摘要: Currently, some game development tool provide you some ways that could allow developer to tune the game objects parameters when the game is running. For example, Unity3D provide the user to tuning the... 阅读全文
posted @ 2012-12-30 21:11 opencoder 阅读(140) 评论(0) 推荐(0) 编辑
摘要: All most every game could save the current progress into hard-disc. This is a vey important feature, so that you could show the game achievement to your friends, re-play some level again. And some gam... 阅读全文
posted @ 2012-12-30 15:40 opencoder 阅读(199) 评论(0) 推荐(0) 编辑
摘要: This samples shows us several solutions about collision detection and collision detected handling without using some advance physics libraries. Character Movement: every time you move the character... 阅读全文
posted @ 2012-12-30 10:45 opencoder 阅读(147) 评论(0) 推荐(0) 编辑
摘要: Particles are some kind of visual effect, such as explosion, gun shot spark, or fountain, rain and so on. Usually, they are transparent meshes or planes. From my experience, you could not play too ma... 阅读全文
posted @ 2012-12-30 09:20 opencoder 阅读(201) 评论(0) 推荐(0) 编辑