EditorUtility.DisplayProgressBar("Modify Prefab", "Please wait...", 0);
string[] ids = AssetDatabase.FindAssets("t:Prefab", new string[] { "Assets/Resources/Prefabs"});
for (int i = 0; i < ids.Length; i++) {
string path = AssetDatabase.GUIDToAssetPath(ids[i]);
GameObject prefab = AssetDatabase.LoadAssetAtPath(path, typeof(GameObject)) as GameObject;
GameObject instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
// change instance
Transform[] trans = instance.GetComponentsInChildren<Transform>();
int layer = LayerMask.NameToLayer("Player");
for (int j = 0; j < trans.Length; j++) {
trans[j].gameObject.layer = layer;
}
// other change instance ... ...
// save
PrefabUtility.ReplacePrefab(instance, prefab, ReplacePrefabOptions.ConnectToPrefab);
DestroyImmediate(instance);
EditorUtility.DisplayProgressBar("Modify Prefab", "Please wait...", i/(float)ids.Length);
}
AssetDatabase.SaveAssets();
EditorUtility.ClearProgressBar();
参考链接
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2012-12-30 EasyGame Lesson14 – Edit Level During Game Running
2012-12-30 EasyGame Lesson13 – Save Game Progress
2012-12-30 EasyGame Lesson12 – Collision Detection
2012-12-30 EasyGame Lesson11 – Explosion Particle Effect