, 0.0)); Handle_Geom_Surface aPlane = new Geom_SurfaceOfLinearExtrusion(aSegment, gp::DZ()); aRoot->addChild(BuildSurface(aPlane)); // test linear extrusion surface of a arc. Handle_Geom_Curve aArc = GC_MakeArcOfCircle(gp_Circ(gp::ZOX(), 2.0), 0.0, M_PI, true); Handle_Geom_Surface aSurface = new Geom_SurfaceOfLinearExtrusion(aArc, gp::DY()); aRoot->addChild(BuildSurface(aSurface)); // test linear extrusion surface of a circle. Handle_Geom_Curve aCircle = GC_MakeCircle(gp::XOY(), 1.0); Handle_Geom_Surface aCylinder = new Geom_SurfaceOfLinearExtrusion(aCircle, gp::DZ()); aRoot->addChild(BuildSurface(aCylinder)); return aRoot.release(); } int main(int argc, char* argv[]) { osgViewer::Viewer aViewer; aViewer.setSceneData(BuildScene()); aViewer.addEventHandler(new osgGA::StateSetManipulator( aViewer.getCamera()->getOrCreateStateSet())); aViewer.addEventHandler(new osgViewer::StatsHandler); aViewer.addEventHandler(new osgViewer::WindowSizeHandler); return aViewer.run(); return 0; }
上述显示方法只是显示线框的最简单的算法,只为验证一般柱面结果,不是高效算法。显示结果如下图所示:
Figure 3.1 General Cylinder for: Circle, Arc, Line
如上图所示分别为对圆、圆弧和直线进行拉伸得到的一般柱面。根据这个原理可以将任意曲线沿给定方向进行拉伸得到一个柱面。
4.Conclusion
通 过对OpenCASCADE中一般柱面的类中代码进行分析可知,OpenCASCADE的这个线性拉伸柱面 Geom_SurfaceOfLinearExtrusion是根据一般柱面的定义实现的,并不是使用NURBS曲面来表示的。当需要用NURBS曲面来 表示一般柱面时,需要注意控制顶点及权值的计算取值。
5. References
1. 赵罡,穆国旺,王拉柱译. 非均匀有理B样条. 清华大学出版社. 2010
2. Les Piegl, Wayne Tiller. The NURBS Book. Springer-Verlag. 1997
3. OpenCASCADE Team, OpenCASCADE BRep Format. 2014
4. Donald Hearn, M. Pauline Baker. Computer Graphics with OpenGL. Prentice Hall. 2009
5. 莫蓉,常智勇. 计算机辅助几何造型技术. 科学出版社. 2009
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