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摘要: Unity 4.7 导出工程在XCode 10.1上编译报错,而在XCode 9.3上是可以正常编译运行的。原因是Unity4.7所依赖的头文件和库文件在XCode10上没有了,解决办法如下,把XCode9.3目录下的相应文件或者目录拷贝到XCode10.1的对应目录下:1) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneO... 阅读全文
posted @ 2019-02-27 16:32 opencoder 阅读(785) 评论(0) 推荐(0) 编辑
摘要: Unity 4.7 导出工程在XCode9/10上报错 validateRenderPassDescriptor:644: failed assertion `Texture at colorAttachment[0] has usage (0x01) which doesn't specify MTLTextureUsageRenderTarget (0x04)'报错发生时线程栈帧如下,发生在与... 阅读全文
posted @ 2019-02-27 16:11 opencoder 阅读(791) 评论(0) 推荐(0) 编辑
摘要: Select the top level node called Unity-iPhone in the left tree view (the one with the blue item). Select Automatically manage signing Select your team (now the error message should appear) Go to ... 阅读全文
posted @ 2019-01-24 20:02 opencoder 阅读(710) 评论(0) 推荐(0) 编辑
摘要: 升级MAC OS到10.13, 10.14系统后,出现UNITY工程无法加载资源的情况: Unity项目中Asset目录显示为空! 解决办法一: 打开Launchpad中的磁盘工具 (也就是实用工具下的“磁盘工具”) 新建一分区,名称大小任意,格式为MAC OS 扩展(日志式) 将unity工程移至新分区 OK,工程已经可以正常加载了 解决办法二: 1. 升级Unity版本 (如Unit... 阅读全文
posted @ 2018-12-19 16:07 opencoder 阅读(2014) 评论(0) 推荐(0) 编辑
摘要: 属性 方法 UNITY_EDITOR #define directive for calling Unity Editor scripts from your game code. UNITY_EDITOR_WIN #define directive for Editor code on Windows. UNITY_EDITOR_OSX #define directive for E... 阅读全文
posted @ 2018-12-12 22:46 opencoder 阅读(7018) 评论(0) 推荐(0) 编辑
摘要: Xcode 9.4.1 https://download.developer.apple.com/Developer_Tools/Xcode_9.4.1/Xcode_9.4.1.xip Xcode 9.4 https://download.developer.apple.com/Developer_ 阅读全文
posted @ 2018-12-12 22:36 opencoder 阅读(5174) 评论(0) 推荐(0) 编辑
摘要: The mind-road of “Machine Learning In Action”. Read though the book totally by English!! 阅读全文
posted @ 2016-03-06 22:51 opencoder 阅读(257) 评论(0) 推荐(0) 编辑
摘要: 阅读全文
posted @ 2015-10-24 07:31 opencoder 阅读(1212) 评论(0) 推荐(0) 编辑
摘要: Author Error: Shader warning in 'Custom/ShowAnimation': Not enough temporary registers, needs 9 (compiling for flash) at line 17 Fixed: Add “#pragma target 3.0” into the shader Error & Fixed: Uni... 阅读全文
posted @ 2015-03-22 12:44 opencoder 阅读(171) 评论(0) 推荐(0) 编辑
摘要: I created a full white texture with 4x4 size. Unity requires that compressed texture size should be at least 4x4. This will cause some artifact on some Android device, and the frame rate was very slow... 阅读全文
posted @ 2015-01-24 10:56 opencoder 阅读(189) 评论(0) 推荐(0) 编辑
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